How Sharding is Antithetical to MMOs

Moonguard was a medium population server at that time.

Moon Guard has been one of the most high population realms for 10+ years.

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The server’s been full for years. Moon Guard, for instance, has been one of the highest population servers for a long time. This group you’re speaking of sounds imaginary, and if they do exist, the kind of people who jump into a lake and then complain about getting wet.

I’m going to stop replying to you now, as much as I enjoy contributing to your Saturday evening entertainment.

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To me, the branching is just broken. We RP’d the opening of SL. In the Maw, we were not upset to have to use the party feature to sync back up again at the various points in the opening that I had designated for RP.

It worked flawlessly except for one person in our guild. I don’t know why that would ever be a thing.

So even when it is reasonable to have massive sharding in the first place, it doesn’t always work. Good luck trying to create a permanent walk-up character. Also, what happened to prioritizing Realms when forming through the queuing system? Haven’t seen a fellow Realm denizen in ages? Was that code scrapped entirely?

Blizzard needs to invest in community and Guilds. RP server or not. It’s a growing issue that negatively impacts the gaming experience in many small ways that add up over time.

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I think this person is just being a contrarian for the sake of aggravation and argument. Best to do what was said before and just ignore them.

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Proof. I know I did not make a character on a full server.

https://www.mmo-champion.com/threads/2508989-So-1555-is-considered-a-Full-Realm

I just checked and it said it’s Medium, so I dunno what you’re onn about.

That’s one solution, but inevitably pretty much everyone will end up on the same shard anyway because it’s the active one, which somewhat defeats the point. The level of sharding they’ve tossed in here wouldn’t even work with that (pretty reasonable) solution, though. In games like Champions Online or SWTOR, there’s maybe 4 or so layers to choose from. As it stands now, Stormwind would have like… ten.

In the very thread you linked, people are debating the validity of unofficial realm pop identifiers. Your basing a choice off of that is as valid as me saying that there are 12 year old memes regarding MG’s population booms (some of them are still pretty funny btw).

https://www.youtube.com/watch?v=wY-PXwZv4Ho

This is a tangent that’s ultimately irrelevant to the thread, though. If you want to play on a low-population realm now, in 2020, you should go to a low-population realm in 2020 and not argue in favor of a feature that has destroyed the chance for other realms to keep their communities just because you want to have a minute of smoother auction-playing or mount farming.

I’m sorry, but I think that’s obscenely selfish and should not be the basis for WoW’s game design.

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Sharding needs to be heavily limited on RP servers. Grouping up simply DOES NOT work for us. Especially people who do a lot of cross faction RP in the world with friends (Which is encouraged since we have access to the Tongues potion) Nothing says ‘Frustration’ louder than organizing a cross faction event between friends, and then in the middle of it, the Alliance and Horde players are phased to different shards. It’s utterly ridiculous and there’s no solution right now to get everyone on the same shard if you’re trying to co-ordinate different factions (Can’t exactly invite an Alliance player to the shard that the Horde players are stuck on)

I understand changing the system for an expac launch, where there’s 20 million people in org to do the intro quests, but after the first week, it’s more a hinderance to our servers fun than a boon

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Are you even reading what I am saying. I made characters on that server 6 or so years ago when it wasn’t like this.

I asked you for proof and you didn’t provide any. I know I did not make characters on a full server.

And I don’t know what you are doing linking a video made in 2008 either - I am not watching that.

https://wow.gamepedia.com/Server:Moon_Guard_US

Here you go, that’s more proof than you’ve given for any of your own claims.

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Sharding was the killing blow to the dueling clubs outside Org and SW.

My playtime has declined significantly since it was implemented since that was my go to activity while waiting for Ques and just hanging out. Gave me something to do during long content droughts too.

It was one of the last server communities left.

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Oh, that’s pretty cool; you can check the “history” versions of that page and see that it was considered a High Pop realm in 2009 too. :exploding_head:

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And it uses WoWcensus data as a referenced link as well, from that same time period.

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You don’t know what proof is. You are seriously using the number of characters created as proof as the number of people playing.

Let’s pretend that every single one of these people made at least one character.

https://www.engadget.com/2014-01-28-100-000-000-world-of-warcraft-accounts-infographic.html#:~:text=Over%20100%2C000%2C000%20WoW%20accounts%20have,skew%20their%20numbers%20a%20little.

Over 100,000,000 WoW accounts have been created since its inception. Yes, that’s one hundred million players, as they put it. I have created five accounts myself, though, so that might skew their numbers a little.

100 million characters …

Also your source is the same source I used and got told it was crap.

and of course, since it agrees with what you want to claim, the same source I used and got told is crap is now valid…

By that metric we have no way of knowing what a low pop realm is either. Or even a medium one.

Your ‘source’ is from a forum thread on MMO-Champ with about ten comments, mine is from Wowpedia. Even if we remove Wowcensus from the mix, then I’m pretty sure mine wins out in terms of reliability.

And again, even if you’re right, it doesn’t even change anything, so I’m not sure why you’re trying to split hairs, other than to derail the thread… when you’re actually helping it by bumping it each time. Moon Guard and Wyrmrest Accord are Roleplay servers, not ‘Collector’ servers. In fact, collectors actually have the means to realm hop when they please, get their rare/pet/mount, and then come right on back to their home server.

Roleplayers can’t do that. People who joined because they wanted to be in a more laid back community (born of said roleplayers) cannot do that. You’re saying that the pastime of the vast majority of the people on the servers should be impacted and upended because some nebulous group of people will have an easier time collecting stuff, in spite of having ample ability to do so anyway. You are the definition of “But that’s not my favourite way.”

No we don’t know what the real numbers are. However, I know I didn’t not make a character on a full server and I know I didn’t not have the lag problems when I made them.

The source in that thread the exact same tool.

Yet running Census+ shows 1291 Alliance players and 264 Horde players

People in the very thread you linked were calling it Full. The point of those links you were given is an equal citation that your server was a high pop as long as 10+ years ago (which is validated by your own measures) and you should’ve done more research before you rerolled on an RP realm.

Besides, Realm Population of a server 5+, let alone 12+ isn’t even the purpose of this thread LOL.

Maybe if MG wasn’t one of the only high-population realms without awful features like Sharding, you’d be able to see it at a more “stable” and “medium” population, because people like you wouldn’t feel the need to go there.

If you don’t like a high population in 2020, you shouldn’t be on a Full server in 2020. Sacrificing other peoples’ ability to easily communicate is NOT your birthright. :clinking_glasses:

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lol, okay I should have known 6 years ago that the server I made characters on would be full in 2020 …

And if you can’t read that thread was made in 2019 - one year ago not 6 years ago.