Recreating your personal experience was never the objective.
Blizzard gave us nearly the same data, players build the experience. That’s how its supposed to happen and it has
Right because x-server battlegrounds were definitely a thing.
AV was always a 6.5 min win for full groups of 40 rank 12+ Alliance players.
I was obviously the only person who ever experienced server specific battlegrounds.
#nochanges, right?
surprise
game data allowed that to happen back then and 1,2,3, queue premades actually were a thing.
there is a lot more to it, premades were just 1-2 max per server back in vanilla, while here it is more like 95%+. WSG/Ab is nearly unplayable for horde atm, the server im in takes advantage of this by attempting to charge people real life money to get into their premades with the threat that you will never reach rank 13 without paying them cash to get in, its very exclusive, and it doesn’t matter how good of a player you are, just how popular you’re on the server, and if you know the right people, starting your own premade often doesn’t work out since a large amount of ally premades are sweaty sweats with 5 holy paladins, faps, lips, arcane bombs, world buffs, sapper charges etc. It was never this bad in vanilla, and when the alliance cried about phase 2 ganking, blizz released bgs early for you, and now it’s just as much cancer to try and do anything in pvp horde side while alliance side has non stop pug farms with 5 holy paladins.
Absolutely vanilla experience
Try working as hard as they are for their honor
So all this cry on the forums is for 5% casuals?
what most people posting at this, do not realize that premades were just NOT THIS COMMON. But I’m also going to argue this also depended on your battle group (server clusters). Did premades happen? from what I remember, yes they did. BUt where they one after another? No, it was usually, at least from my vanilla experience that I remember. It would be every few games where a premade would pop up, say every 5 games of WSG of pug vs pug I would get a premade.
Vanilla experience was 1-3 premades per server at most, way more managable and rarer to run into then what we face, and 95% is for the alliance, horde have way more pug quers then the alliance do since they feel the need to get 5 holypaladins in a group to farm pugs all day like the poop sock virgins they are. Technically the Horde are the majority here if u want to get technical
Ultimately the problem is that there is this fallacy in the #nochanges argument which is that if something happened 20% of the time in vanilla, it’s the equivalent to it happening 80% of the time in classic because of the possibility of it happening now and 15 years ago.
But gameplay wise, pug v premades happening 20% of the time versus 80% of the time is two completely different games.
No, it’s not two different games, it’s just different mind sets now. Players are playing harder then ever compared to vanilla. Not saying people didn’t try, but trying was more of exploring different ways to play, not play a certain way.
They were. It was announced June 15, 2018 that classic wow would be set in patch 1.12. You had plenty of time to look at what that patch brought before you decided to buy the game.
Blizzard already knows how to have a fair system, they do it in other games with matchmaking. It’s just not the classic experience which I disagree with. They’re losing subs to do this and it’s not worth it.
They should also reduce Q times with allowing Horde to fight Horde in BG’s. At some point if they want to keep making money with this game they need to respect people’s time. Waiting countless hours a day in Q’s to get into a premade is demoralizing.
Yeah it’s a knowledge differential (15 year old game versus fresh game) combined with a need of modern gamers to do things as efficiently as possible.
Back in vanilla, I doubt more than 10% of the warriors on my server had Lionheart helms.
Now? Virtually every lvl 60 warrior has one within a week or two of reaching 60.
We can extend that mentality to things that are seen as exploits as well whether with AV premading or MC’ing people out of WSG.
Those things happened in vanilla, especially the latter. But not to the extent that they started happening in classic.
They’ve made changes to other things, so I do think at some point they’ll look at changes to AV and BGs generally. Though I think they might be waiting and hoping that AQ coming out makes the gear not as valuable and not worth the grinds which could significantly reduce the amount of premades.
Because melting an entire team with 4-5 sapper charges is far more effort than beating them in a legitimate game?
Interesting assessment.
What’s important to remember is that variance in server population size meant that server-side pvp brackets were substantially smaller during vanilla.
Nochangers are defending a meta which developed around the premise of more people being able to rank simultaneously on higher population servers, which results in full teams of rank 12+ players which was a mathematical impossibility during 60 cap wow.
It wouldn’t be in the best interest of most of the members of a premade team to do nothing but PvP for multiple days out of the week, because only two or three of them could legitimately make bracket progress at a time.
You could have about 3 helmets max any any given time per server as a result of population… That’s definitely not the case in Classic – depending on your faction and server, at any rate.
My server has a really low horde population so we can have far fewer helmets than most – which is why it’s so hard to find a premade. People don’t want to share the prospective honor gain with players who might seek to supersede them on the bracket, which might result in decay instead of progress, despite substantial effort, in some cases.
We have like a 3 to 1 ratio of horde to alliance here, so the alliance on our server have far fewer problems making premades because their upper brackets have more room to fit hardcore rankers, and they simply have a larger pool of players to group with overall.
We have 10 total players who are rank 11+, only 6 of those are 12+, and 3 are rank 13 – which is still significantly greater by number than players would’ve perceived if we had conventional vanilla sized server populations.
what empty carebear server was this?
just try to read this over and over again.
There was in fact way less premades in vanilla, it wasn’t 90% of games.
fact?
ok dude
either way it doesnt matter. people have guilds. they complete group content in groups.
there’s nothing preventing you from starting a premade or joining a guild except your own stubbornness.
you can join a premade, or queue solo and accept your fate. it’s not complicated.
if you dont like classic, don’t play classic.
There is also nothing wrong with serperating the ques and making it a more fair experience.
Agree.
Most fun I ever had in BGS is when a group of randoms coming together to just pvp with some objectives involved.
Premades comes in 2 types: those who just want to do the grind and stomp soloers (HpH), and those who premade to have a chance at premades but would not premade if given a fair option.
I would separate the 1st type and give them a bonus for their efforts. Still believe they won’t last a month, just like twinking.