That’s the thing.
Feelycrafting is bad and disapproved for a reason.
In all circumstances mana tea is objectively worse than the current rashok/tier combination and it’s just not possible to objectively math anything different
Sure you can “feel” however you want but it’s added downtime to the rotation.
Any argument thst you use it between pulls is nullified because mage food exists.
You can’t argue that “oh it’s spiteful week! Let me bring a MW monk this week because they have mana tea!!! They don’t have to drink between packs” You’re delusional.
Everyone drinks between packs even at higher keys you can’t get around mana usage for other healers either.
The dev really needs to reconsider what mana tea actually does and how it works to better fit the current version of the game .
I have provided several alternatives.
Specifically -
1)make mana tea like purifying brew so you can spam as many individual charges as you want, and let each charge regenerate mana passively just as rashoks and the tier bonus do. If you want 3x mana or just 1.
2)create a Choice node so that instead of 50% mana reduction you can choose between a damage bonus, a healing bonus, or a mana cost reduction. This allows fistweavers to get a damage amp, mistweavers a healing amp, and new mistweavers can get more mana efficiency if they are struggling
These changes INSTANTLY make Mana Tea an exciting and worthwhile addition to monk. I need to do increased healing in this window? I spam Mana Tea 4x to get 8 seconds of improved healing.
I need damage now??? I spam mana tea a few times to get a damage buff.
Exceptional design right there and done — seriously why isn’t this being done?