Creating and managing a guild is a tough job. Combined with a growing server that has suffered some hard times, and you have quite a monumental task on your hands. I’ve seen quite a few enthusiatic people come over to the Horde with wonderful intentions and ideas, but it doesn’t always work out the way they had hoped. I’ve created this guild creation guide to inspire new GMs for the Horde, but to also prepare them for the long road ahead.
(Disclaimer: I wrote this post quickly. It is subject to change and editing!)
Step 1. Becoming a Guild Master (GM)
Great! You think you might be ready to volunteer. But before you take another step, there are a few personal attributes and motivations you should consider to see whether you are cut out for this job.
a) What is your reason for wanting to start a guild on MG Horde?
Here is a list of potentially good reasons for wanting to start a guild:
- You want to see more of a particular type of roleplay e.g. nightborne, pandaren, zandalari themes
- You’ve looked around, but can’t find a guild that suits your playstyle, timezone etc
- You’ve moved to MG with a group of friends, and now you want to start a community
- You want to help MG Horde because it has a faction imbalance
- You love the Horde and you want to find other like-minded individuals
- You’d like to form a raiding, mythic, or PvP team that you can rely on and have fun with
Here are some not so good reasons for wanting to start a guild:
- You want people to pay you more attention and to give you the respect you deserve
- You have some brilliant ideas and someone needs to implement them
- You want to tell other people what to do, to have authority
- You’ve just moved here from another server and you want to take over
- You want to tear MG down and are looking for other like-minded trolls
- You want to create a guild, but someone else can do the rest of the work
- You want a cool name tag, but have no interest in talking or socialising with others
Always remember WHY you wanted to start a guild. This is your seed. When things get tough, and it feels like the roof is caving in, you will need to return here and ask yourself this question again. Have you achieved what you set out to accomplish?
b) How much time do you have?
Running a guild is equivalent to a part-time job. For GMs of very large and complex guilds, it can even be a full-time job. You need to consider your real life (RL) priorities BEFORE you start a guild.
1 hour per day, most days, as a minimum.
1-3 hours per day is recommended.
3+ hours per day - only if you don’t have much else in your life.
YES, you can have a job, and a family, and run a guild. But it will be one of your main hobbies. Don’t expect to be able to maintain 4-5 other hobbies/sports/TV shows as well. If you don’t have at least an hour a day that you could set aside to running a guild, then don’t start one.
c) Do you have commitment?
What I’m mainly talking about here is focus. If you’re the kind of person that likes to play 30 different alts, and 6 other games as well as World of Warcraft, then it’s unlikely that you’re going to make a good GM. You must commit your available time and energy to making the guild grow, and become established. That doesn’t just ‘happen’. You have to MAKE it happen. That means being around as much as you can be, without burning yourself out.
Stick to 1 character only for a minimum of 3 months.
A 2nd character alt is okay, PROVIDED that character is also in the guild.
Once the guild is established, then you can relax a bit more.
Most of us have the time required to run a guild. But committing yourself to a task for months on end takes a great deal of discipline. Not all of us have it. Do you?
d) Are you self-motivated?
This is about two things: vision and action. Lots of people have great ideas, so the first one is quite easy to fulfill. However, the second criteria is not. I often see people ‘looking for help’ to try to bring their ideas to fruition. This is okay, so long as you have done the majority of the ground work yourself. You have to have made a plan, and are ready to allocate someone else a small, well-defined portion of work. What is not okay, is vague and grandiose ideas, when you have no idea how they are going to work out in practicality.
You are the GM. You must have the initiative and problem-solving skills to figure out what the guild needs.
You must be willing to start the engine, and describe to others how your plan will be carried out.
People who wait for dire circumstances to arise before addressing a problem do not make good leaders. You must be able to detect the early signs of things that could go wrong and deal with them early. You also must be aware of others’ needs, and not just your own. You must be strong and determined enough to drag the chain of responsibility.
e) Do you have good communication and organisation?
The bread and butter of being a GM is organising other people. This means creating events, updating calendars, managing discords and/or websites, and general promotional work. You have to be able to communicate with other GMs respectfully. You have to be able to approach complete strangers, and see whether they will be a good fit for your guild. If you are shy, anxious, disorganised, or don’t like talking to other people, then being a GM is not going to be for you.