How is rating change calculated in Arena

I get 2/6 wins - I lose 48 points. I get 4/6 - I gain 7 points.

I got to 2100 with a win rate of 50%-63%. After that I got extremely unlucky lobbies with triple melees perma train, triple BM hunters lobbies (3 hunters in 1 game, 2 bms, Unholy DK + 1 mm hunt). Got games where glad holy pala runs into enemy team on game 1 and dies in an opener… got games where every round someone would die and everyone would get 3-4 wins except me getting 1.

4 Solos, -300 points.

Looking at the stats, every game top 1-2 dps, using all CDs, helping teammates, peeling enemy dps.

Feels a bit unrewarding. Life is unfare, but Solos can be improved:

  1. Track every players performance per game, not simply win/lose
  2. If you can’t fix triple melee/range at lest fix triple same class games (this is completely retarded to have 2 BMs pets + Unholy/Demo pets in 1 game, feels like DoTa or zoo).

Currently some Solo games feel like weekly brawl.

Track freaking performance per game. If person tops DPS meter, if person used CDs (let’s say N CDs per minute), if the person does not die in the games - reduce the points by the fair amount and not like fk gain from 3 previous won games.

This has been said a lot, but this is because of mmr.
If you go 2-6 into players you should reliably beat, you lose a lot of points and your mmr tanks more than your cr. You go 4-6 and your mmr recorrects, but you were SUPPOSED to win more of those games based off of your cr.

No offense, but i see 900 games at about 50% winrate and youre at 1850. There is nothing wrong with that whatsoever. An unlucky string of games wont make you 50% over 900 games, but a LUCKY string can bump you to 2050 (your season highest).

It’s very likely that you’re right where you should be now and that’s okay. :slight_smile:

You will absolutely lose games because of mistakes out of your control. It happens. But you also have to acknowledge that the other team can throw just as much. Every single person on the forums has won a game when another person overlaps or doesnt use cds, but they dont get fewer points because the other team made a mistake.

If you’re doing all these things, then youre likely doing them at the wrong time or standing in the wrong spot.

I hear your argument about player performance, but at the end of the day a player can spam cc and do dps parses but die every game because they stand in the middle of the map. That looks great on the scoreboard, but isnt effective gameplay at all.

At the end of the day, the goal of arena is to win. Not to top damage or cc. Padding arbitrary metrics arent nearly as important as the end result.

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Lol. Imagine if they used different metrics. You’d still be here complaining.

Big truth. People get too caught up on the Details addon rather than the details of the actual gameplay.

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MMR in shambles. Fixed by winning more.

The only thing that matters is match outcome.

This just results in stat padding/cheesing gameplay

Yep. I cant count the number of times ive seen someone (or even done it myself) look at the scoreboard and see more damage/cc and say “we shouldve won” as though they didnt make a game-ending mistake while the other team kept it together.

It happens, we’re all human. But at the end of the day, the most important thing is consistent play.

Impossible todo. Actions don’t mean anything without context. If you get rating just by completing actions, then people will just abuse that system. Meters mean nothing in lots of games. I have ended matches on my enhance shaman with 1/3 of the damage of the top DPS and still won. Winning isn’t padding meters, using cds, cc’ing, etc. Winning is doing all those things AND doing it at the right time or not at all.

It’s all MMR. The game is actively pushing and pulling you towards your perceived rating. MMR exists for a few reasons, but one of them is to get you in the correct rating range as quickly as possible. Because of this, if you go on a winning streak, the game will give you more points quicker to get you into the correct bracket. The opposite is also true. If you keep losing, it’s going to take off larger chunks of your rating to place you into the correct range.

You can go 6-0 and then 3:3 for the next few matches and keep getting points. Likewise, you can go 0-6 and go 3:3 the next few matches and keep losing points. In the end, if you want to go up in rating, you need to win consecutive matches OR consistently maintain a positive win/loss ratio.

In the end, if you think you’re at the wrong rating range, just keep playing. It WILL average out over time. Also, the more you play, simply on the basis of RNG, your rating will change. If you have a few lucky queues, you might push up much higher then where your typical average would be.

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