How good should the one button be?

People getting beat by it is not the problem. People beating it also isn’t the problem.

Rather, how much effort or what level of skill should the one button be better than? Once people define that, we can buff / nerf it accordingly.

Maybe it shouldn’t have a tax and just have it be perfection and strictly limited to certain areas of play. (It’s supposed to be an accessibility tool, so why nerf it on that principle?)

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If the argument is it is there for accessibility reasons then I actually do not see why it should be reduced whatsoever. But I think Blizzard realizes that accessibility argument is very flimsy.

Personally I think it should have a damage output reduction instead of just the GCD penalty. A combination of both to get it where it is roughly now. The reason being is the GCD penalty doesn’t underperform enough on certain specs, Boomie in particular, Destro Lock right behind them.

I think 20% weaker than the average is fine. The problem is how you find the average.

The sweet spot should be good enough to give people who use it a chance, but not so good that it completely necessitates using, especially for people who are worse at their rotations.

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Then it needs like an 80% dps reduction.

The average is just that bad. (By pushing even the WORST button, they’ll derive a dps increase.) How do you balance around that?

I’m by no means a good DK, but it’s more or less (as I see it) applying skills on my skill bar that I often overlook for a modest increase in DPS…nothing earth shattering

:milky_way: :ocean: :milky_way: :ocean:

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Again which is why I stated how you find the average. I don’t think it would be that low. I think WoW players for the most part aren’t that bad that it would cause such a drastic reduction.

First things first. Fix the ones it doesn’t work for. Add proper maelstrom logic for storm enhance, fix it for all 3 rogue specs, let it use fel blade on DH. It should not be so bad as to be non functional for any spec. As much as some outliers need to come down, others need to work / come up.

Remove the gcd penalty and add a 30-40% damage debuff for 3s after pressing the button.

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It’s supposed to be 15% off with Assassination Rogue vs sim, is this not the case?

Last I checked it was doing something weird when deathmark was involved but that might’ve been resolved since.

My point being I’d rather the performance be from the handicap than blizzard’s insufficient attempts to code or in the case of DH self imposed limitations on what spells it can use.

I’d also like it to be more responsive / potentially show an afterimage of what ability it just used somewhere on the UI so a player can actually use it to follow along. As right now you just mindlessly spam it and 90% of the time the icon isn’t accurate to what it’s casting.

Once again, I don’t understand this game’s community.
There’s always that group that’s more interested in how others play than in minding their own business — always trying to get in the way of someone else’s fun.

Most of the time, it’s the same story: “These players got something they didn’t deserve; they should have to suffer more,” instead of, “Hey Blizzard, it’s not fair that they’re the only ones having fun — what about us?”

If it’s not raiders complaining about M+ players, it’s M+ players complaining about people doing Delves.

Or back in Legion, the endless whining about how World Quest players had a ridiculously low chance of getting a Titanforged item with Mythic-level stats.

I swear, in this community no one is ever happy for someone else. They’re always trying to throw a wrench in the works.

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Because people play the same game, and certain elements being present makes it less fun for them.

No one cares about regulating skyrim or bg3 mods because the experience is entirely separate.

I guess if you squint real hard, you can say BG3 Honor mode isn’t.

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Imo it should be tuned such that at least 50% of the player base outperforms it…in other words…quite a bit worse than it is currently…or have it be perfect I don’t care, provided it’s disabled in competitive content.

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And why or how does that affect someone who plays “manually”?
Honestly, I don’t understand it.

It’s like the situation with Dragonriding.
Some people like it. Some are neutral. Some don’t like it.
And some like it but can’t use it because it makes them dizzy.

But among all those groups, there are always some saying:
“Dragonriding sucks, I want that feature removed and for us to go back to ground mounts.”

What’s the automatic response?
“Nobody’s forcing you to use Dragonriding.”

So then…
Why can’t that same logic be applied here?
Nobody is forcing you to use that button, and it’s not any less fun for you just because another player decides to walk for 20 minutes instead of flying there in 3.

The day Blizzard starts giving out loot based on DPS or healing done, then sure — I’ll agree with you and say, “they’re using one button, they should be doing less damage.”
But since loot is completely random, it doesn’t matter if I top the meters using one button or forty.

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People want to enjoy the scenery, so they can with ground mounts. No one else needs to be bound by those rules.

But if people have an issue with dragonriders swooping in and killing stuff, then that’s a fair complaint.

If people have a one shot button (let’s say Blizz implemented it for people who play dress up.) I join a pug, and people use said one shot button, my experience is adversely impacted.

Sure, can find a guild that refuses to use said button, but that’s a very tall ask compared to what was common place when said button didn’t exist.

OBR isn’t a one shot button mind you, but what it was hypothetically? It’s someone else having power, that is negatively impacting my enjoyment.

Same with gear, if it exists, everyone gets it, so I’m expected to do the same. WOW is centered around beating the hardest difficulty on the easiest setting.

You have to keep in mind the real reason the feature was added (and accessibility isn’t it). WoW is moving to consoles because they are owned by a console company. Complex rotations can’t be done on controllers so it had to be simplified. If the console kiddies aren’t able to top the dps charts with one button they will complain and they are a much bigger and louder voice then we are. Or they could just kill the mods that let us measure dps… aren’t they already planning this?

In the end, like most things in life, follow the money if you really want to understand a company’s motivations. DO NOT listen to what they say. Watch what they do. Words are cheap.

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It should be good enough till mythic. Anything mythic rated should have the one button disabled. Done …end of story. A blind monkey with half a keyboard can clear or be carried through absolutely anything in this game outside of mythic content. If it’s mythic…it’s disabled and everyone gets to experience everything. Just …it’s the best and easiest solution to this. Make a stop point. And…that’s it…move on. All this talk of balancing it and bla bla bla bla bla bla bla…Jesus Christ. Just one more stupid thing for them to have to keep track of…break…deal with …fix… break…deal with …fix…bla bla bla…deal with…fix…WHY!!!
lol. Just turn it off in mythic and let everyone go on about their day.

It shouldn’t even exist at all. The “accessibility feature” is just a copout, the intended purpose wasn’t accessibility, it’s to raise the skill floor, which is bad. When most of the game’s playerbase is better off using an accessibility feature, that’s bad design

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I think a solid -25% off of parse is a good number.

Your RBF avatar is a perfect fit. Well done.

Since you were already complaining in another thread, I’ll just show you this again. It already has a substantial loss due to a GCD nerf and sub-optimal rotation. You need to get better at your class if you feel threatened or think OBR is “too good”.

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Right?!

Why the heck are we ranting one minute about how bad players are and then complaining the next minute when there’s finally ways for them to be better???

This is all ridiculous.

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I love how snappy it is on cooldowns and procs.