I was thinking haste due to reducing the GCD from 1.5 seconds down to 0.75 seconds. This would allow more Chaos Strikes and Blade Dance for more frequent Eye Beams from CoH.
Yeah, Know Your Enemy and Any Means Necessary are pretty huge talents.
I was thinking haste due to reducing the GCD from 1.5 seconds down to 0.75 seconds. This would allow more Chaos Strikes and Blade Dance for more frequent Eye Beams from CoH.
Yeah, Know Your Enemy and Any Means Necessary are pretty huge talents.
Itâs a 20% buff on eyebeam + follow up. I am assuming itâs just additive though, so maybe you get more than 20% out of increasing the number of eye beams and demon surges. I wonder about just sending everything as it comes up.
Also, makes me curious about the reduced sigil PvP talent + CoH. Sigil mastery reduces sigil CDs by 25% making it a 23 second CD. With 100% uptime, that is nearly 1/3 of the time with a 20% damage buff and it would be ready for every 25 sec eyebeamâŠ
can we not spread misinfo? ty
I have no horse in this race, but I will comment what I was going to, seeing as you said it yourself;
The average player is not playing at such a level that the difference will even be noticeable. I prefer Inertia, myself, and will be playing that when I actually get around to DH after I finish my goals for priest. And, personally, I find Inertia and Momentum are very flavorful and enjoy how they add to class fantasy - even if they can be treacherous.
So, yeah. This debate will rage until WoW dies, and the definitive answer remains;
âIf youâre asking to play a no momentum build, the difference in damage - big or small - doesnât matter to you. Go for it.â
Gonna have to agree with this. Inertia is theoretically better but since we play a bullet hell game realistically itâs just going to get you killed.
Shouldâve said that everything I said was oriented towards the endgame and provided you can play both builds.
If you obviously canât play Inertia properly, itâs out of the question. However, people seem to think that CoH/SD, just because it doesnât move, itâs better for them. It depends very strongly on how well you handle uptime and whether you miss GCDs or not.
Itâs hard to explain. Yes, itâs super easy to play, but itâs also super punishing and extremely easy to lose DPS on (easier than Inertia).
Gonna have to disagree here. Inertia is way more difficult.
If you forget one of the steps in launch sequence your dps will plummet. If you get anything desynced during the fight (interrupted by mechanic, forgetting, etc) trying to realign your CDs is probably going to mean waiting and losing uptime.
The biggest problem with inertia build is still Vengeful Retreat. I absolutely hate pressing that button as an offensive ability. It makes no sense to want to do some slow a$$ backflip in a fight when Iâm trying to pummel your face.
I mean just picture a MMA fighter deciding to do a backflip in the middle of the fight. Heâs gonna get a kick to his back blowing up his kidneys and fight over. Would make no sense in doing that.
You can use the the âcodeâ feature to do links, just put the link between the opening and closing code tag. For example
https://worldofwarcraft.blizzard.com/en-us/character/us/stormrage/hendĂ”
Sorry for the deletes, was testing links. I apparently have TL2 again, which you need to post clickable links, so I was trying to figure out your âcodeâ workaround, cause i couldnât do links a couple days ago. Your link is actually clickable, so need TL2.
I did find a way to post non clickable links, which should work with any forums trust level, using code tags.
Try this next time for posting logs.
[code] your link [/code]
https://www.warcraftlogs.com/character/us/stormrage/hend%C3%B5
EDIT: I can post certain links but not all. I need to be a higher trust level to post wow logs. Apparently the forums have certain urls allowed for each trust level. The code tags above work nicely if you canât actually post the link.
If you step away from the boss for even a second as a CoH/SD build, youâre losing CDR and potentially Meta extension, which is also a massive lose.
Yes, if you have to interrupt your burst you will lose a lot of damage, but the burst is once every 40 seconds.
CoH/SD is literally always. Any second you step away, is a massive loss. I donât know how can I explain this to you. Inertia is about burst execution, CoH/SD is about sustained DPS and doing something literally all the time.
and if you miss your inertia/essence break combo, your output plummets and is way worse than a few seconds downtime and less frustrating.
EssB combo with Fel Scarred lasts for 6 seconds. If you canât find a window of 6 seconds every 40, itâs a you issue.
this btw, if you cant find 6 seconds per 40 second window then thats a big skill issue
You donât need to. I understand both play styles and rotations.
Youâre not understanding me, and I donât know how can I explain this to you.
Thereâs not a fight in NP raid (in my lowly heroic raids - maybe Mythic diff??) where you have to spend any time doing nothing, so the no mover isnât at a disadvantage there. Maybe Princess if you get the blue, but even the inertia build doesnât want to be holding CDs for to long, so if you get the blue right as your burst is up youâll have to sit on it - all classes/specs can and will be affected by lack of uptime due to mechanics.
So, it comes down to performing the rotation. The no mover HendĂ” lists here is just cast stuff as they come off CD. It doesnât get any easier than that.
The inertia build on the hand requires a very specific set of steps for each burst phase, and if you mess up on getting all of your buffs up for EssBreak window, then you done for. Maybe you set up a castsequence macro for this, but for myself, in the heat of the fight Iâve definitely miss cast abilities, either too early or too late to be available for the EssBreak window. Every 40 seconds you MUST perform that exactly, and every 2 min you MUST perform all setup exactly.
I forget the thread I saw it in, but someone mentioned the variance between great DHs and average DHs is one of the widest margins out of all specs. The reason is exactly what Iâm saying, people mess up the stacking buffs for the window and thereâs lots of reasons that can happen. Maybe you pop Immo Aura a bit too early and you use Fel Rush to avoid a mechanic right before you start your burst - now you donât have your Inertia Buff. Maybe you mess up and cast Sigil too early cause it comes off CD before everything else - now you donât have Student of Suffering buff. Etc. Etc.
I just miss when Deathsweep hit like a truck without the hoop jumping and acrobatics.
people can, its quite easy, just boring and miserable. also a carbon copy of most of the other specs currently in the game.
idk why you people cannot allow for other build options to thrive or just be better and why everyone has to be boxed into the generic do big dam in small window playstyle instead of a more evenly spread damage profile.
well said
alot of havocs do, but the mods of the fel hammer and their support base refuse to let that playstyle return and be better or just even so close you can pick either playstyle.
Which iteration specifically of DH had death sweep hitting like a truck without stacking multiple damage amps?
like a truck? none, but considerably higher base so it didnât need to do a fat hit in one stacked modifier window to be impressive and yield great results was bfa. you actually stacked haste just to reduce the cooldown to press it as much as possible.
more damage all the time instead of just in small windows.
Think you just donât remember old dh and why we stacked haste tbh.
i do and that was just one reason why we did. it all flowed well.
i just think your bias and have an agenda to push.