How do i Avoid "Convoke the Spirits" as a Warrior?

Yeah not much can be done there. Assuming this is 1v1 or other partners are dead right?

well in this particular case I was actually solo defending mage tower in EotS

Make a video of yourself dying in .25 seconds to convoke.

Spell reflect, and pray the first cast is a full moon, and laugh as you KO each other.

I don’t need to, Youtube and the forums are littered with them.

You don’t even know how the spell works do you ?

it’s funny how it looks like we’re discussing some difficult Raid boss strategies, but it is just a one button skill.

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You can’t even find a clip of someone dying in .25 seconds from convoke can you?

Look at the thread with 1k posts in it about Convoke.

This is low rent bait at this point. No one is seriously denying Convoke is broken in PvP.

spell reflect

Thank you. That’s what i thought.

Yep, forum troll confirmed.

Does this count?

https://m.twitch.tv/quin69/clip/SquareDignifiedMetalMingLee

Well, so back to the post subject matter:

2v2 scenario, i am a medium geared and medium skilled Warrior, how do i survive Convoke the Spirits from Druids, not forgeting he’s not alone, so he’s probably have interrupt imunity from a Hpaly or another bursty partner, lets say a R-Pally, Monk or sub-rogue.

As a Warrior:
if i charge, i die while charging.
If i throw Storm bolt, the projectile is too slow and i die while it travels towards the druid.
If i pop all my defensives agains’t it, i die afterwards from the his partner burst or anything else.
IF i spell reflect, i’ll 90% reflect a moonfire or Wrath and then i’ll die.

Also, if its not me who’s die in seconds, its is my partner, then will have to manage to 1v2.

From all answers above, all i see is the same things that not work very well. So there is no 100% garanteed way to counter it?

to your edit you could always switch to 3s or just get gud? or player a better class lol.

spell reflect or storm bolt or challenging shout or pommel

That is really unfortunate :frowning:

From a blue post 20 min ago.

Yay, i guess?

As a druid I could go on about how hard it is to even get a full off in the first place, it even goes as far as some classes simply waiting until I attack first before they even do anything so they can lock me down.

Like in 2v2 if I come across a rogue or another druid we will simply wait in stealth for someone else to make the first move and you just need to hope in a 1v1 situation your partner can survive on their own.

The problem a druid faces though is that it is a 4 second cast time, we need to get the full cast off for it to be useful. I went against a ret paladin the other day and got wrecked, checked my damage logs and took 30K damage in 0.9 seconds.

Other classes can get massive damage off just as fast, if not faster than a full convoke cast. Yet because most druids in arena are balance coming out of stealth and time it so they can cast while you are distracted. That’s the main issue, while you are in the middle of a fight watching who you are fighting and bamn balance convoke that you did not notice, all you need to do is save your dash or jump, an interrupt or a stun and the druid is useless.

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What about the other 15 spells that aren’t reflected?

20 yrds compared to 45 yrds plus slow travel time.

4s taunt does what exactly? Or do you mean Rallying Cry?
Either way you are close to or already dead

Need to close 45 yrds distance first during the flurry of casts.

Woot, now you only get hit by 4-5 Starsurges instead!

That’s fair, but considering Druids stealth you can basically wait that out as long as you want whereas none stealth classes (and even Hunters and Mages who have durations to their invisi/camo) are forced to be vulnerable to your opener.

You’re reflecting to early. Any good moonkin is going to moonfire you first, Convoke won’t cast moonfire if it’s already up.