How does this make sense?

I dont play on NA friend.

My posts really are prophetic.

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Aha, Cool :+1:

Should I be posting on my 80 mage instead of my 70 warlock? :exploding_head:

“Let me tell you about the experience that ive never been a part of is like on us ladder”

Absolute truth. Then we can also look at others as well, un4ch none of this will happen.

frost mage straight broken, im already 2500 on mine and the season hasn’t even started yet :smiley:

This has been a thing for longer then RBGB has even been a though.

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covlol-1 seratox-0

To be fair, I just read that it was already said its a pve change mostly which is correct. I’m just late to the party.

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While true, some specs easier than others, like disintegrate actually disintegrates players. I’m not suggesting nerfs, but if you recieve it casted on you, your healthbar goes buh bye and you take notice. An Enhance shaman waddles torwards me and he dies without getting to be in range. Ease of getting kills is not balanced, and I expect some imbalance. But don’t act like it is balanced.

Sign me up for that. But not too much, or I cant enjoy my Paladin.

Yea they should have 1 blink and no healing.

alter time is an insane cooldown, how much utility and baked in damage do mages need in their talent trees?

I’d gladly trade all my mobility to not get teabagged by a backpeddling MM hunter what feels like 2 seconds after he looks at me and I instantly die.

What about a rank 2 warrior?

thank god shadowmeld saves me from instantly being chunked out of nowhere from that

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Shouldn’t forget to mention the fact that shifting power lowers the cd on all of them with only a 1min cd.

The whole kit is actually absurd.

It makes no sense, especially because not only the melees suffer from it, but also the other wizards, Deva excluded.

Because in the current state, they would need to buff some melee mobility to make it a fair design again which will make it extremely hard for locks, shadow, boomkins, etc. to get some breathing room.

So the only way to fix that without the need to buff everyone else is to just nerf mage mobility. It would maybe make sense if mages would need to hardcast a lot, but they don’t. They only spam instant damage and barely hardcast anymore!

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Okay, were implementing taking all of mages mobility, and we’re also removing the backwards movement function for all hunters. Now when hunters kill you they’ll all be standing still or strafing and jumping.

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