How do you feel about LFG at this point?

Hello! I’ve been away from the game for a while and I think I’ve noticed a shift in mindset. We have mythic dungeons now where people need to form groups on their own and can’t queue for them.

Would you personally be ok with that being the case for normal and heroic dungeons?

Just kinda wondering what the consensus is nowadays.

I use LFG when I get tired of being rejected from M+ groups and just want something to do. It’s pretty fun when you get into a normal dungeon and you can practically solo it. I like helping people level.

I think it’s important for people to have a place to go when they aren’t super geared. Getting into groups via LFG allows people to actually play the game, which is lovely.

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Yeah I gotcha. I definitely think there should be content that’s easy to do when you aren’t geared like normal dungeons and stuff. I was kinda looking at the social aspect of it.

Idk maybe it’s just me, but I don’t think people would go crazy like they did with flying if they decided to only have a group finder for raids.

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Oh yeah, that would be pretty nice! I like the idea of everyone getting to raid at all levels of difficulty. I think that it would be cool if they added a centralized group finder for normal, heroic, and mythic difficulties. That way, people wouldn’t have to buy carries or commit to a guild to get into groups.

I would like the group finder to be separated into individual bosses, too, where you can just fight Heroic Wrathion or Mythic Shad’Har, for example. It would be even better if raids didn’t have to be 25-person and could use AI if a role is hard to fill.

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I like it because it gives me more transmog to farm once the next expansion hits.

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It’s a great tool, practically almost every MMO has a party tool and it makes the game 100% better in terms of finding groups quicky. Yes being “social” got killed off and knowing the people on your server became meaningless, but it made the game more accessible, and I love that.

Also LFG made “raid skip” possible with alts so you can get to last boss like lich king ICC, Illidan, ect and save time clearing prior bosses and only one alt has to be sacrificed.

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I love LFG, it’s my favorite chat.

/4 is my home.

I like being able to level characters using Stormwind/Org as a lobby.

At cap you rapidly hit a point where nothing good comes out of queued content.

I don’t really LFG except while leveling, at cap I might LFR a bit (it’s where I got my trinkets) but most of my gear comes from emissaries. LFG needs to stay because meeting up at the dungeon while leveling is just too much to ask.

Before LFG “running a dungeon” meant getting a single capped character to nuke it for you while you watched, because that was infinitely easier than finding 4 others your own level. So it needs to stay if only for its import during leveling.

Also I know if I had to form groups the old fashioned way for 400 or 415 gear I would never, ever do it, not worth the headache for mediocre rewards. Mythic is what it is, that’s where the real gear is and you have to run to it to get it. The other stuff is weak sauce and if it weren’t convenient I doubt anyone would do it.

I’d actually kinda like a queue for world questing, sort of like Rift’s Instant Adventure where you push a button and get put in a raid group to do something in the open world, and every so often you get teleported to a new location. It could get fun on PvP realms where teams would end up clashing or organized groups would show up specifically to try to wipe you for lulz.

I can’t tell if it’s the cause of the death of all but the biggest servers or if it’s a byproduct of said issue.

If servers could feel populated again I’d think LFG (Dungeon Finder, namely) was unhealthy for the game. But as it stands, the overwhelming majority of this game’s servers are extremely low-population servers and Blizzard literally advertises them as “ideal for new players” even though they’re basically setting any new player up for perpetual failure.

If LFG is a problem, it’s a problem that addresses a far, far bigger problem with this game.

Absolutely not. Players already have too much control over other players experiencing content in Mythic+ and raiding.

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Yeah this is a really good point. You can’t really have no LFG if your server just doesn’t have the player base required to make groups. You need a healthy population to create that sense of community.

And even mega servers would have a hard time having enough people interested in doing the ~100 leveling dungeons at any given time.

No. Hell no.
I barely did any dungeons at all before LFG was introduced; it’s too good of a tool to get rid of.

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No. People already have the option of making their own groups, or going with randoms. It should stay that way.

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I really didn’t even think about the leveling aspect of LFG until you guys brought it up. The first thing that came to my mind is that people are just leveling too fast.

Logistically speaking, I think slowing down the leveling process would increase the number of characters in the pool that are low level thus increasing the number of players looking for groups. Also, the heirloom gear being BiS probably doesn’t help since no one wants any of the gear. Yeah there’s lots of reasons why groups aren’t easy to make at lower levels.

I was thinking earlier today about maybe instead of heirloom gear we have enchants you can unlock that have +x% experience that you can put on normal gear.

I think having gear that scales just kinda makes it boring because you never get any upgrades. It’s definitely more convenient though. At the end of the day it’s really just a trade off.

I think we could have more queued content if Blizzard knew how to design a difficulty curve instead of a difficulty wall. Like, up through +2, everything’s a snoozefest, and ilvl actually matters. Then it’s do mechanics or die. It’s not like Diablo 3 where you can stand in fire and go “Nanomachines Son” with enough gear. There’s no transition between these points either, you either slam into the wall or jump over it. It’s Feast or Famine and the content would be uncompletable with a queue.

That’s true, but you do have to consider that as humans we will always take the path of least resistance.

What’s the issue with that? Let people play how they want to.

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