How much of a DPS loss is no mover vs mover?

How much of a DPS loss is no mover vs mover?

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I’m running a no movement fel scarred build that sims about 2% lower single target and actually sims higher on 5 target than a full inertia build with 1 talent change (Glaive Tempest/Chaos Theory). I consistently parse in the top 5-10% (900k-1.1M DPS) as it is much easier to play well. I don’t even run essence break. Some will say the build is boring, and it kind of is, but allows me greater bandwidth to pay attention to mechanics vice trying to time and stack damage burst buffs.

Give it a try if you want and let me know if you have any questions.

I tried to include links, but the forums wont let me. The build should be in my profile and the logs speak for themselves (ALT + 0245 for the o)

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What talent/global does more damage than essence break?

If I take ess break over the 2nd point of chaotic disposition my DPS drops 80k. If I take Ess Break over Any means necessary it drops by 220k according to raidbot.

Its not so much a single point or talent, its the way the spec plays. I’m never delaying Eye Beam to wait for Ess Break to come off CD, so I get more eye beams and more demonsurges via CoH. Its not as bursty, but has burst every 25 sec vice 40 and higher sustain and is significantly easier to play.

Don’t take my word for it. Run the sims yourself and the logs dont lie.

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I only PVP, so the sims don’t necessarily apply. I would be happy to drop a button press though.

As for eyebeam every 25 seconds, don’t you try to line up sigil of flame for the mastery buff?

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I don’t PvP much but I’ve watched the pros on occasion and it’s all about the burst windows, so I think you want to keep the essence break build for those windows.

I was playing around with his build tonight and it did seem solid. I was holding eyebeam a few seconds for sigil, which I’m pretty sure is the play. I didn’t time how long I was holding eyebeam but it didn’t feel quite 5 seconds, a little less, so I think it still wants 2 points into CoH - might play around with 1 point and see if that lines up better with Sigil.

I would think so given how much damage EyeBeam does.

I think my build drops the choas strike talents (relentless onslaught and chaos theory) and then I can pick up CoH x 2, Essence Break, A Fire Inside (for PVP dispel talent and fury gen outside combat), and Any Means Necessary.

I don’t usually have too much time just sitting and wailing away on targets, so buffing Chaos Strike feels like a lower priority for me.

I first read that EB as essence break and then realized you were talking Eyebeam.

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Fixed it!

Far too many acronyms in this game haha

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Pretty big. Sims do not reflect real scenarios situations.

Not playing Inertia and EssB in any content, currently, is just throwing away a lot of damage.

I’d agree with Tekko on this one, you probably want the higher burst in PvP.

It really depends on the procs from the 4pc. I’ve had Eye Beam come back up with 10 sec left on Sigil. I only hold Eye Beam if its in the 3-4 sec or less range. It’s going to be slightly gear dependent. I used 25 sec and the average.

You got any data to back this up, or just trolling from an alt? I can assure you, and back that up with logs, that it’s quite competitive. If anything sims favor Inertia because it assumes perfect play. Inertia is punishing of you make a mistake.

I’m from EU good sir.

warcraftlogs.cm/character/eu/draenor/laurin

Private logging so you can’t see everything, but 4/8 mythic with a 88 average currently.

My source is that I know how no mover builds work, and they work by sticking to the boss and using Cycle of Hatred and Shattered Destiny.

Any downtime hurts those builds immensely, and they lack burst damage in comparison to Inertia/EssB builds.

Feel free to ask around anyway. No mover builds are just not good in any environment atm simply because of the uptime requirements.

You obviously didn’t take the time to look at the build because it doesn’t run shattered destiny, so you don’t know how this no mover build works and plays.

I don’t need to ask around because I run the build and it works plenty good for >90% (98, 96, 91, 96 first 4 H) parses in my lowly 5/8 H casual guild with significantly slower kill times.

If we compared logs at a similar ilvl, we both killed bloodbound horror at 614 ilvl, you did 1.064M DPS, I did 1.021M DPS. Your 614 ilvl kill of rashanan was 967k, mine was 949k. I’d call that competitive and not a “pretty big” loss as you mention above.

For the average player this build would likely produce better results, and that’s why I’m sharing it here in this thread.

You don’t want to play it, don’t, but please don’t spread incorrect and uninformed information. It is competitive as proven by parses and significantly easier to play. I’m glad you like the inertia playstyle, not everyone does. There are other options available to play.

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Yeah the data is just the overall statistics for every single fight lol

God damn :confused:

I was doing some testing on the dummy and you’re right, you do want to just send it when it’s up.

Sigil does add a big bump to mastery but eyebeam is already being buffed significantly with your build via Blind Fury and Isolated Prey talents. And not waiting means more eyebeams over the course of the fight which means more Demonsurge/Annihilation/Death Sweep/Haste/etc/etc.

Never really played the CoH build before. It would seem haste is a higher priority stat with that talent. Is that accurate?

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Not sure if it’s still the same but before inertia became a thing, the old eye beam/no movement builds favored haste significantly.

I usually tank so I have a lot of haste/vers and the no movement builds always sim higher for me with the stat weights I’m rockin

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Makes sense.

Haste probably would be the highest priority, but wonder just how much higher than crit (Know Your Enemy talent) and mastery (Any Means Necessary talent).

Simming haste gear over crit/mast gear always sims lower for me. I’m usually sitting around 10% haste and very very rarely end up fury starved.