How did people traverse blade's edge?

without flying? like really. i was there for it…but i never did these dumb quests that have you go all the way across the map and through the tunnel and like REALLY? was this zone even designed without flying in mind? there’s this quest chain which sends you back and forth between thunderlord stronghold and the area in raven’s wood. back and forth. back and forth. that has to be at least a thirty minute trip one way. idk im kind of bored.

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There’s a tunnel you’re supposed to go through. It’s a huge pain. But yes the zone was designed for flying. That’s why you’d pay the like 5k back when that was a lot.

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yeah i know i mentioned the tunnel in the post. but like its loaded with mobs.

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The old generation of wow players didn’t need 15 hearthstones or 87 portals. We understood and accepted the fact that travel was part of an mmorpg. We weren’t part of the Fortnite crowd.

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The change isn’t just on the players. There’s this toxic dynamic where it benefits the developers to siphon more and more time off the players and provide less and less reward for it, because that keeps people subbed for longer.

So naturally, people get more impatient. The more their time is drained doing nonsense like collecting flightstones, the more important it becomes to manage time as best they can - in other words, they get stingy with it. Time stinginess is also called impatience.

Frankly, the subscription model is one of the worst in terms of perverse incentives for the developers to add friction. I think it’s worse than microtransactions, because even though that can also be a nightmare, there’s just no way for devs to weasel out of giving people a direct and immediate benefit every time they pay. With a subscription model they’re incentivised to grab cash with year-long sub bundles, then make gameplay as long and boring as possible, cheating people out of their money.

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likes i dont mind this but i was just wondering.

You aren’t staying subbed longer because you spent a few mins. traveling somewhere. That’s ridiculous. lol

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make sure you get your Orb of the Blackwhelp while you’re out there.

i feel like not many people know this is a thing… even after all these years

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No but the little stuff adds up. If they can figure out how to make me waste 10 minutes here, another 10 there, another 10 somewhere else, well crud, I just lost the ability to do WQs before I go to work on one of the two days I could, and that set me back a week on rep, a week longer 'til I maxed, and that stretched their content which was what they wanted.

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You either like the game or you don’t, enjoyment is what keeps a player subbed. If it’s anything other than enjoyment then the player has some issues that they need to work on and figure out.

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Yes. And adding long tracks of time between nuggets of enjoyment keeps players subbed longer, for the same amount of development effort.

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Took that tunnel once really. Got the FP and that was it. Or you mean the areas that are for end game dailies? Those you needed flight yes.

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no like the ravens wood thats fort the quests. theres no flight path there.

Many of us used to enjoy exploration and figuring things out. It was a part of the game we liked. Travel has been an aspect of the mmorpg genre since forever. It’s been around before sub based mmorpg’s and well before WoW, Blizzard didn’t create it.

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Me too but that was before weekly quotas taking up most of my time. Remember the 25 daily quests, 1 frost badge, and then you’re free to go do whatever you want? Not anymore.

I would love taking it easy (and did) if that was more of an option, but it has ceased to be.

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That’s part of growing up. All of a sudden you get real life responsibilities and cannot dedicate as much time to blow on a video game. This is where personal responsibility and priorities come into play.

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So your idea of good engagement is then wasting your time in multiple ways? Nah, id rather get a quest done in 5 minutes not 5 minutes of questing and 20 minutes of travel.

And I’ve been playing WoW since TBC, I still play games like Civ that require lots of time for one game. Now everything has to be like that.

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I’m trying my best to think way, way, way back to when that was current content, and I’m pretty sure I just didn’t bother with a lot of that at the time. There was more than enough exp to be had throughout Outland (especially Nagrand) that I didn’t feel the need to torture myself with that particular area. Though I probably gave it a once-over once I had flying, at least on one toon or another.

The ability to thoroughly explore every nook and cranny of every zone was something of a luxury back then, at least for me.

No, it’s not just that. I will wager there are legit no-lifers that don’t get everything done in WoW because omg if I don’t do Plunderstorm now they might just yank it so I have to prioritise that or imma lose my parrot mount dang it I just missed all my weekly quotas.

i never did daily quests.