Right, because being able to beat half a team 10x an hour with every possible advantage is a far greater accomplishment than being able to win a single fair and more engaging match once every 30 minutes.
I addressed this in my OP. Suffice to say that it would not, so long as there were a minimum queue period sufficient enough to scramble the queue order such as to make 123 queue premades an impossibility.
You seem to purposely misunderstand my intent.
I want fairer matchmaking that consistently produces higher quality gameplay in battlegrounds.
Feel free to explain how this implies I seek access to welfare gear, or how my desire to better preserve Vanilla’s gameplay in WoW Classic suggests that I somehow don’t belong.
The people who actually want welfare epics are the same people advocating for unrestricted matchmaking procedures which consistently pit premades against pugs.
They want to be able to get a full match worth of bonus honor and reputation for beating half an enemy team, whilst being carried by teammates they hand selected instead of playing an inherently fairer game where neither team had an inherent advantage prior to the gate opening, and where their own personal contribution to the match counts for more as a means to determine the outcome.
“just join a premade, and you can stomp pugs too!”
Yeah? No thanks, actually. That would only serve to fill me with a sense of unavoidable guilt, for the knowledge that my success had the effect of frustrating the players on the other team, due to the sense in which it forced an unfair situation upon them for my benefit.
I would prefer a fair match, regardless of who I choose to queue with. When the enemy team doesn’t put up enough of a fight to challenge me, I don’t have as much fun playing the game; because I feel empathetic toward them.
Premades facing pugs results in degenerative gameplay which is dis-interesting to all parties involved. It isn’t an appropriate challenge for the players who queued as a group, and it isn’t fair to the players who didn’t; regardless of their prospective quality as an individual player.
In the case of premades and pugs, the odds are inherently stacked, either for or against you, depending upon which side you stand.
The changes I have proposed to the queue system adequately address this degeneration and seek to repair it in an effort to better preserve Vanilla’s gameplay conventions; despite the efforts of a small but highly visible faction within the playerbase who place their own desire for reward above the health and integrity of the game and its systems.
Read my OP. I’m not suggesting they separate the queues. It’s still 1 queue, it’s just matchmaking fairer teams, which results in more engaging gameplay.
#nochanges is simply a mask you’re hiding behind to defend the ability to acquire “welfare gear,” as you call it, by utilizing premade groups to more easily farm honor.
Players in premades are playing an inherently easier game.
WoW Classic is not Vanilla for a wide variety of reasons. The largest is actually the fault of the playerbase; in that they simply know far more about the game in 2020 than they did in 2005.
Ranking has been reduced to a scientific formula, resulting in degenerative behavior that hurts the overall quality of gameplay in PvP Battlegrounds.
It’s in the spirit of preservation to suggest implementing some semblance of guard rail to prevent player mentality from damaging the integrity of the Vanilla-like gameplay that we’re trying our best to preserve.