Raid difficulty? Maybe LFR?
Been healing Northrend dungeons on my way to level 80 with a MW monk and it feels involved, but I can't say it feels like progression of any kind.
If Dungeons had the same difficulty that Raids currently do I would be ecstatic!
In fact, back in Classic, dungeons did have the same difficulty as today's Raids. They had Boss mechanics and Trash Mob pulls that required some forethought and understanding of class mechanics, especially Crowd Control. Hell, if you could finish an entire dungeon in 4-6 hours it was considered a good run.
Dungeons WERE small, 5 man raids back in Classic.
I'd be all for that idea. That's what got me playing WoW fairly regularly to begin with. It's been all down hill since Classic in that regard.
Make Dungeons Great Again IMO.
In fact, back in Classic, dungeons did have the same difficulty as today's Raids. They had Boss mechanics and Trash Mob pulls that required some forethought and understanding of class mechanics, especially Crowd Control. Hell, if you could finish an entire dungeon in 4-6 hours it was considered a good run.
Dungeons WERE small, 5 man raids back in Classic.
I'd be all for that idea. That's what got me playing WoW fairly regularly to begin with. It's been all down hill since Classic in that regard.
Make Dungeons Great Again IMO.
01/22/2018 02:13 PMPosted by DiroIf Dungeons had the same difficulty that Raids currently do I would be ecstatic!
In fact, back in Classic, dungeons did have the same difficulty as today's Raids.
1: you think you would, but you wouldn't
2: no they didn't stop exaggerating,bosses had very simple mechanics.Dungeons took time because A travel and B smart pulls.After a certian point you could face pull just about everything below 60, BRD and strat being the exceptions.due to the fact raids were in or around them.
01/22/2018 02:01 PMPosted by IeatsquirrelQuesting never was "autorunning and mashing 1". It's gross exaggerations like that that show your true agenda.
It really, really was. Even without heirlooms (hell, people have claimed to have done it naked) you could run through a zone and use one ability to one shot mobs on every class, up until level 90 or so.
01/22/2018 02:01 PMPosted by IeatsquirrelI've played a number of these dungeons. Thanks to my presence, the groups did not wipe.
If "thanks to your presence" the group didn't wipe, then why are you complaining about "countless wipes"?
01/22/2018 02:01 PMPosted by IeatsquirrelWhy is this suddenly "playing the game"? I'm not understanding why you feel such a desperate need to pass judgment on people you don't know and have no idea how they play.
Because it now takes more than autorunning and mashing 1.
01/22/2018 02:01 PMPosted by IeatsquirrelBut the fact that you feel the need to not only continue spewing lies about how everything was "one shot" for 100 levels (hint: never happened) and expanded on it by claiming everybody was on auto-run...
See above. It was until about 90-ish. And it was, most certainly, the case.
01/22/2018 02:01 PMPosted by IeatsquirrelOh, hey, weren't you one of the players who claimed that everyone who flew rather than taking a flight point actually puts themselves on auto-run during flight every time?
No? I know neither what you're talking about, nor what it has to do with anything.
In fact, back in Classic, dungeons did have the same difficulty as today's Raids. They had Boss mechanics and Trash Mob pulls that required some forethought and understanding of class mechanics, especially Crowd Control. Hell, if you could finish an entire dungeon in 4-6 hours it was considered a good run.
I mean...this is a huge exaggeration. Even raids in Vanilla didn't have the difficulty of today's raids. Like, not even close.
Also, most dungeons took about 2 hours.
There were a few, end-game dungeons...which were basically raids anyway...that are as you describe. It was not, by any means, the standard.
I'm enjoying my dungeons. Been doing quite a few of them on my baby lock and none has had any issues.
01/22/2018 02:29 PMPosted by BoomerinoI mean...this is a huge exaggeration. Even raids in Vanilla didn't have the difficulty of today's raids. Like, not even close.
/whispers:you're the bomb.
01/22/2018 02:29 PMPosted by BoomerinoI mean...this is a huge exaggeration. Even raids in Vanilla didn't have the difficulty of today's raids. Like, not even close.
You're remembering it wrong. Probably because you never ran dungeons without being significantly over-geared for them.
The original dungeons both 5 and 10 mans, were quite the challenge. I doubt many players used to the way they are playing today would be able to complete them in a single day, let alone 2 hours.
Most likely you are remembering Classic dungeons after they were significantly nerfed not long before Burning Crusade came out.
01/22/2018 02:43 PMPosted by Diro01/22/2018 02:29 PMPosted by BoomerinoI mean...this is a huge exaggeration. Even raids in Vanilla didn't have the difficulty of today's raids. Like, not even close.
You're remembering it wrong. Probably because you never ran dungeons without being significantly over-geared for them.
The original dungeons both 5 and 10 mans, were quite the challenge. I doubt many players used to the way they are playing today would be able to complete them in a single day, let alone 2 hours.
Most likely you are remembering Classic dungeons after they were significantly nerfed not long before Burning Crusade came out.
you've grown senile in your old age.
01/17/2018 01:36 AMPosted by ZavenraiYa'll would have died if you had to deal with Cataclysm Heroics pre nerf
Oh man, good times. <3 Cata heroics
01/22/2018 02:43 PMPosted by Diro01/22/2018 02:29 PMPosted by BoomerinoI mean...this is a huge exaggeration. Even raids in Vanilla didn't have the difficulty of today's raids. Like, not even close.
You're remembering it wrong. Probably because you never ran dungeons without being significantly over-geared for them.
The original dungeons both 5 and 10 mans, were quite the challenge. I doubt many players used to the way they are playing today would be able to complete them in a single day, let alone 2 hours.
Most likely you are remembering Classic dungeons after they were significantly nerfed not long before Burning Crusade came out.
I've been trying to think of a single Vanilla dungeon boss that had a mechanic more complex than an add, a DoT/debuff, or ground AoE....and coming up blank.
Vanilla raids were only barely more complex than this.
I am of the opinion that if Vanilla had never happened, and it instead came out as an expansion today...Method would destroy any and every Vanilla raid in less than a day....bar maybe Naxx because of gear checks. Even the gear issue is only a problem because of raid size compared to loot drop quantity.
01/22/2018 03:04 PMPosted by BoomerinoVanilla raids were only barely more complex than this.
lets have a quick run down?
Nefarian final boss of Blackwing lair.
http://wowwiki.wikia.com/wiki/Nefarian_(tactics)
By comparison
the ''teir two'' of legion would be Tomb imo
https://www.icy-veins.com/wow/kil-jaeden-guide-for-tomb-of-sargeras
now, i'm not the sharpest stick in the bunch, but i think Kil-jaden is more involved than nef.
Finally, dungeons as they should be . ( although they are nowhere near whta OP is saying , things still die too quickly in end game dungeons). Especially leveling dungeons
This is a great thing
This is a great thing
01/22/2018 03:12 PMPosted by Denàlo01/22/2018 03:04 PMPosted by BoomerinoVanilla raids were only barely more complex than this.
lets have a quick run down?
Nefarian final boss of Blackwing lair.
http://wowwiki.wikia.com/wiki/Nefarian_(tactics)
By comparison
the ''teir two'' of legion would be Tomb imo
https://www.icy-veins.com/wow/kil-jaeden-guide-for-tomb-of-sargeras
now, i'm not the sharpest stick in the bunch, but i think Kil-jaden is more involved than nef.
If you're disagreeing with me (based on the quote) then I think you should read what I said prior to that sentence.
Otherwise, yeah. It's not like there weren't complex bosses in Vanilla raids. Razorgore instantly comes to mind. C'thun as well.
But, the overwhelming majority were very simple, and by today's standards, easy. Back then, though, when people didn't know how to play properly, and raiding required 40 people, AND raids were less accessible...they were difficult for their time.
Any mythic raiding guild worth its salt would destroy them today, even if it was their first time through.
Btw those who think people don't quit over stupid chit like this you're wrong. I pay attention to people around me online and pretty much know their playing habits and these people play long hours especially at night. These people other then a small few logged out and even some of them bursted out in anger and have yet to see them online. Out of the 50ish people I see online every night I only saw about 12 or so. These people run dungeons every night for hopes of a mount just as me but you say people won't quit? Yes, keep believing it won't kill subs enough for blizzard to worry. If you think like that you must believe in fairies.
Sounds kind of creepy....
01/22/2018 03:19 PMPosted by Boomerino01/22/2018 03:12 PMPosted by Denàlo...
lets have a quick run down?
Nefarian final boss of Blackwing lair.
http://wowwiki.wikia.com/wiki/Nefarian_(tactics)
By comparison
the ''teir two'' of legion would be Tomb imo
https://www.icy-veins.com/wow/kil-jaeden-guide-for-tomb-of-sargeras
now, i'm not the sharpest stick in the bunch, but i think Kil-jaden is more involved than nef.
If you're disagreeing with me (based on the quote) then I think you should read what I said prior to that sentence.
Otherwise, yeah. It's not like there weren't complex bosses in Vanilla raids. Razorgore instantly comes to mind. C'thun as well.
But, the overwhelming majority were very simple, and by today's standards, easy. Back then, though, when people didn't know how to play properly, and raiding required 40 people, AND raids were less accessible...they were difficult for their time.
Any mythic raiding guild worth its salt would destroy them today, even if it was their first time through.
I forgot it's the internet, i figured the ? was enough to ''add to the statement'' clearly it wasn't.
01/22/2018 02:13 PMPosted by DiroIf Dungeons had the same difficulty that Raids currently do I would be ecstatic!
Dungeons at level 43 require a lot more effort than 110 LFR.
For the record, I'm not complaining about that, its just a fact.
My only real complaint is that the experience per hour doing dungeons at a good pace should be at least in the ballpark of being the same as doing quests.
Did some dungeons with my friends who haven't played in a WHILE
Honestly had some of the best time I've had since leveling up in burning crusade.
Could just be because I was with people but it was awesome.
Honestly had some of the best time I've had since leveling up in burning crusade.
Could just be because I was with people but it was awesome.
01/22/2018 03:23 PMPosted by DenàloI forgot it's the internet, i figured the ? was enough to ''add to the statement'' clearly it wasn't.
It's difficult to gauge such things without body language or tone, figured I'd respond to both cases, to be on the safe side.
01/22/2018 03:24 PMPosted by StroganoffDungeons at level 43 require a lot more effort than 110 LFR.
This made me laugh far harder than was intended,
(true, up till Tomb anyway after that maiden will crush you )