How to fix M+ pugging, lack of tanks heals and toxicity

I’ve explained very thoroughly why it matters. You seem to just not be able to comprehend it. Just because something already happens doesn’t mean it is good to make it happen more. We already have people shoplifting, let’s just get rid of all security because it doesn’t stop all of it. Same basic principal here. People already fail upwards now, but doesn’t mean they should enable it from happening more.

They fail upwards from where they start to where gear progression ends, hence +10. It does happen higher up where we see plenty of people in 2700-2800 IO not understand basic things. It wastes everyones time.

LOL what? When you are doing challenging content, what should happen if you fail? I’m not the one calling them a “noob”. You are. Failing is a part of progression at all levels. The only one making it derogatory here is you.

Literally not it and it’s becoming painfully clear that you like to insert strawmans every chance you get.

How am I the one who is being short sighted when I’m looking out for what’s best longevity wise? I literally explained it. It’s not my problem if you can’t comprehend it.


Removing key depletions is bad. These all or nothing arguments are not good for the content. Like I said, I’ve offered a long detailed thread about changes, but threads like these stick around longer because they generate more drama. Not because the idea is good.