Hey there Bryian, you’re asking an age old question with some very important sorting to it. Let me see if I can tell with some of the important parts hmm?
There are several questions you should really contemplate before buying a charter. If you don’t then you’re only going to wind up wasting time and effort that could have been focused elsewhere. Like real life or playing with a more established group. Leading a clan requires dedication, commitment and investment. I’ll touch more on that in a moment. Here are the questions you should really think about.
Am I ready and able to start this group?
Running a guild is an undertaking and a personal investment, especially when you’re just starting out. You have to be active and around as often as possible for your guild to thrive. If you don’t have the time or passion to dedicate to the guild and it’s development, you really can’t expect others to do the same.
Why do I want to do this?
If your answer is anything other than “Because I want to”, “Because I can” or “Because I want to be da boss”, then you’re off to a decent start. Creating a guild for selfish reasons will only end in disaster for you and others who you have conned into being part of it. A guild shouldn’t be made to fit your agenda, but to share a community with others. Roleplaying, raiding, social. No matter the type of guild, they all share that fundamental aspect.
Some good answers to this question are:
I want to do this because….
….no other guilds offer what I’m looking for. Good chance others out there feel the same and are looking for something similar.
….I want to utilize the knowledge I’ve gained from being part of other guilds to build a new community.
……I want to create something fun and unique. Some people are drawn to this aspect alone and want to experience.
……my experience in other guilds has left me yearning for a better community. There’s a lot of good guilds out there but there’s two to three times as many bad ones. Sometimes you have to create the atmosphere you want to be in. Just don’t let it suffocate you.
Will my group offer anything to the community at large?
I’ll tell you now, you’re going to be stepping into a world of competition where every guild out and about is trying to suck up new members as quickly as possible, clans are no exception. You’ll also be contending against veteran clans who have been established for a long, long time. Not to mention all of the other upstart groups trying to do the same thing you are. What will separate your groups from the others?
Am I capable of doing this?
This goes hand and hand with the first question but is also different. Being ready and able is different than being capable. The thing I’ve enjoyed most in my 20 years of running such groups is that being a guildmaster can give you real world training if you allow it. It can teach you general leadership skills, tact and how to handle conflict. You can learn employee and time management skills. Amongst many other skills. Sure, you don’t need that knowledge going in but it helps a lot. It will be a lot of trial by fire and a lot of pressure but it will be worth the investment you put into it.
How will I handle officers?
There will come a point when you will need officers. There is no getting around that. You will not be able to lead alone after reaching a certain point. Even with a small guild, you’ll need at least one reliable officer. Don’t promote officers too quickly or promote too many. You’ll want to screen them, make sure they can follow the guilds themes and uphold the rules and aspirations of it. Be sure to test them thoroughly, give them duties that will test them before making them a fully fledged officer.
Leading a guild is not for the lighthearted or the casual player. It takes patience, passion, dedication, hard work, adaptability, investment and, I cannot stress this enough, commitment. If you don’t see yourself leading for months, possibly years, I implore you, just find a guild to play with. Guildmates will follow your example. If you’re not active or committed to the guild, you can’t expect others to be either.
Naming the Guild
The most common method in naming a guild is [Noun][Verb]. It’s simple, it works and there’s a few canon clans that support that method. However, you don’t have to follow that trend. Verb-Noun, Color-Noun, Noun-Nature, Nature-Verb or any other format can work. The most important thing about the guild isn’t how the name is constructed but how it’s represented.
Make a list of 5 names. If you have trouble then feel free to use a random guild name generator. Or heck, dm me on discord (BaSingTea#1627) and I’ll be more than happy to brainstorm with you. And I’m setting up servers too. Once you have five names, decide how they will be represented by the guild. Don’t name the guild after your character. That’s a bit arrogant. Alternatively, you can make your guild’s name a title and pass it from leader to leader.
What kind of guild do I want to lead?
Finally you need to ask yourself who your guild is. Are they noble protectors like the Shado-Pan? Masters of the arcane like the Kirin Tor? Or perhaps hearty sailors like those from Kul Tiras or even Booty Bay. Maybe they’re unique and don’t have a niche that they fall under?!
This is important because it will draw in roleplayers and potential clan members of a similar mind. So if you’re more neutral oriented, a warmongering character likely won’t mesh well. Thus it is extremely important right after creating a guild name to focus on this point and flesh it out along with its lore.
There is more topics I could keep writing about, but I’ll save that for others. I hope this helps and wish you luck in your journey ahead.