A pilot wouldn’t be very helpful for the Blitz format. It doesn’t provide enough control towards the desired outcome with so many other people involved. Pilots work in formats with less people.
I can find one that appears to offer self play, but it looks like a placeholder page, you can’t actually buy anything.
I assume that’s because it isn’t actually rated yet.
It appears like they’ve prepared the page for the possibility that it’s feasible to do.
I agree that allowing duo healers is an issue. It would make self play boosting more possible.
But I still believe that the MMR swings would make it uneconomical for the business to continue for too long and they’d likely have to stop offering it.
Definitely possible that it wouldn’t be worth the effort.
It is all over the place, and the problem is team MMR is just the average you could be 2k and your teammates 1.5k or something. I have a feeling the MMR is pretty open ended as far as match making goes. I heard today from a player who has a high MMR (as far as they could tell) and have hour long queues. Seems to be one of those things that could be communicated better like so many other things lol.
Edit: The fact that people can even have hour long queues in a brawl mode meant for testing is pretty awful imo and a HUGE oversite as well lol. Unless no one else is queuing which I know isn’t the case based off the queue times I get even at odd hours.
I think boosting is a super minor issue that could come from duo healer, it’s more the overall control in general they have on a match to decide things. Just a couple of examples the duo healer group sees a player(s) they don’t like and refuses to heal them, or sees a tank they don’t like and refuses to heal them. They also will and could be instances of healers just ignoring their team and messing around.
I keep going back and forth on this because we know the player base will and can abuse things in negative ways. But I also think to myself is it really going to happen that much and/or do we trust Blizzard to moderate bad behavior.
I think this is 100% more realistic than sync queue boosting of any kind.
One thing, at least imo, is the PvP community seems to over react to things like boosting and make it out to be far worse than things actually are.
You could probably boost 2 people at a time, if one of them is a healer.
No, you could boost DPS too. Just have the DPS duo queue with a healer.
They might also be able to boost on their way back up.
For example, they’ve boosted a bunch of people and now their rating is at 1k. They could probably duo queue with someone and boost them to 1400+ while they’re bringing their rating back up. At some point, when they can’t reliably solo carry, they’ll transfer the customer to the main branch of their boosting system.
It’s not like the boostees in any bracket really care about this. They got their achievements/rewards/whatevers. They might even believe they actually deserve that rating. They’ll sit their high rating, play in the other brackets, and call other players baddies/noobs.
Yeah I can see that. Started tonight in the 1800’s somewhere and did very poorly first match. Thought next lobby would be a bit lower but actually was 1911. That match was an absolute landslide victory for us but then my third lobby was 1869.
Thank you for testing this kind of thing. If possible would you be able to test it even more - maybe 10 times at least?
If someone has a high rating in arenas or RBGs, people will say they got carried after seeing how poorly they play.
Whereas if they have a high rating in Blitz, where you supposedly can’t be carried/boosted…
I’m not experiencing this at all. I have maybe six characters that get into 1900+ MMR matches and the longest wait time is 20 mins, but most get in before 15 minutes.
Are they queueing for other content at the same time? I saw someone complaining about 2 hour waits but they were also queued for random BGs with two other people. o0
No. There needs to be automated systems that heavily discourage even attempting to q-sync. Increasing time gate to queue for people who are repeatedly dropping queues should work.
What I mean is that bad behavior should be prevented on the front side before it even happens, with less emphasis on trying to punish it after it happens.
You might put your account at higher risk with pilots. If Blizzard detects your toon is being piloted, bye bye account.
With self-plays, you can pay with in-game gold and claim the healer offered a carry service. Carries are allowed by Blizzard. (And then they also pay with RMT.)
You could be mechanically not-so-great at your spec but still do well in Blitz if you play the objectives well. Even if you take 10 deaths and have zero kills with low damage, if those 10 deaths are done while stalling the enemy at objectives it can lead to your team winning.
edit: basically agreeing with what you said, just throwing in extra thoughts.
Blizzard probably has/had more faith in players’ good behavior.
If someone had told you that epic bgs would eventually be taken over by premade raids that aren’t even allowed in the bracket, would you have believed them?
Ya idk I have heard this from multiple people. Do I think it’s rare? Probably.
Honestly yes lol. People have been sync queuing since forever.
I’d like to believe that Blizzard is in disbelief that players have formed communities around cheating in random bgs and that players don’t care about the damage they’re doing to the PvP community.
Instead of trusting players to have good behavior, Blizzard will have to design around players’ bad behavior.
Oh, how I wish Blizzard had a PVP team that had the foresight to mitigate most of these problems ahead of time.
I mean, OP I do applaud the work you’ve done here, and it’s definitely good that you’re looking for loopholes that premaders might try to exploit.
I do hope blizzard looks into this and tries to make Rated Blitz as airtight and abuser proof as possible.
So topics like this for discussion has very positive impact for the future of Rated Blitz.
Personally though, I just don’t think the mathematical probability of trying to rig premade blitz is there. Between the cross-faction auto teams, the MMR differences, then on top of it it’s a 16 person lobby.
If the game mode is dead to the point that there’s barely participation and that they can control the games, it’s going to be like what’s happening in RSS right now, no participation = nobody climbs.
But if the mode becomes popular with more than 10,000 active participants, the probability of rigging with premades, it’s just not there.
I think if they just fix the Queue pop-up, make it a randomized staggered, + deserter buffs + remove the # queued, we can call it sealed shut. Heck, if you really want, don’t allow double healer queue, i’m okay with that. my friend are all dps anyway, and the few healers would gladly play dps with me lol