How the solve the whole random dungeon finder issue?

if casuals believe that they have no time to get a group going…
if no lifers believe that making a group and walking to the dungeons is a must…
if blizzard are afraid that rdf get abused by farmers…

all of those problems and more can be fixed with one idea!. here is the Rules.

1-implment rdf
2-put daily limit on use per char and overall limit on account
3-dps role are able to only join dungeons through lfd queue (xx times per-day) for ex: 2times only, if the dps want to do more dungeons? he/she need to get a group and move to the instance as what they’re doing now “the regular way, make group and move to the dungeon”
4-tank and healer role able to only join dungeons through lfd queue 6x times per day, if they wants to do more dungeon they have to do the regular way by forming group and walking to the instance door.
A-Note: now we magically tripled the amount of tanks/healers using the rdf
5-any player using the rdf as tank role and used his/her 6x times of “rdf usage” will not be able to queue any more dungeons on that char even if he switched role/spec.
6-any player used rdf once per day as dps role, will not be able to use rdf as tank/healer even if he/she changed spec.
B-note: this restriction will prevent dps classes from using the random dungeon finder more than intended which is just twice a day, if they want to run more dungeons? they must do it the regular way. which is “make group and move to the dungeon”
C-note: there is still a daily limit on account which is 6dungeon totals for dps, 12dungeon total for those who only played tank or healer, this will prevent no lifers or farmers from abusing the rdf 24/7 even if they have 10x characters on accounts.

NOW casuals can run 1~2dungeons everyday without stressing themselves over reading spam chat or being worried that they’ll not be able to get into groups, meanwhile the no lifers who hate lfd will use it twice as everyone then if they want to do more they;ll have to form a regular party’s to continue playing dungeons, people who’s interested in more than 2x usage of rdf will only queue as tank or healer for maximum of 6x dungeon runs per day and that will solve the shortage of long queue due lack of tanks/healers, meanwhile there is still a restriction on account for total time use of RDF per-day to prevent someone with many characters from spam use of dungeons through rdf, however even though rdf exist! most people will always form group and go to dungeons because the limits i mentioned above, so GG all problems solved! have fun.

Only after 6 lockouts its pretty rare for a tank/healer to keep queing… so now you have LFG spam “LF2M Tank + Heals” and no tanks/healers to join them since they are just getting free queues for 6 runs and then stopping.

Basically would just mean dps get 2 dungeons before being unable to do anymore without the assistance of a tank/healer friend to get your group off the ground.

Limits again are just trying to dictate how you want people to play the game. Rather than just giving the tools necessary to get a group together in a manner that does not gatekeep players.

The ONLY place I would consider disabling RDF is in response to current content. Players will NOT struggle to find groups when new 5 man content becomes available. So if you stagger the content that is available via RDF (e.g. no heroics P1, then add them in P2 e.t.c) you create an environment where the group making that actually matters is done via social interactions while content that people are doing to level/catchup can be queued for.

Full RDF, as originally implemented.

No Heroic+ if you want to “hinder” people for using RDF, I guess.

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