How is leveling broke

I joined at the very end of legion and have been spending every day playing BFA. As a fairly new player with many other brand new player friends we all would hate to see a level squish. It already can feel pretty long in between levels and this would only make that time longer which makes it incredibly boring and unrewarding. I really hope they don’t do this or all of my friends and I are going to unsub.

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I joined at the very end of legion and have been spending every day playing BFA. As a fairly new player with many other brand new player friends we all would hate to see a level squish. It already can feel pretty long in between levels and this would only make that time longer which makes it incredibly boring and unrewarding. I really hope they don’t do this or my friends and I are going to unsub.

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It also doesn’t matter if they “squish” the levels, you will only be leveling SLOWER.

So it will be doubly demoralizing, you’ll go from 120 to something else and then the new levels will seem VERY LONG.

It isn’t like they will go from 1-120, to 1-60, and you’ll get to max level twice as fast; It will take just as long so it will feel like you are slogging through level ranges even more.

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Let us say hypothetically there is a squish, what would happen for new expansions after that squish? Would we no longer get levels? I don’t think that would be very rewarding or fun. WE would just end up back where we started much as we do with the Ilvl squish they have done a few times now. It seems pretty silly to me to squish levels.

Unless they radically redesign the game for 9.0 I can not imagine it working at all. I just feel like classes need to be top down gutted and rebuilt from the ground up into something a lot more fun and manageable. Simply put, we need more abilities to fill in the gaps or at least some kind of alteration to an ability.

This is why I suggested having a hybrid talent system where it was a mixture of the new abilities at certain level points, while in between those gaps there are filler abilities you can put into a different tree. Take the legion artifact weapon system and make it work from level 1-130. (Or whatever the new cap is if a squish does happen.)

I just don’t see how they didn’t think through the fact that removing a ton of abilities would make leveling a lot less rewarding. It seems they really want to heavily lean towards not giving new abilities if they are considering a squish which I feel is a mistake and doesn’t fix the crux of the problem being that people don’t find the classes very fun to level.

I don’t think a squish really fixes any problems. It sounds more like a quick band-aid but you didn’t even put the minimal effort into it so it’s already a botched job.

This also would bring a host of issues. How would scaling work? How would we solo old world content? Would continents like Outland and Northrend be phased together with other leveling paths? Would the entire old world last 1-55 (I imagine we’d do it cata style getting 5 levels at max level.) Literally every old loot table would need to be adjusted so mobs drop their proper loot.

It would take an insane amount of effort to re-balance the content in the game and adjust everything. We still have some issues left over from scaling, now you want to throw a squish on top of that. I just don’t think it’s very great as far as ideas go and I feel it’s more ignoring a problem than fixing a problem.

If folks hate that grind, do you think a squish would remove it?

Indeed not - They would simply reduce XP gains for all mobs/quests/rewards and it would take the EXACT same time to accomplish 1-60 and it would to accomplish 1-120.

They (Blizz) are in this for money. They don’t get paid unless you play.

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Make leveling more rewarding…aka being rewarded with spells/talents every level.

Right now that is very spread out due to levels being at 120. Sure we deserve to have more spells for 120 and should but without a level squish I doubt things will get better for the leveling experience overall.

Activision-Blizzard made their intent on this clear when they nerfed the heirloom stats and xp gains a while back. Gotta sell those boosts $$$

I actually only have one max toon! Why? Because it takes stinkin’ forever for me to level characters now. I get to about 60ish, and bail…

But, if there was some kind of exploit with exp potions… just kidding! That’s for another thread! :smiley:

Funnily enough, they nerfed XP when BFA’s pre-patch launched.

If they rolled back the heirloom nerfs, new players would be set in a matter of days.

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Why not for a new account just make them level 60? That a good starting point and leaves enough room to learn. For existing customers make it level 80. There problem solve.

Out of curiosity, was a squish mentioned in the Q&A? Haven’t watched it yet, but that’s a really stupid idea that would be a good way to make this expansion even more reviled.

Leveling is broken because of the conflict between an emphasis on power creep and nanny Blizzard trying to protect us from those big scary numbers.

I don’t agree with a Lvl squish. I’ve earned those 120 levels on several characters and the idea of that number dropping to 60 is just… no.

If they want to squish levels just take levels out of the game entirely and make progression all about gear… oh but wait, their gear system is broken too because iLvl doesn’t actually mean anything when my main got an epic 400 last night that’s a downgrade from an uncommon 385 warforged.

You mean all the new players from the huge boom in our population this expac?

And you know that this is going to be the case, how?

For all we know, the leveling squish could actually speed up the leveling process. I’m looking at it as an effort to cut away all of the unnecessary bloat.

What I would like for them to do is to get rid of all irrelevant expansion content for the leveling process so that all players need to do is just reach 60 in order to access the content of the most current expansion - leave everything else as optional that people can go back to at their own leisure. Maybe even revamp the 1 - 60 leveling content like they did with Cataclysm so it reflects the story up to this point.

There is absolutely no point in keeping the content from 61 to 110. They’re no longer relevant to the story as it’s presented now.

And to fix progression at 60 so it doesn’t remain stagnant? More and more Raid Tiers, actual storylines to go through, and finding alternative ways to improve a character.

Did you bother to read the entirety of my post? Cata was awful little content, to maintain sub levels instead of a mount they offered us Diablo 3 for committing to paying for a year. The time it took to do the revamp took away from the expansion itself.

The stories are all relevant. Everything has it’s place in WoW.

But it won’t they aren’t going to throw expacs out the window. The best case scenario here is they lower the xp cap again, which in my opinion isn’t even needed. You can get to 120 easily right now with the xp nerf they already put in place. To level a character now is much easier than it was at launch.

That’s great and all, but there are still almost 60 levels of completely irrelevant content that new players will not care about unless they’re doing their best to try and follow the story - which is already so fractured because of how expansions are handled that it’s almost pointless to even try - ergo, pointless to keep expansions when the story has moved way beyond those expansions.

Like I’ve been suggesting for a while now, bring the cap down to 60, update the 1 - 60 leveling experience so that it’s brought back up to where the story is now while keeping the scaling so players can quest wherever they want at their leisure. Make all previous expansions optional and accessible at any point for players who want to experience that old content and get all of the rewards from them whenever they want to work for them.

You don’t have to make the leveling process any longer at all, just make it relevant.

The leveling squish will not speed up leveling. They don’t make money when you aren’t playing. It is that simple.

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New players want the content and enjoy the story, quit blanketing your not wanting to level an alt as an excuse.

Whatever that means is purely a personal choice. Why not just remove everything up to current then with your portals back? Easy answer, they put billions into all these expacs, they want new players to enjoy the story. Feel free to read up, you have piles here saying they would leave if they took this all away.

Well. It seems to work for other things in life. It’s no wonder people think it carries over to science and games, when in fact, it does not.

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Nope.

They want us to take say 20 hours to reach wrath.

Currently level 60.

If squished…lets say level 15. They will still want the 20 hours to reach 15. Making it a lower number is smoke and mirrors. You are still grinding for 20 hours.

Either way they will want us here in 20 hours. As seen all the fun changes.

Looms nerf. Dungeon XP nerf.

Looms before nerf was run and gun your way through . A weapon of very few shots death. Faster you kill, especially with tons fo rested XP, faster you level. Super looms had people in wrath in say 15 hours or less. This was stopped.

Dungeon nerf. Find some friends…hit that dungeon you can run in your sleep and drive it like you stole it. solid crew and some work 10 level shoot ups in little time (compared to questing) very possible. This was stopped.