How LFR is ACTUALLY killing the game

all I know is Zul trash spawn wiped us. . Then think got really interesting in chat
This is just a reminder that Blues have said several times in the past that without LFR, they'd have phased raiding completely out of the game.


So how come they could afford to make all that raid content back in Wrath?
10/30/2018 05:22 AMPosted by Elae
This is just a reminder that Blues have said several times in the past that without LFR, they'd have phased raiding completely out of the game.


So how come they could afford to make all that raid content back in Wrath?


Its not about affording blizzard can afford to do almost what they please its about wasted time and resources that could be used else where if not being put to good use in this area. To allot funds to create something that not even half the player base is experiencing is a waste and go for development of something that more people may partake in.
10/29/2018 10:00 PMPosted by Tadkins
10/29/2018 09:54 PMPosted by Manhammer
If the point of LFR was to let players who didn't see raid content and storyline completions a chance to do so, then whey can players run the LFR instances more than once?

Or even if they could do more than once, then why get gear each week?


Because there needs to be some sort of incentive for people to keep going, so queue times are kept low for latecomers.


Good point, but the whole point of this thread and many other discussions about LFR is so that it becomes less of the playerbase's total play time.

The Incentive alone for people to see the story finish should be enough in such a large game that the required numbers are met. Otherwise the whole argument that LFR needed to exist in the first place to satisfy that requirement is flawed; in other words, the playerbase doesn't really care about story in the first place if they can't get one run in.

Add in one go of loot drops, and I don't see how everyone won't take their alts thru LFR once.

If they want to play it again to help a friend thru, or to see the story again, then I think it'd be okay for them to re-queue. But I don't see the point of any gear or any character progression.

Could the mode be balanced for 10 players? Should it be? I'm not sure. It could be looked at. Once again, the story motivation of LFR takes precedence of the 'spectacle' of playing with 24 others. Other game modes can be reviewed to get that goal met.

Once again, the idea is to get players away from LFR and into thinking about other more social activities for the game to get back on track.
Once again, the idea is to get players away from LFR and into thinking about other more social activities for the game to get back on track.


Games isnt offtrack, and you are assuming people want to join raids guilds in the first place.
There's this fallacy that it's "elitist" to think LFR negatively affects the game's community. Like any difficulty above LFR is "elite". It's not. There's plenty of us filthy casuals who agree LFR is a bad idea.

New players aren't gonna commit to the game when their only raid experience is LFR and they have no incentive to push for better content. Why work on your character, socialize with people, and learn mechanics when you can just LFR?

Let's be honest, the reason Blizzard timegates LFR is because LFR heroes would get burnt out from binging on the same easy content over and over. It's a bandaid on a wound that Blizzard can't bring themselves to admit is there. And, really, it's too late for them even if they acknowledged it. They've already catered to an audience that the game never needed to cater to, one that'll throw a fit if Blizzard hinders the easy content they're entitled to.

I never got to beat Yogg-Saron or Algalon, until it was old content, and that was okay because the very existence of content like Ulduar drove me to commit a little more to the game, learn my class a little better, and do every activity that breeds loyalty to a franchise. It was a GOOD THING that I didn't have an easy way out, and it was a good thing that I didn't see all the content. The fact that casuals like me craved for it was what drove us to commit, and that's healthy for the game.

Now, commitment is pointless and inconvenient, us casuals may as well unsub now and wait for the next patch. Blizzard stopped believing that sub counts were important, not just because they trended down, but because subs were fluctuating more than ever due to the game promoting these habits.
10/30/2018 05:50 AMPosted by Aehl
Once again, the idea is to get players away from LFR and into thinking about other more social activities for the game to get back on track.


Games isnt offtrack, and you are assuming people want to join raids guilds in the first place.


I didnt' say anything about putting them into raid guilds. I said "more social activities." Blizzard could develop more content, new and old, and stop having to rely on LFR. That's what I'm saying.
10/27/2018 08:11 AMPosted by Tiresias

Creating a game where the focus is just on endgame content like raiding is what is actually killing the game.


this exactly. i find i have the most fun when i am doing older stuff, lore related stuff, mount hunting, etc.

raiding to me is not fun or exciting. at this point i pretty much do the LFR 1 time to see the story. same with the dungeons, i do it once or twice and that is it.

there is a lot of good writing and story in the 15 years of the game. keeping it to do the same 8 bosses week in and out sounds more like a chore/job than a fun time
10/30/2018 05:22 AMPosted by Elae
This is just a reminder that Blues have said several times in the past that without LFR, they'd have phased raiding completely out of the game.


So how come they could afford to make all that raid content back in Wrath?


Except they had been trying to increase raid accessibility since TBC.

You've had things like smaller raids (from 40 in Vanilla to 25 in TBC), even smaller raids (adding the 10 difficulty in Wrath) and finally adding the easier Normal difficulty (while the previously-standard difficulty became Heroic).

When none of these things worked well enough to make raiding sustainable, they added LFR.
I'd love to see the forums if Blizzard killed everything the elitist's want. I love to read how everything is Mythic only and people can't get gear because you can't kill Mythic raid 1st boss with quest greens. Also the threads about how the sub is now $300 a month and they can't pay with tokens because no one is buying tokens to sell.

It would glorious!!!
Um no, to me it's tourist mode where you get guaranteed kill.

I had a friend back in the 90s ask me why I always turned my game up to max on how hard it was to play.
He thought it was stupid.
I told him that its the only way I could enjoy the game, knowing it wasnt taking it easy on me.
He never would try my way and he enjoyed the game as much as I did.

He still pulls that game out and plays it from time to time, where I got to the point where I hated it and never wanted to play it again, and I havent.

WHO CARES if YOU think its easier than what youre playing:?
You do realize....god I hope you do..that ANYTHING LESS than full on maximum damage is just the same as your aguments against LFR, correct?

If you...or AnY raider here...is playing ANYTHING SHORT of the absolute highest / hardest level available, then youre kinda being a hypocrite even mentioning LFR in here.
You get that...right?
Well I think that there is certain in the content in the game such as mythic siege of boralus and kings rest where you need a premade group.

If you were to make LFR a premade only mode with one leader that wouldn't be the end of the world for me but I'm not sure the community would lije that.

I guess I've never had a problem creating my own mythic dungeon group?
Sigh. LFR is not killing the game. What is killing the game are 4 things.
1. Too much focus on blowing through the last 10 levels so you can go sit in que's and instances. 40 levels and a large continent per xpac would be smarter....but blizz. More actual meat and potatoes MMORPG and a farther cap.
2. Too much focus on end mini games. Pet battles, garrisons, class halls, achieves, altoholism, warfronts....gimmicks....all gimmicks to fill time when what should fill the time is good old fashioned MMORPG elements. This plays into point 1. Teleport to cap so you can gue up.
3. QoLs. The big ticket QoLs have caused issues in the game. CRZ/sharding have killed server identity. Loss of server identity put an axe in server communities. LF group finders have beat on guilds. Flight sped up the game causing Blizz to create more apparent time gates. List goes on and on. Every time Blizz comes up with an idea they refuse to look at the bigger picture, lose all foresight and create a disaster. Wanna add bigger bags, better guild tools, a more robust Ah, better professions...cool....but Blizz does not do this, instead we get some idiotic new tech that does nothing but cause the game to either be a boring grind or a speedy mess.
4. Tearing up the classes every xpac. Again a gimmick to artificially slow people down but it doesn't not really. The excuse is to keep things feeling fresh but all they end up doing is screwing things up. Another raid, another few more new zones, a new bg would be great but instead the devs insist on tossing the classes in the air just so they can fix them. Dumb.

Casuals do not kill the game. They do not write the code. They do not sit in meetings discussing what time gating idiotic gimmick they can toss in the game instead of working on the actual game. World of Warcraft has become World of Quecraft because the people who make the decisions do not play the game. They make it, they raid and that is it....which is why they have such a disconnect with the players.
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Over a year later and the game hasn’t been killed yet, imagine that?

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OP if you actually had a valid point you wouldn’t have to call people children in your post just because they disagree with you.

Also LFR’s perfectly fine. If it bothers you so much, go away.

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The Necromancer class isn’t being released next expansion sorry, to whoever cast Necro on this thread

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Because the game’s still piggybacking off the success of expansions that didn’t have LFR.

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1 year later

LFR is what we do because we’d otherwise not be raiding.

LFR doesn’t keep people from doing a normal, who could do it.

I’ve only done the ones for content unlocks; Without LFR, I’d just not be able to get that content ever.

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I think I went into LFR briefly for Eternal Palace at the start of the patch to get the story, but after that just stuck to Normal and later Heroic.

This sentence just made you the childish of the whole topic.

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