You think you know how new players would think? You clearly don’t and they are not a monolithic group of people and they are also not stupid people nor aren’t they that stupid like most of your type of people would think that they are.
Which is why the people doing content where that does matter can then go download an addon. But there’s no reason to have a built-in DPS meter, because new players who don’t have addons don’t need a DPS meter.
By the time you need a DPS meter to measure incremental gains in damage and performance, you’ve met someone who can tell you to get a DPS meter.
Agreed, though I do think the desire to want to get better doesn’t have to be attached to the content you do. Despite that I don’t think blizzard should make DPS meters part of base game.
I think having a small gate between people who do and do not have a damage meter is appropriate. The people who seek one out can find one instantly, and the people who don’t care about it don’t have to know it’s there.
I like the way Final Fantasy XIV handles damage meters, frankly. You can run one, but if you make reference to it in chat or use it to bully/shame someone, or brag about your own performance, it can get you punished.
I don’t think it’s a bad thing to be able to monitor your own performance related to others, but I do think it’s a bad thing when people use that performance as a weapon against other players to justify rude or insulting behavior.
Agreed, but it’s also important to allow players in a group context the ability to workshop through problems in order to progress.
Why are you basing your opinion on some random persons opinion?
That’s really weird, think for yourself.
Agreed, so long as it’s 100% mutual and voluntary.
My opinion is the same as his (pyromancer) who would’ve thought we think alike or that some have the same opinion matching there’s or that some share the same views as themselves. Welcome to the real world. And some doesn’t think alike or share the same opinions or views.
Imagine a take worse than this.
That is my point though damage meters are relevant and useful long before the “I play this game enough to start moding it” stage. Imagine buying a game the first time and immediately going for the mods rather then the play game button, its not a common thing and shouldn’t be.
My get gud moment was at the start of wrath of the lich king where I got into a vault of archavon pug on the premise I could do 2000 dps. We killed it in one pull, but the damage was linked at the end of the raid and I had 1000 dps this lead me to researching my class and figuring things out and later that patch I was pulling 6000 and more. I wouldn’t start using addons until much later despite this, but it was still one of those memories that stuck with me.
Its nice to be able to see these kinds of stats being able to have a metric of success for your own damage can be a form of gameplay in of itself.
Its probably because some people wouldn’t be able to handle it properly. It’s rare now but I have run into meter maids that just have to post how their top of the meter each fight.
Never understood the point. As long as the mob dies, who cares who hit it harder?
Because the original des designed the game for addons as they stated on the original forums. id drop the link but they shut them down.
It matters in raids if your DPS isn’t hitting hard enough. M+ too. DPS checks are that.
Ah. Did not know that.
Why doesn’t Tarisland have a robust modding api that lets users customize their play experience to their liking? Cmon Tencent get with the 20 year old times.
An issue for the raid leader to figure out… without the tools for figuring that out?
So what do you propose? Picking a number between 1 and the last number of raiders you have and randomly throwing people out based on the number you pick?
Plenty of people actually use Details for more than just damage meters, but damage meters are a good thing for figuring out what you’re doing wrong, whether or not you’re improving on issues you might have, etc.
Dispels (offensive and defensive), kicks, etc., are all incredibly useful things to have cleanly presented.
Nice, unironically proving the dudes point.
How so? Let me requote here:
Sounds like a issue for the raid leader. Not toxic elitist damage meters
He’s basically saying “just let the raid lead figure it out” while calling damage meters toxic and elitist.
So, what, if your group is struggling or failing to kill a boss you just… give up? Don’t go back in? Disband the guild?
So, what, if your group is struggling or failing to kill a boss you just… give up? Don’t go back in? Disband the guild?
My first thought, learn, improve, keep trying, I think it’s called raid progression.