This isn’t a cry post considering I do pretty well against them, but after watching the longest ever Arena Championships last night where every match with 2 Rdrus went into like 50%+ dampening, I figure this will for sure cause Blizz to nerf healing down a bit. Every match was extremely boring to watch. I kept pausing the stream and waiting til the match was at least around 30% dampening before turning interest back to it.
RDrus made Arena fights boring and if this isn’t the biggest red flag for Blizz then I don’t know what is.
Meta was going to be damp with or without druid nerfs/buffs. They were viable before the changes they recieved because 8.1 pacing was so slow. We already saw MWs own for the same reason early 8.1.
The key issue that honestly should be adressed is just the pacing of damage across the board. Have to realize that rdruid games were going into 70+% dampening in some scenarios. Nerfing them even just a little bit wouldn’t stop those games from going into damp, just not as high into damp. The finishing power and damage of dps outside of CDs is just so low.
A lot of good tools were added in 8.1 that help with a quick meta (such as demon armor, or greater fade for shadow), but since damage is so low already those specs would have been able to survive without those changes to begin with - so having them in feels overkill.
But the core issue is just how low damage is. Some healers also got heavy nerfs (like disc) and honestly could see to get their healing and changes probably being reverted but across the board damage buffs (and likely nerf Dark Arch because that could be problematic). Big changes to game pacing need to be made and not just towards resto druids honestly.
They’d have to buff every DPS spec and then buff every other healer… Would be much easier to just nerf Rdru, no?
Well that is one boring meta that Blizz should get rid of or they’ll lose the little viewers they have left from boredom. Kinda lame when the first 5 minutes of every match is completely filler and useless.
I called R Shaman and Ele Sham nerfs weeks before it happened. I called MW nerfs weeks before they did the same. I called Prot Pally nerfs a week before they got nerfed. All of them had people of those class defending their OPness.
Now it’s happening to RDrus. You guys are gonna get the slap and I would be surprised if it happened later than this Tues. I’d say Holy Pallies are also on the chopping block for mana efficiency nerfs and Destro/WW/UH are on there as well for burst nerfs.
Dude, I’m not defending anything here, have you read what I wrote on the other posts? Do you really believe resto druids are the only reason why games are going to such high damp atm?
Damage is too low across the board and rdruid def not helping that.
Rdruid healing should be about cloning and being aggressive not sitting back PvE healing. Back in WoTLK you could tell who the good rdruids were because they’d have sick clones to help keep their team up/get kills.
I would love to play aggressively and be able to clone people, but currently (thanks for all Blizzard changes on RDruids), this type of game play is extreme expensive and risky for resto druids.
Unfortunately we are now forced to play as a mongo-40yrd distance-healbot pressing a single key for 20 minutes, not because we like, but because this is the most optimal way to play the spec.
I think we all agree that only nerfing Rdruids heals won’t fix the current pace, some damage buffs must happen across the board (mainly in between bigger CDs), but, from the resto druid perspective, nerfing our heals without changing anything else (cyclone cost/range, improving hot heals and reducing Nourish heal or increasing its cost, idk) will just hurt resto druids and throw us back to the bottom of the line (once again).
I’m all in for a fair playfield, I just don’t want to be pushed back again and not being able to compete because my spec is garbage (like it was for 7/8 of S1).
They should just delete nourish and make cyclone baseline. Done. Easy fix. We already get destroyed by double maledict, the second maledict is pretty much a 100% mortal strike for 6 seconds…
Just wait until next week when everyone obtains a maledict. I bet the arena participation will drop even more when they release it’s not fun and stupid.
I think reverting the 50% Azerite trait blanket nerfs would help the dampening meta. They would of course need to keep the outliers (blaster master, avenging wrath, ID, ghost wolf) at the % they were already nerfed post 8.1 release.
Setting everyone to 50% really catered to classes that were already nerfed, since the new 50% did not stack with the old nerfs but instead replaced them. I.E. 80% ghost wolf healing nerfs were changed to 50%, which actually netted them a 30% buff. This was a back handed way to give power back to the classes blizzard saw as outliers while stripping power from the classes that were considered balanced.
I don’t think Azerites are where those targetted changes need to go, honestly put it towards base damage for specs. Azerite stuff wont help when a lot of specs have a lot of awful ones anyways as far as increasing output goes (obviously there are some silly ones). The buffs should be towards the actual spec numbers because again, game was damp before the azerite changes went in for season 2.
I suppose your right. All things considered the Azerite traits as a whole feels like a failed system compared to Legion Artifact Weapons. We will have to see what they end up doing with the ‘Azerite Rework’ in 8.2. Who knows maybe it will feel better for the game.
What classes would benefit from damage buffs without making them to overpowered? I know currently a lot of healers express distaste with damage as it currently stands, I’m not sure further buffs would be well received instead of just nerfing the outliers again.
I remember there was an era during legion where they buffed both healing and damage. It only lasted a week or two, but damn, it was the most fun I’ve ever had in arena. It was super fast paced, and the team with the fastest reaction times won.
I mean, everyone in the tourny realm were using maledicts (that’s 6 maledicts per match) and that didn’t stop the matches from reaching nearly 60% damp.