Even if we manage to pop all our defensives and stuff and survive the Convoke, there is still the Druid’s partner. Lets says a Sub-rogue or Ret-paladin.
How do we survive then, if we used all our defensives against the druid?
I’m not saying that though. I’m suggesting to the OP what their best options of possibly surviving are. Whether something is broken or not doesn’t help since balancing patches probably aren’t coming out during a PvP tourny…so folks just have to deal with the current scenario the best they can.
it’s rng too. Full moon casts are rare and it critting even rarer. I’ve had druids get a full convoke off, sometimes it does more heals then damage spells, and sometimes it targets pets/other players splitting the damage.
It does 4 spells every second during that 4s for a total of 16 spells.
It’s not simply a case of “you have 4s to react” within 2s you have more than likely been hit with 2 x 18k Starsurges.
To be fair though it’s a lot higher investment to defend against it than it is to use. Multiple people potentially have to use defensives/trinkets and then ontop of that realistically due to the reaction speed you need to have to make using those defensives proactively.
So you can quite easily be baited by a Convoke without Celestial Alignment active (since you can’t realistically take that split second to see that they have it active and then defensive), which allows the Druid to then follow up with a Celestial Convoke which you simply don’t have defensive options for later on.
Not to mention the dreaded triple Druid comps which require you to have an immunity for or just die. Which honestly would be hilarious if it wasn’t so sad that it happens.
To be fair, the answers you have received so far have been related to “how to counter Convoke”. However it has just been brought to my attention that the thread is “how to avoid convoke” not how to counter it.
So to that I give you the ultimate answer. To avoid Convoke the Spirits as a Warrior you right click the eye next to the mini map and choose the option to leave the arena.
Doing this during the preparation phase of the arena has a 100% guarantee to completely avoid Convoke the Spirits as a Warrior.
Yeah, let me sit on my interrupt, let all the heals and cyclones and roots go out until my healer is just mass CC’ed and Convoke is out of range my Mind Freeze.
The thing that Convoke chunks in the first 0.25 seconds ? What do I do for the other 15 ticks ?
I can’t even imagine level 10 forum trolls dying on this hill, yet here you are.