The story that is never mentioned is since 2.5 is running under 2.4.3 server as a base, it has TONS of Dungeon nerfs to both heroic and normal that phase 1 is playing under. How nerfed was it?
Patch 2.1.0
- Creatures will no longer Cleave targets that aren’t in front of them. This affected all dungeons and raids (This was a massive change that drastically helped melee not get dumpstered for playing the game)
- Silence spell duration has been changed from 6 to 5 seconds.
- Polymorph spell duration has been changed from 20 seconds to 8 seconds.
- Hooked Net spell duration changed from 10 to 6 seconds.
- Electrified Net spell duration changed from 10 to 6 seconds.
- Net spell duration changed from 10 to 6 seconds.
- Creatures will no longer perform Sweeping Strikes.
- Creature versions of Hamstring now deal 20% of the creature’s normal melee damage, and is no longer tied to the creature’s normal swings.
- Creature versions of Wing Clip now deal 20% of the creature’s normal melee damage.
- Many humanoid Heroic creatures that are marked as uncharmable can now be seduced by a Warlock’s Succubus pet.
Hellfire Citadel:Ramparts
- Bonechewer Destroyers now has a 2 second melee round time and will no longer Knock Away and wipe the target’s threat on Heroic.
- Bonechewer Evokers now attack slower.
- Bleeding Hollow Scryer’s Fear extended the repeat cooldown so the ability will happen less frequently.
- Bonechewer Raveners on Heroic, damage has been reduced and will now attack slower.
- The Liquid Fire damage radius graphic has been slightly altered to align more properly with damage; and damage has been significantly reduced in Heroic difficulty.
- Omor the Unscarred’s Treacherous Bane ability on Heroic will now have the correct damage listed on the tooltip. The damage has also been reduced in Heroic. Changed the graphic to be more noticeable.
- Added a 2 second cast time to Omor the Unscarred’s Treacherous Aura and Treacherous Bane abilities.
- Vazruden’s Revenge damage has been raised on Heroic difficulty.
- Nazan now emotes before landing.
- Nazan now has a slight delay before fireballing after breathing fire while landed.
- Vazruden’s Warn Horn is now present in Hellfire Ramparts. It can be used to call Vazruden back if he leaves the instance between wipes.
Hellfire Citadel: Blood Furnace
- Shadowmoon Adepts on Heroic now double attack instead of triple attack on occasion.
- Laughing Skull Legionnaire no longer uses the Sweeping Strikes ability.
- Shadowmoon Technician’s Silence spell is used less frequently.
- Laughing Skull Warden will stay engaged with his main target on Heroic difficulty.
- The Maker’s Exploding Beaker damage and knockback radii have changed for consistency to both be 8 yards.
- The Maker’s Exploding Beaker damage has been increased on Heroic difficulty.
- Shadowmoon Technician’s Throw Dynamite ability damage has been increased.
- Nascent Fel Orc will Dual Wield properly now.
- Keli’dan the Breaker’s Shadow Bolt Volley has had both its damage and range increased
- Shadowmoon Channeler’s Mark of Shadow will have a longer delay before being cast at the start of the fight and now does more damage.
- Felguard Annihilators and Felguard Brutes will now do less damage.
Hellfire Citadel: Shattered Halls
- The Resist Shadow buff cast by Shadowmoon Acolytes will be dispelled from players if they leave the dungeon.
- Shattered Hand Reavers will do less damage in Heroic difficulty.
- The Uppercut used by the Shattered Hand Reaver now has a smaller combat range.
- Rabid Warhounds on Heroic will now do less damage.
- Shattered Hand Houndmaster’s Impaling bolt damage and movement impairing effects have been increased.
- Warbringer O’mrogg now applies a smaller amount of threat to the target of his Beatdown ability and will now correctly disable his Burning Maul ability after a wipe.
- Warbringer O’mrogg and Warchief Kargath Bladefist can be seen from a farther distance.
- Warchief Kargath Bladefist can now travel slightly farther during Blade Dance.
Coilfang: The Slave Pens
- Coilfang Defenders are only found in pairs while in Heroic difficulty.
- Wastewalker Slaves will now be more difficult in Heroic difficulty.
- Coilfang Defenders in Heroic difficulty no longer dual wield with their shields.
- Rokmar the Crackler will now only apply Grievous Wound to his current target.
- The maximum range of Quagmirran’s Poison Bolt Volley has been increased and the spell now ignores line of sight. The damage over time component also is now fully affected by a player’s nature resistance.
- Coilfang Defenders should come in no more than a 2 pulls in Slave Pens on Heroic Difficulty.
- The 2 Myrmidon, 1 Sorceress, 1 Slavehandler pull has been changed to a 2 Myrmidon pull.
- Naturalist Bite is now level 70 in Heroic difficulty Slave Pens.
Coilfang: The Underbog
- Underbat in Heroic difficulty damage has been reduced.
- Underbog Lurker in Heroic difficulty damage has been reduced.
- Wild Growth on the Underbog Lurkers has been fixed.
- Underbog Lurkers will now have a slight delay before using the Coral Cut ability on a target.
- Murkblood Oracles and Murkblood Healers now have more mana.
- The Murkblood Spearmen’s Throw ability does more damage in Heroicdifficulty.
- Lykul Wasp and Lykul Stinger melee damage has been reduced.
- Underbog Lords have had their damage reduced.
- The Black Stalker’s Spore Strider Summon should happen at more regular intervals and be less random.
Coilfang: Steamvault
- Coilfang Oracles, Coilfang Sirens and Coilfang Sorceresses now have more mana.
- Coilfang Engineer damage has been increased in Heroic difficulty.
- Coilfang Engineer Throw Bomb ability damage has been increased and will throw more frequently.
- Steam Surger damage damage has been significantly reduced.
- Tidal Surger damage has been slightly reduced in Heroic difficulty.
- The Bog Overlord’s Trample has been changed to be a 50 yard radius effect, but now does decreased damage and will be used less frequently in both heroic and normal difficulty.
- Coilfang Siren’s Fear now has a 1 second cast time and no longer removes all threat from feared players.
Auchindoun: Mana-Tombs
- Ethereal Sorcerer’s in Heroic difficulty will summon Arcane Fiends less frequently.
- The Dark Shell of Pandemonious is now more visibly noticeable when cast. The duration has been lowered from 8 to 6 seconds for Heroic difficulty.
- Ethereal Priests, Ethereal Sorcerors, Spellbinders, and Theurgists now have more mana.
- Nexus-Prince Shaffar’s will now summon Ethereal Beacon at a more regular interval.
Auchindoun: Auchenai Crypts
- Angered and Raging Skeletons have had their movement speed decreased on Heroic difficulty.
- Avatar of the Martyred’s Mortal Strike damage has been reduced.
- Shirrak the Dead Watcher’s Fiery Blast damage has been reduced on Heroic difficulty.
- Raging Souls will now correctly despawn after casting their Rage spell on Heroic difficulty.
Auchindoun: Sethekk Halls
- Sethekk Guard’s damage has been greatly reduced.
- Sethekk Ravenguard’s damage has been reduced on Heroic difficulty.
- Darkweaver Syth’s aggro radius has been increased, and he can now see through both stealth and invisibility.
- Sethekk Oracle’s Arcane Lightning damage reduced and it will be cast less frequently.
- Sethekk Oracles, Sethekk Shamans, Cobalt Serpents, and Time-Lost Scryers in Normal difficulty now have mor mana.
- Sethekk Prophets, Time-Lost Controllers, and Time-Lost Shadowmages in both difficultys now have more mana.
- Added a 1 second cast time to the Spell Reflection ability of the Sethekk Initiates. Note that this is an ability and not a spell, and as such the ability can not be interrupted via counterspell, kick, and other interrupts.
- The Arcane Destruction buff cast by Sethekk Scryers when mind controlled or spell-steal is used, will now be automatically dispelled when a player leaves the instance.
- Sethekk Talon Lords now wield a scimitar and shield instead of a polearm.
- Time-Lost Shadowmage will now be able to cast Curse of the Dark Talon spell more than once.
- Talon King Ikiss on Heroic difficulty has been significantly reworked. He now has a point blank area of effect slow spell, increased damage on the Arcane volley , increased damage on the Arcane Explosion, and reduced the frequency on his Polymorph.
- Talon King Ikiss is more obvious when he is about to cast Arcane Explosion.
Auchindoun: Shadow Labyrinth
- The Shadow Defense spell cast by a Cabal Acolyte when mind controlled or spell-steal is used, will now be automatically dispelled when a player leaves the instance.
- Fel Overseer’s Mortal Strike in Heroic difficulty now deals less damage.
- Malicious Instructor, Cabal Cultist, Cabal Assassin, Cabal Fanatic and Blackheart the Inciter have all had their damage reduced in Heroic difficulty.
- Cabal Cultist’s damage has been reduced in Heroic difficulty changed.
- The damage dealt by Murmur’s Thundering Storm is now increased properly by Resonance.
- Reduced the number of creatures in Shadow Labyrinth.
Caverns of Time: Escape from Durnholde
- The Durnholde Mage’s Polymorph spell will be cast less frequently.
- Infinite Slayer’s Mortal Strike damage has been reduced.
- Lieutenant Drake’s melee speed has been slowed slightly and damage reduced.
- Captain Skarloc’s Consecration ability and melee damage has been increased on Heroic difficulty. He will now take damage properly when he dispels Unstable Affliction.
- Infinite Defiler’s Curse of Infinity on Heroic difficulty has been renamed to Bane of Infinity, since the effect is not removable as a curse.
- The Human Illusion spell will now interact correctly with Shadowform and Druid shapeshifts.
Caverns of Time: Opening of the Dark Portal
- Temporus’ Spell Reflection ability on Heroic difficulty now has a duration of 6 instead of 8 seconds.
- Temporus may no longer be disarmed.
- Chrono Lord Deja’s Time Lapse may no longer be reflected.
Tempest Keep: The Botanica
- Bloodwarder Protector’s Crystal Strike may now be dodged and parried.
- Tempest-Forge Peacekeepers now deal Physical melee damage instead of Arcane, and now longer perform the Arcane Blast ability on Heroic difficulty.
- The duration of Vial of Poison has been reduced significantly.
- Greater Frayer’s do more damage in Heroic difficulty.
- Nethervine Reapers and Inciters’ damage has been reduced in Heroic difficulty.
- Thorngrin the Tender’s damage has been reduced in Heroic difficulty.
- Mutate Fleshlasher’s damage has bene reduced in Heroic difficulty.
- The Sunseeker Gene-Splicer’s Death & Decay will occur less frequently and the damage has been reduced on Heroic difficulty.
- Mutate Fear-Shrieker and Mutate Horror hit points are reduced
- Warp Splinter’s Arcane Volley damage has been reduced on Heroic.
- The Bloodwarder Protector’s involved in the fight with the Mutate Horror’s and Mutate Fear-Shrieker’s in The Botanica no longer remain at 1 health and will properly be killed.
Tempest Keep: The Mechanar
- Bloodwarder Physicians now have more mana.
- Nethermancer Sepethrea will no longer break nearby players’ stealth when engaged.
Tempest Keep: The Arcatraz
- Protean Nightmare,and Arcatraz Defenders damage has been reduced in Heroic difficulty.
- There are less Arcatraz Sentinel corpses in the dungeon.
- Zereketh the Unbound’s Seed of Corruption will not knock players back as far.
- Zereketh’s melee damage has been reduced on Heroic difficulty.
- Zereketh’s Shadow Nova and the Death Watcher’s Death Blast damage has been reduced…
- The Arcatraz Sentinel’s Energy Discharge damage has been reduced.
- Negaton Screamer and Negatron Warp-Master melee damage has been reduced on Heroic difficulty.
- Eredar Deathbringer’s Diminish Soul damage has been reduced.
- Eredar Soul-Eater’s Soul Chill damage has been significantly reduced.
- Skulking Witch’s Chastise ability damage has been reduced on Heroic difficulty.
- The Unbound Devastator will no longer be able to use the Devastate and Deafening Roar abilities at the same time. A small shared cooldown has been added to both abilities.
- Ethereum Wave-Casters, Ethereum Life-Binder, and Gargantuan Abyssal melee damage has been reduced on Heroic difficulty.
- Unchained Doombringer’s War Stomp now deals less damage.
- Harbinger Skyriss’s Mind Rend will be used less frequently and the damage has been reduced.
- Harbinger Skyriss’s Domination duration has been changed to 6 seconds.
- Harbinger Skyriss’s Mana Burn drain has been reduced on Heroic.
- Akkiris Lightning-Waker’s Lightning Discharge damage has been reduced on Heroic.
- There are fewer Protean Nightmares roaming the halls.
Patch 2.1.2
Dungeons and Raids
Auchindoun: Sethekk Halls
- Time-Lost Controllers no longer remove buffs from players who are charmed.
- Heroic Mode: Anzu, the Raven God may no longer be pulled far away from the location where he is summoned.
- Heroic Mode: Anzu’s Spell Bomb is now a curse and he will no longer charge.
- Heroic Mode: The quantity and health of Minions of Anzu that spawn have been reduced.
- Heroic Mode: The frequency and duration of many of his abilities have been retuned to make the fight more forgiving.
Auchindoun: Shadow Labyrinth
- The Cabal Summoner, Cabal Executioner, and Cabal Spellbinder mobs that interact with Murmur in the Screaming Hall in Auchindoun Shadow Labyrinth will no longer sometimes freeze their animations upon death.
Tempest Keep: Mechanar
- Nethermancer Sepethrea’s Raging Flames should now periodically change their targets in Heroic mode.
Patch 2.2
Auchindoun: Heroic Sethekk Halls
- Polymorph should no longer affect the main tank.
Auchindoun: Shadow Labyrinth
- The recast time for the Shadow Word: Pain cast by Cabal Shadow Priests has been increased.
Caverns of Time: Black Morass
- Increased recast time on Shadow Bolt Volley on Rift Keeper, also reduced damage on Heroic.
- Reduced hit points of Infinite Executioners on Heroic.
- Decreases the maximum possible stacks of Temporus’ Mortal Wound from 10 to 7.
- Increased recast time for Temporus’ Hasten spell on Heroic.
Caverns of Time: Escape from Durnholde Keep
- When the limit on Thrall respawns after event failure has been reached, the Epoch Hunter will now properly despawn.
- Human Illusion: This effect in Old Hillsbrad will no longer be applied to Dwarf and Human Priests when they exit Shadowform.
- The composition of the pulls around the barracks in Durnholde Keep is now more consistent. Players should no longer face more than two Riflemen, or more than one Warden.
- The group of guards underneath the bridge has been removed in Heroic difficulty.
- The Thrall escort event now allows 20 tries at completing the event instead of 3. (Lol.)
Hellfire Citadel: Shattered Halls
- The melee damage dealt by Shattered Hand Reavers, Shattered Hand Legionnaires, Shattered Hand Heathens, and Rabid Warhounds has been reduced. (This one is actually a lot bigger than you think)
Tempest Keep: Arcatraz
- The Devastate cast by Unbound Devastators is now Physical damage.
- The recast time for the Defeaning Roar spell cast by Unbound Devastators has been increased on Heroic mode.
- Wrath-Scryer Soccothrates’ Knock Away can no longer be dodged or parried. This will help prevent the catastrophic placement of multiple flames on top of each other.
- Harbinger Skyriss cast his Fear spell less often.
Tempest Keep: Botanica
- The time between casting of Thorgrin the Tender’s Hellfire has been increased.
- The time between casting of Thorgrin the Tender’s Sacrifice has been increased in Heroic Mode.
- Thorgrin the Tender’s Enrage ability now increases his melee damage by 75% instead of 110%.
Tempest Keep: Mechanar
- Raging Flames in the Nethermancer Sepethrea encounter have had their movement speed reduced slightly in heroic mode.
- The Arcane Servants summoned by Sunseeker Netherbinders are now properly classified as Arcane Elementals, deal less melee damage and have fewer hit points.
Patch 2.3
- The Requirement for Heroic Keys has been lowered to honored. (This is a change NOT happening in phase 1)
- Elite mobs outside of pre-Burning Crusade dungeons have been changed to non-elite.
- The level ranges of pre-Burning Crusade dungeons have been adjusted to a narrower range.
- Meeting Stone level requirements, the Looking For Group system, and quests have been adjusted to match the new dungeon level ranges.
Auchenai Crypts
- Wandering Ghosts are now neutral to players
- Summoned Ghosts now take longer to summon in.
Auchindoun: Sethekk Halls
- Mobs inside Sethekk Halls will now continue to award Lower City reputation into exalted
- The Shadow Labyrinth Key can now be looted from the Talon King’s Coffer next to Talon King Ikiss in the Sethekk Halls.
Auchindoun: Shadow Labyrinth
- Blackheart the Inciter: This stun associated with this creature’s charge ability will now properly be considered a stun for talents, abilities, and items that interact with stuns.
Mechanar
- Nethermancer Sepethrea’s Frost Attack now reduces movement speed by 25% rather than 50%.
Patch 2.4.0
- Non-corporeal [Undead] creatures are now susceptible to bleed effects.
- Elemental creatures are no longer explicitly immune to poison and disease effects. Elementals with nature school immunities will still be immune to nature-based poisons, however.
- Gems obtained through Heroic difficulty instances are no longer Unique-Equipped.
Caverns of Time: Heroic Black Morass
- Rift Keepers and Rift Lords now have reduced hit points.
Caverns of Time: Old Hillsbrad
- The Human Illusion effect will now always be removed properly when a player leaves the instance.
- Durnholde Lookouts no longer spawn in the Heroic version of the instance. The placement of creatures around Durnholde Keep in Heroic mode is now identical to that of Normal mode.