Eh, based on the wording of the hot fix: healers will face enemies with 42% less health and tanks will fight enemies with 25% reduced health.
Doesn’t sound like they changed it from X -> Y. Sounds like they just further nerfed them by Y.
Either way… almost reducing the HP of the instance by half is definitely on the magnitude to state that they didn’t think about (or at least not hard about) healers soloing this content.
Serious question because I can’t tell if you’re trying to say “math means nothing” or that you personally aren’t affected by a change of a large percent.
It just seems like such an odd thing to say, so please explain what you mean.
A 99% nerf to a mob with 100 hp in practice is going to mean squat. But that’s not what we’re discussing here. We’re discussing multiple millions worth of HP being cut out of the ENTIRE vision.
And really… you can 1 shot every mob in visions? Really? Even the bosses? If so, then someone contact bliz as Swalsh is clearly hacking… Also let’s be real here… you aren’t 1 shotting anything… twilight devastation is killing everything for you.
That’s like me waltzing in on my fire mage and laughing at people having trouble with Rexxar (IIRC I remember you complaining about him in another thread, could have my DKs confused though). Just combust and he dies in 10 seconds… lolgamesoez…
Bringing it back to healers… a nerf of 42% across the entire vision, where they’re definitely not 1 shoting everything, is significant. If you can’t see that, then it’s cause you’ve succumbed to viewing the game through the mythic geared lens…
While very annoying at times because it felt sometimes things were just out of hand, I really did enjoy the Healer Challenges (minus Disc, because Disc was stupidly simple). I did all the healer specs, but I didn’t even attempt any other specs, and I kinda regret not even attemping the Feral one at least.
I believe he’s meaning that what matters is the context of the % nerf. As I said above a nerf of 99% to a mob that you were already 1 shotting… doesn’t practically change anything. A nerf of 99% to a mob that you could barely dent on the other hand practically changes everything.
He’s trying to state that since everything dies instantly anyway to him, the nerf didn’t change anything. Of course he’s stating this from a gear and skill stand point where it probably wouldn’t change anything. What he forgets is that not everyone is as skilled or as geared for the changes to not affect them.
Yeah, it’s very significant for healers. Where they have some DPS mechanics now they are still pretty limited in their potential to do damage. Tanks are less limited, especially when it comes to AoE where they are straight up better than some DPS specs.
Obviously I don’t mean the bosses or elites. Anything else though, I can one shot without Twilight.
And the bro is arguing that they weren’t designed for tanks/heals when clearly they started w/ base % lower mobs. Just because it was further reduced, doesn’t imply they weren’t originally meant to be done by tanks/heals. If they weren’t- the %s would’ve been the same as DPS or just deny tanks/heals from entering entirely.
Then we’re arguing semantics here. Better put, they clearly put some thought into tanks/healers soloing the content and partially nerfed the visions for them. That being said… they clearly didn’t test it or barely tested it as evidenced by the fact that they rolled in with a relatively enormous nerf quite quickly after launch.
In other words, they thought about it… but clearly not very much about it… Either way, they fixed the problem when they saw it and for that I’m fine with it.
I’m 100% certain they designed Visions for DPS specs and said “well, let’s adjust the numbers so healers and tanks can do them too so people don’t feel forced to respec” and then adjusted the numbers even further after looking at their data.
Mage Towers were designed to be tailored to each role naturally. Visions weren’t, so they doctored the numbers so everyone can do them.
Not even saying it’s an issue btw, because I don’t think it is.
It was a struggle for me, but I did succeed in the end and get the weapon I most wanted.
My weapon, and the other I wanted, but didn’t get were the same fight. And it was glitchy as hell. Not just my thought, it was noted flaw.
Just have to agree to disagree I guess. Also if you’re gonna say “if they lowered the #s” it just makes me think you were making that up at this point.
“Designed for tank/heals” doesn’t mean the same thing to me that it means to you, which is just that tanks and healers can go in and do damage and win.
Designed for tank/heals to me would be Mage Tower-like design.
I have all 36 and personally I found it mostly frustrating. Frustrating in that yes, some legendaries made things a heck easier in some of the situations, and frustrating that some classes challenges made me want to pull my hair out.
And yet it was still fun for me. I enjoyed the challenge even though it was bad for my blood pressure. It also made me play specs I hadn’t touched at the time (outlaw or survival). It was extremely satisfying when I finished my last one and I doubt I’ll ever mog out of some of these.