I think it’s fine just how it is. It’s useful for leveling and not much else. Once you hit 120, outside of MAYBE timewalking, nothing that you can queue for that will offer you anything worthwhile.
Big true! I totally agree. I think tools like that are very toxic. They’re helpful for making groups that perform well, but it’s like pulling teeth to get people to go to get your score up in the first place.
Just a question here. What if the time it takes you to make a group and do the dungeon rewarded you the same (or better) than doing 4 dungeons? In other words, what if the loot was significantly better. Would that offset the cons you think? I’m just trying to understand your point of view.
Normal and Heroic Dungeons are so irrelevant to today’s endgame that it wouldn’t really make a difference if they were able to be queued for or not, tbh.
That said, there’s no reason to drop the LFD system since it already exists. It doesn’t add anything positive at this point. Not for such trivial content.
Personally, I’m of the opinion that Mythic 0 Dungeons are well within the bounds of “designed for assured success” and should just be added to LFD, making queued dungeons slightly more relevant. Big emphasis on “slightly”.
Either that or keep Mythic 0 Dungeons out of LFD but slap on the Mythic+ Timer with no Affixes as a means of introducing players to the concept of Mythic+. If M 0 isn’t an intro to M+, there’s no reason to keep it out of the queue.
I know you guys dont want to hear it(especially those of you afraid to post on your mains) but the mythic dungeons actually proves the LFG tool was absolutely unnecessary. People are finding mythic groups just fine, and it was absolutely unnecessary to kill server identity and the social aspects of the game for “convenience”.
As these tools to make things more “accessible” became available, the population has steadily declined. And the number one reason those people still playing are sticking around? Because of their Mythic, raiding, and RP/Social guilds. They aren’t sticking around because it’s easy to get into low tier dungeons or keep failing at raid finder N’yalotha.
Nope. I just want to play. I hated making groups back in vanilla, it just took forever. I also have a group of friends I play with, so I don’t always lfr.
For me, I get more enjoyment out of downing the boss and experiencing the story than the loot. LFR scratches that itch without having to fool around making groups.
Plus when someone drops you get an auto fill replacement.
My view has been that current expansion endgame dungeons should require you to form your group like Mythic. Everything else should be through LFG. The idea would be that as you level, you need the additional pool of players that LFG provides. Current endgame dungeons though is when you want to start networking with other players on your realm for Mythics and raiding or anything else, so making them require premade groups makes that happen as well as brings some semblance of reputation back. A rude, toxic and unhelpful person can avoid consequence in LFG, but if they need their community at some point then they can’t stay like that forever.
I have always thought that cross server lfg was a bad idea. same server lfg is one thing, but drawing from a pool of thousands of players just makes it messy and trollish.
Normals and heroics are leveling content. M+ is not for leveling and should not be encouraged as such.
If Blizzard had some sort of ELO rating, then yes. Otherwise, I want to make sure I don’t get someone woefully underqualified for what I’m doing.
On the side of having to form groups manually for leveling dungeons, I think that’s just shooting everyone in the foot.
I think the problem with having this discussion is that there’s a lot of problems around dungeons in general. So if you were to just remove LFG it really wouldn’t make sense.
I remember dungeons used to be part of the gearing process for preraid bis and they were on a daily lockout so you could do 1 heroic of each dungeon every day. Maybe you only really needed 4 dungeons so you could do those for the day and then you were done. You would only do this until your piece(s) dropped and then you didn’t have to do it anymore.
And I think in that context making groups would be ideal since you could get gear with each other and it would give you time to bond with those people.
But if the dungeons just aren’t part of the natural progression of gearing then there’s not much of a point.
I will also say, to those people who are afraid of rejection. There are many like-minded people out there who are also afraid of rejection and would most likely be very welcoming to you. It’s just a matter of finding them.
And I think the game could do a much better job of helping you find friends like that.