How does wow still not have a dps meter in game?

That doesn’t answer my question. It’s stepping around the fact that the person I quoted more or less said “figure out dps issues without having the tools to identify where the problem starts”.

Everything is not solved by simply slamming your head into a wall. Sometimes people need to actually improve their own gameplay to do higher difficulty content.

Look up toxic elitist.

DPS meters didn’t always exist, you know.

Neither did difficult content, what’s your point?

Okay, and the point of this statement is?

Outside of content intended to be friendly to every level of player, there are some requirement thresholds for throughput/sustain placed on each of the roles, depending on the content form and intended difficulty. The higher you go in the difficulty chain, the higher those expectations become.

Enrages, throughput-based mechanics (breaking shield effects, killing something before it kills your group, burning something down to shield your group from a mechanic, etc), and other such things got added to endgame content and became more prevalent overall as the years went by.

Do you have a point to what you’re saying?

Because as it is right now, Blizz has plausible deniability on their side in regards to DPS.

When players complain of some DPS being way out of control and demand nerfs, Blizz can fall back on the fact to determine DPS, players have to use third party add-ons, and therefore claim that it is an issue with the add-on as their internal data shows everything is fine. They can Plausibly Deny that there is anything wrong with DPS balance.

If they release their own in-game DPS meter, then any outliers fall solely on the shoulders of poor balance and it would force Blizz to change right away, or more often than they’d like to, as they can’t deny anything is wrong with the DPS meter as it’s there own meter, made to work with their API. This costs them their plausible deniability.

And in business, when you’re dealing with paying customers, plausible deniability is a very valuable resource.

They really can’t, combat logging is an inbuilt feature that gives us all the data they have.

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The game has built-in functions for logging combat events. Their hesitancy/slow responses for tuning have nothing to do with plausible deniability.

That’s… no. That’s not how things work. Meters simply read what the game’s combat log says. if that would be the case, the game would be lying to us directly.

Why spend Dev time on something that already exists anyways. That time could be much better spent on other things in the game

If a player is playing without addons, they shouldn’t really be concerned about what their damage is anyways lol

there’s 0 reason to spend dev time on something that already exists, has existed for almost 2 decades, and does the job quite well, all because of some ridiculous #getoffmahlawn attitude towards addons

Should probably mention felpickle is trolling, and even admitted to it further up in the thread.

People with many years of experience gaming at high levels have completely forgotten what it was like to be an average non-gamer on their first videogame. Or maybe they never knew. I’ve been in newcomer chat. Clearly you haven’t. Newcomers in newcomer chat are asking questions that you right here think they should already know. They are trying to ask questions they don’t even know how to put into words. Sometimes they can’t even get answers, because - get this - the guides often haven’t leveled a new character in many years. That actually isn’t one of the requirements to be a guide. Haven’t leveled a character since vanilla, but you’re a raider? Sure thing!

This “new players actually know all about gaming and are ready to compete at the moment they reach max level” is a dumb take. They don’t understand the gearing system and upgrades. They don’t understand the different types of content. They don’t understand the world content that is thrown at them with less than zero explanation of what they should do next and why. They don’t understand how to set up keybinds or what a rotation is.

I know you think you have all the answers. The stereotypes and prejudices you cling to make it impossible for you to even interact with typical new players. You avoid them like the plague, and then complain that they are playing the game wrong. Judging from your comments my guess is you haven’t helped anybody in years, and would never help anybody who wasn’t in a position to pay you back in kind. If those people deserved your help, they wouldn’t need it.

Really, you think I am one of those toxic elitist people and just FYI I am not a raider nor am I a mythic plus person I don’t have cutting edge or any of those BS. But sure, think that I am one of those jerks when I am not. But, your inclination towards new players would be assuming any and all new players wouldn’t know what they are doing when in fact in the war within the developers are making stuff just for these audiences.

The dragonflight gearing system have instructions already if you or anyone else have done the intro to zaralek caverns there is a quest that would literally tell you about the gearing and maybe emerald dream as well. Not just the zones but blizzard already have posted multiple blogs about the gearing system and explaining them.

But, back to new players. New players are not a monolithic group of people some may not know but I highly doubt they make up the majority of the new player population. And plus, Dragonflight as an expansion is about retention versus the next three expansions is about focusing on new players experiences.

Who cares what players that believe this have to say, tbh. Those same players ranted about raider,io and Blizzard added a scoring system anyway.

The most hilarious part about this is that you went on a rant about “elitism” towards someone who plays the game just as casual as you are. lol

The crests / upgrade system’s barebones are explained yes, but things like where to get crests, how the S4 rotation works, how to get starter gear through crafting orders, how to make enchanted crests (Or what enchanted crests even are) isn’t really anywhere.

I spend my time volunteering to help players of all levels improve and achieve their goals. When I get a fresh player who wants to engage with endgame and find a guild for casual normal to heroic the first thing we do after discussing aims is go through all the ways they can get their characters ‘content ready’ without needing strenuous or group focused activities, and even if they’ve been told the upgrade system exists or how to use it, they haven’t the faintest clue what to spend their time doing to achieve the goals.

Some of these people need to know that they don’t need to do everything and just focus on one part of the game that they feel like they are decent or okay at. And that’s the beauty of WOW these people don’t need to do everything and just do one part of the game.

And crests can be earned through many forms of content (heroic and mythic) dungeons, raids (LFR/normal/heroic/mythic) and in PvP or open world content like world events.

But that’s kinda the problem, no? The levelling experience spits you out into something that is incredibly obtuse, there’s not really a way around that it’s just a fact of the genre to an extent. But WoW chooses to only explain a handful of the simplest things and leaves the rest to the playerbase to teach eachother.

As an example do you know the number of people I’ve had to tell not to spend their flightstones on world quest / campaign quest gear? And instead make enchanted whelp crests to craft higher ilvl gear and keeping flightstones for bigger upgrades later.

I’ve found most people I talk to aren’t even aware enchanted whelp crests exist.

It’s up to them to decide on how to spend their resources and it is not up to you or anyone else to decide for them. Since this game has given player freedom to do anything they want for a fact. Since, the “community” wanted choice and so the game offers that to everyone new and old alike and that is the consequences of that design decision.

Certainly, which is why the first thing we discuss is goals and expectations. The problem is the game doesn’t let players make informed choices because it barely informs them to begin with, it passes that role almost entirely to the players either through word of mouth interactions or guides.