Has Blizzard ever given any facts or figures regarding Classic? It would be fascinating to see them.
Well you can look at how many new servers they opened after launch but don’t ever expect real numbers regarding how much people are playing classic vs retail.
They won’t even give us total sub counts anymore.
Considering that the trolls and retail fanboys kept proclaiming that it would be “dead in a month”, and here we are a year and a half later…I’d say it is successful.
Also, it had over a million subs at one point, and Blizz had to open tons of new servers to accommodate the extra population. Sounds successful to me.
about 1mil peak active players is what sites estimate. about a third as many as retail. pretty good, i think 5th highest MMO if standalone.
Retail is at 3 million? Last I heard back in like 2018, leaked data estimated about 1.5 million retail subs.
same website that estimated classic at 950k subs estimated retail at 2.99mil.
It had more active players than retail during BWL atleast
it was pretty successful although it kinda drops off hard when you leave farmed raid content on full 6 month cycles instead of speeding up to match player metrics
Just because your sweaty guild cleared the raid day 1 doesn’t mean everyone else also did.
Around the time of that “leak”, DBM had a single update with 1.2 million downloads, BigWigs had one around 200k. This should have been enough to crush that “leak” and put it to rest but the general public loves negative fake news (which is the reason it’s so prevalent in everything nowadays.)
1.) Not everyone uses addons.
2.) Not everyone uses those particular addons.
3.) Not everyone updates their addons when there’s an update, as you can tell by the numbers ranging from 50,000 an update to over 1 million sometimes.
4.) Not everyone even gets their addons from curseforge.
There’s a lot more people playing Retail than people here want to admit.
Yea, there’s at least 3 million playing Retail
Depends on how you define success. You can’t monetize Classic beyond a monthly sub, so Blizzard views it as an abysmal failure compared to retail, which is riddled with MTX.
WoW Classic has not been very successful given the kind of potential the game actually had.
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Layering from day 1
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a multitude of under the hood changes
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Blizzard allowing exploiters to run rampant since day 1 to the point where being competitive is almost synonymous with being an exploiter
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Reintroducing layering on numerous servers for months because Blizzard could never figure out a way to solve megaservers that they created from allowing layering in the first place.
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Releasing the most nerfed and easiest possible version of raids from Onyxia to AQ40
Overall classic has still been enjoyable but can I call it a success compared to what it could have been? I really can’t because Blizzard has put in little effort to bring out the game’s true potential.
I doubt its 3 mil year round near active daily subs but even if it was that’s still a great height to fall from.
“success” is not measured by “how much does Alasmin like it”
Success is not measured by some made up number of subscribers by low level forum posters either.
Wow subs doubled leading up to classic launch.
I thought there was a post by blizzard stating that it doubled their sub count.
they could’ve made classic a standalone sub game with its own proper dev and moderation team.
Classic was so extremely successful when it was released that it surprised almost everyone. It drove the largest quarterly subscription increase in the franchise’s history. Blizzard emphasized this in it’s report to the shareholders. But there has been no reliable information about how well it’s doing over the long term.
https://blizzardwatch.com/2019/11/07/wow-classic-biggest-quarterly-subscription-increase/
This is anecdotal, but I will note that almost no one that I played with at launch is still here, but almost everyone that I played with by last December is still here.