completely wrong, a tiny minority of people farm dailies or various resources for their own amusement, the massive inflation of materials and gear that the army of botters has created is the result of the rest of the wealth, when every flask is sold for nowhere near its actual value and enchant mats sell for a fortune, thats where the buildup of gold lies, its easy to make gold, and loads of it, to the point where i look at anyone without an epic flyer as the internet equivalent of a crazy homeless person, or a zoomer who lost everything in a Logan Paul rugpull. And of course, blizzards continual lack of funding for wow classic and not hiring a squad of GMs to police this stuff, instead relying on crap algorithms and banwaves to police it, is as always, at fault.
And mentally challenged OPs will whine and scream for the removal of GDKPs, the most short sighted and tunnel visioned demand since “bring back RDF” entered this festering sewer of a forum.
Some where… but nothing at all like today. Its totally different. I cant recall a single GDKP raid seen back in the days on the server I was playing on… now they are everywhere…
I highly doubt that. Most people are too afraid to lose their account and all they worked for.
Depending how they do it can yield a great profit.
ex: Play the AH. People sell crap that vendors higher than the price they put it in the AH. People sell things much lower than others (for a fast gain) and you can resell it for profit.
Are you saying gold is magically created? I think you refuse to take in to account the possibility that people with medium/large sums are not legit.
Farming barely make ends anymore. Too many bots that blizzard don’t ban.
The Auctioneer mod is also a bot’s best friend, that add-on should be banned as well.
But on some servers, you’ll never be able to farm and afford the top tier stuff.
You’ll make like 100-200g/hour, assuming you stay 24/7 in front of the AH to undercut bots by 1cp each time, while the top tier items are 10-15k gold on the AH and they sell often.
The economy is broken. Is it a surprise not more ppl buy gold imho.
I don’t think either of us has any better standing to know who is exaggerating or not. I just know I see a metric boatload of bots across the game and GDKPs having massive pots.
Meanwhile any of the meaningful loot goes for 20k, if not more. I said this in another thread, but I know one person who dropped over 40k on IOTDS and TT because he was just going to buy more gold if he needed to.
I’ve seen the late hot ticket items from TBC go for decently over 10k. T7 is a total joke of a raid tier, and not a great one to use as a benchmark for normal gold prices given how accessible it was. I would expect content like Ulduar and ICC to be much more expensive by comparison, especially for Ulduar HM loot. Not really sure how ToGC is going to go, but it could be the same.
I said stemming from week 1 of Naxx, which includes Ulduar up to date. Reason I am saying that it would be stemming from week 1 of Naxx is that it would show you close to 5 months of multiple GDKP runs a week where 20k is an outlier. Pretty substantial evidence.
But you could do that work yourself by looking at your server, and other servers gdkp discords whom are transparent with their loot history.
20k purchases are outliers in the sense that not every item goes for 20k, sure. Generally items in Ulduar going for 1.5k to 10k. Some pricier items for over 15k to that 20k range. There’s also items going for 40k or 50k or 60k. Pots of 250k to 450k seem to be the norm depending on what drops…not seeing shards posted either so not sure how those are being handled.
And I’m not surprised, the average gold costs go up over time, not down. Come ICC someone will be buying the DBW trinket and the dislodged caster trinket for hundreds of thousands.
Unlikely. Unless its for content for a streamer like that Jokerd one was, it will not be bought for hundreds of thousands.
Consider that 25 people are in the group and 3 items per boss with 14 bosses (minus algalon). Each item having an average of 5k per would be 250k total and thats not including fragments or runed orbs, patterns, etc. It is not difficult for a pot to reach 250k when there is 25 people bidding on items ranging from 1k to 10-15k. The average ulduar pot Ive seen is around 145k - 175k and thats with 1-2 fragments included (6666g for each in one and 2500g each in another)
At any rate, there is no convincing evidence anywhere that RMT is as widespread as the forums would have people believe.
you can make over 500 gold every single day in an hour of farm, play the game youll see youll get LOADS of cash, im gonna guess youre just another raid logger ?
Because there was “nochange”. Everyone knew when to farm up Water Essences (Naxx resist gear); knew to hang onto all the ‘of [school] Resistance’ for AQ/Naxx; knew which professions to pick for the ‘choice’ crafts; knew where to farm to get the ‘choice’ recipes.
In short, it’s like going back in time with all the knowledge you have now. – I’d be many times a multi-millionaire just by knowing key points to buy and sell Bitcoin.
The biggest problem is botting/cheating. It generates gold which should not exist, which was not legitimately earned. It is then dumped into the economy when they sell it to actual players. Blizzard does practically nothing to combat this as bots easily earn more than they lose when (if) the account is later banned. Blizzard will also not delete the ill gotten gold from whoever has it in the long run, so the damage is already done, and they aren’t reversing it.
Some inflation however occurs from bad game design itself. Even IF all of it were legitimately earned, it is still generated much faster than it is destroyed. The game conjures gold out of air whenever you kill mobs, turn in quests, and so on. This is supposed to be off set by “gold sinks,” that is, the act of destroying gold. This occurs when gold is spent on something that does NOT go to another player, such as training, repairing, or paying auction house taxes. The fatal flaw is that gold comes in a hell of lot higher than it goes back out, especially with crusade and wrath. Blizzard also abandons the model after launch, not coming back to ever adjust or increase gold sinks to combat the rapidly inflating gold supply.