yea, if you get over max wanting to log in, you get a queue.
At some point you get a queue no matter what.
Host can not run unlimited pop, nor unlimited layers
number of characters on realm has no bearing on anything, i could have 10k characters on a realm (if i could afford that many accounts)
they are nothing but database entries, means nothing to the host as far as concurrent logons
Right so then why do you keep bringing up the over all size of the server?
The number of players that can log in is the same as roughly what a vanilla server used to hold now that they have removed layering from all servers.
Thatâs why a number of servers suddenly got hit with queues over night. It wasnât because more people were logging in suddenly. It was because layers were removed which limited the number of players to 1 layer.
1 layer being roughly what a vanilla server could hold.
If online pop was 10k, the servers who had 2 layers up until the very end would be experiencing 10k queue numbers at peak times since that added layer is no longer there.
And I asked because Iâm not to sure but I donât think there are.
It shouldnât be. When you squish several layers into one youâre increasing the number of people playing together.
âWith hotfixes that we are currently deploying to all WoW Classic realms, we are substantially increasing the number of players that can be simultaneously logged in and playing.â
What could have possibly given you the idea that servers were anything close to Vanilla?
The problem with that question is the corollary. How would you deal with the dead realms left by the initial surge of players dying off? Blizzard did layering, after all, to avoid dead servers and server merges once the initial onslaught had passed.
Size of server has nothing to do with amount of characters created on it, i dont know why you are entering this into discussion?
No, it is not.
You do realize that you can roughly count the people on your server
on a saturday night (you need a friend to go do other faction)
I say roughly cause you are going to get some overlaps as people move around and such but not enough to make a huge difference.
And vanilla servers did not hold 6700 concurrent people.
I am not sure why this is being argued when Blizzard themselves said the servers hold more people concurrently then they did in vanilla.
Itâs also why stuff respawns really fast, to handle larger pop
No they didnât. Nowhere did Blizzard say they decreased the number of players that can log in concurrently since August. If you had 8k people on 5 layers and removed those layers, how many people do you have on that server?
Yes the queues returned when layering was removed which only means the cap isnât 40k. Doesnât mean it isnât 15k, 10k, 20k, or whatever Blizzard set the cap at.
Servers with no queues literally started having queues over night.
The reason why was they removed layers and thereby lowered the number of concurrent logins.
This really really isnât rocket science or even hobby story rocket science man.
They specifically said 1 layer would have approximately the same size as a vanilla server. We now have 1 layer per server, hence servers are now at roughly vanilla size. Maybe you just didnât play on a high pop server in vanilla?