Do the fishing and cooking daily every day and you have made your 100g, with maybe 10 minutes of “farming” a day, and even more dailies will be out soon.
So you do your weekly raids on 2 consecutive days, then respec to your pvp spec and pvp for the rest of the week. Then change back to raid spec on raid night.
Tbc classic is a recreation of an older game, you do not remake a game and change core game design choices on the remake.
If they remake morrowind and change it to be turn based like some final fantasy games is it the same game when a core aspect of the game design got changed? No, it’s not.
I depends on the player. For me… it’s more fun to play around with different specs, preferably in pvp. Other like farming I guess. That’s just not something that’s all that fun for me … personal preferences I suppose.
I would rather spend my gold on other stuff that I want.
But if even if we had Dual Spec, little werewolves like you can still do your farming to respec if you wanted to. Nobody would force you to pay for it and you can still play the game how you want to.
I agree! That’s why I boosted this character. It’s not fun trying to find a group in the old world and I just wanted to join my friends and have fun in Outland.
I’m so glad Blizzard gave us the option to do that!
This guy gets it! I stay heal spec for my 10 and 25 mans and the day inbetween I try to run dungeons or just log off, then I spec to farm the other 4 days. If I get hit up for a heroic on tuesday? sorry man, dps spec now. A game hemorrhaging players really, REALLY does no need active players being handicapped from playing. We gain nothing.
Yes! This is what I don’t get about why people are so staunchly against it. The boost to level 58 is in the same category and we got that, right? We don’t need to be punished by grinding out those 58 levels–we can go straight there.
Dual spec seems so obvious when you think about it that way.
Explain why inconvenience is a game design anyways? The reason we have mounts is because running everywhere went away in everquest, TBC needs active players, inconvenience is a great way to getting us to a total collapse of the playerbase. I mean, you can die on this hill fighting it, but don’t go all suprised pikachu when TBC collapses.
I think this quote sort of gives an okay explanation.
“I know that may sound like I just want to make life tougher for players, but that’s not really it. I think constraints can be a good thing for the game and ultimately more fun for players.”
Greg Street (Ghostcrawler) having second thoughts about Dual spec: 5/3/2017
It depends on the target market. Classic Vanilla thrived and it had loads of inconveniences.
These aren’t like retail, they’re not games designed around maximum accessibility. TBC in particular was originally going after EQ’s player base.
Why bother gating loot behind bosses?
Why bother having gold in the game at all?
Inconvenience is literally what makes the game fun and challenging, you’re just too short sighted to understand that. Don’t be sad, most players are like this, hence why Retail went the way it did, people like you demanding everything be easier 24/7 for 15 years.
You guys wonder why they are afraid to blue post on the forums.
Look at people clinging to literally a ticket response from a blizzard employee from 15 years ago, as set in stone proof of blizzards standpoint as a company
When they post something, people will quote it in arguments for more than a decade