The Point:
Your head:
Okay guys, sorry, pack it in, we need to keep sharding on RP servers and completely alter our entire way we play the game and pursue our hobby because Travia needs to be able to collect pets and use the auction house more easily, along with this whole group of people who totally exist and apparently do the same thing.
Itās a sacrifice, I know, but worth it for the minor convenience of someoneās ability to play in the most convenient way possible.
Darn right. The ability to actually play the game comes before people who could easily do what they want to do in bnet chat, discord or any other location.
Thank you for enlightening me, random level ten void elf with hidden user profile.
If you hadnāt noticed that is what blizzard also thinks, hence why you have sharding.
Play the game inā¦ Stormwind? We donāt have sharding in other zones right now, except current content. The crux of the thread is that sharding in Stormwind is bad and needs to go, since the reason it was put in has long since gone away. Everywhere else is only divided only by warmode/non-warmode.
Are you sure youāre on Moon Guard or Wyrmrest Accord?
Popping in to add another voice to the removal of sharding from Orgrimmar and Stormwind on RP servers at the very least. Theyāre really important backbones to the RP community.
It was a mess when the prepatch events began, but thatās because content directed everyone to those two cities. Sharding served its purpose there, but now itās no longer necessary. The heavy traffic has been dispersed to the Shadowlands.
Please revert it as you have done with other big game event launches.
RP servers boldens the RP aspect of MMORPG, so we are playing the game. Maybe not the way you like or want to, but thatās what weāre doing. Youāre on our style of server, not the other way around. Get over yourself.
I just had a terrible experience with sharding in the maw. I joined 3 different groups to complete a group quest and in none of them could we even see each other.
We all had war-mode off, we all had the same quest and we were all within touching distance of each other according to our dots on the map yet none of us could complete the quests since we were, in effect, soloing it.
I got killed repeatedly by something I couldnāt see, was popped out of stealth for no reason many times (none nearby that could sense stealth, no dots on meā¦ nothing) and them BAM, killed again.
Such an unpleasant experience with no feeling of 'as a group we can do this, we have each otherās backs"ā¦ just a sense of being totally alone in a sea of dots.
I ended up just having to give up and hearth out since finishing that quest in those circumstances was impossible. Plus with a rapidly rising eye of the jailor count from it all, far too much stygia lostā¦ just a terrible playing experience all around. So much so I logged out of the game to cool off for a bit.
Games are supposed to be funā¦ not an exercise in having to lookup workarounds to a broken system. (Sorry if that sounds dramatic, but Iām really pād off about it at the moment.)
Please, I beg you, fix the broken sharding system Blizzard! Both for the RP servers and non RP servers, it is ruining the game.
Itās pretty easy to ascertain that whatās best for the health of the RP player population, is being able to easily RP with people in the major RP hub without having to deal with shards.
Youāre on a non-RP, PVE server. This pertains to RP servers, which the devs have in the past gone out of their way to not shard, and in fact keep the sharding in current content same as all the other servers.
RP servers rely on community, with organic interactions. As Iāve noted above, most places are already no longer sharded, the issue at hand is that Stormwind still is, when itās no longer necessary. I question if you even so much as skimmed the opening post before replying, honestly.
Did I read Alisonās extremely long dissertation? Yes. Did I read all 18 of your posts? No.
Look, itās not my fault the contrarian forum alt void elf kept replying to everything I saidā¦ Iām only human.
Also this will now be post 1500 on this toon, I clearly spend too much time on these forums.
Wow! This might be the longest post Iāve never read
I think this would be a much better solution to the issue than what Sharding does for at least my experience and the experiences of several people who I made this thread for.
Iām not a server engineer so, no, I definiteāy donāt know what hard work they have to do to make this game function. I donāt think my original post was petulant in tone to reflect that so Iām sorry if you feel it came off that way.
What I do know is that we survived playing WoW with 10-12 million players for years without Sharding and I dearly want them to iterate on their systems so that we arenāt sacrificing community for the sake of this convenience.
I havenāt actually started playing Shadowlands yet but this sound like a horrible experience even for those of us on normal realms. As a WoW refugee to FFXIV during WoD I canāt imagine not being able to go find one of my friends in game to talk to them face to face (Well character to character), trade them stuff, or just show off a cute outfit I put together.
The way FFXIV handled it for Shadowbringers launch was introducing a āWorld visitā system. If your server was overpopulated you could visit a smaller server in your datacenter to do all the questing there and then simply return to your own world at the end of the day. I never had to use it during launch as I am on a pretty medium pop world but it did seem to me Shadowbringers was a pretty smooth launch all around thanks in part to this system.
Please just remove sharding from RP realms. This isnāt fun for any of us, Iām tired of seeing dead cities.
Most MMOs with channels/sharding in their server allows players to choose the one they want to be in directly. In GW2, choosing a channel was as easy as a drop-down list. WoWās sharding is more-or-less hands-off and automatic which makes it rather inconvenient for players who want to be where everyone else is. We know it exists for performance reasons, but those of us on RP realms made that choice to deal with the consequences of overcrowding zones for the kind of experience we wanted. If you canāt project the idea of āmassive multiplayerā in a massive multiplayer game, then it canāt be called a massive multiplayer game; empty zones donāt exude consumer confidence for a game where online human connections are a highlight.
WoW actually has this too, LFG is cross server, meaning you can make entire groups for a purpose and farm it that way, hopping onto a different server depending on where it was made. This, coupled with faster respawn times depending on the number of people in a zone and less populated warmode phases, means that anyone disaffected by no sharding in RP servers have plenty of ways around it to farm things.
That seems like a bit more of a hassle then just going to a major city, clicking one button and going āI would like to go to Ultros to do the hunt train today.ā two hours later āOh yeah sure I can come back and craft something for you, just let me go to Ulādah and you can meet me there.ā