How dealing damage feels like

This is super accurate of how it feels like pressing your abilities.

https://twitter.com/SGermi/status/1234247453454618626?s=20

The other day Preach gave his Mythic geared Balance druid to his wife, to play in an LFR raid. She doesn’t play much and doesn’t know how classes work. She utterly annihilated everyone in the raid just by pressing some random buttons and the rest of work was done by the “A CHANCE” corruptions, essences, traits, trinkets and enchants.

This game has strayed so far towards circus town, it’s not funny.

There’s no ability to play by skill anymore everything is “A CHANCE” to do damage, to get hit with damage, to get healed, to experience cc or debuffs, everything’s a chance!

They better fix this in Shadowlands, it just feels so damn unsatisfying.

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New and original threads.

You want em? We got em.

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Well I’m glad you’re original, innovative and intellectually stimulating comment gave the post a bump.

So thank you! :kissing_heart:

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Go play classic and spam frostbolt or shadowbolt for an hour and come back and update your thread.

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Don’t care much for classic. Classic is just the opposite side of this problem coin.

I’d love Pandaria class design to make a comeback. Make the game highly skillful to be doing top dps. Make waveing spells and abilities a part of your core game play which determines if you do scrub damage or legendary parses.

Make skill a good thing to have again!

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It’s a problem, not one many in gd are going to care about, but it’s a problem.

More and more of our damage is moving from abilities and rotations, stuff we actually control, into azerite procs, essence procs, and now corruption procs on top of that. Sure it can be fun to see things pop off once in a while, and a little rng is healthy for the game as a whole, but this is excessive and it diminishes the value of actually playing your class.

I very much enjoy seeing my character be capable of cool or powerful things, and the first time TD went off and I watched a void tornado decimate a trash pack it did put a smile on my face, but that short term adrenaline wears off quickly. I want my character to feel powerful because of what I am doing, and I want to feel rewarded with power because of that, not like a spectator at a firework show.

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Precisely this. Well worded and accurate.

I feel like I no longer play my class nor any buttons I push no longer matter. As long as I have bis traits, corruptions and essences, I could be pushing whatever and it wouldn’t matter at all, or if it did it would only be a tiny tiny present different to someone who doesn’t understand how their class abilities are supposed to interact.

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This is objectively false. You still have to do your rotation to maximize dps. Stop being so hyperbolic.

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i would say blizzard has done a good job with balancing the stat boost corruptions, they don’t aren’t as flashy and apparent as infinite stars or TD

i haven’t got a single damage proc corruption and regularly parse pretty well (shad is my foil rn)

it is possible to do fine damage without seeing any shades of purple in details, it just isn’t as easy as slapping on an infinite stars 475 piece.

you still have to know your rotation when you run expedient; tentacle procs aren’t going to be dealing 12%

While objectively false, certainly, gameplay does have a severely diminished impact. I can pull from my mythic logs and often find kills where only about 50-65% of my damage came from buttons I actually pressed.

Very true, the stat procs and % stats are also powerful, but that doesn’t really answer the question of why TD, infinite stars, gushing wound, or twisted appendage even exist at all.

Perhaps I’m being slightly hyperbolic. But the amount of your damage of your “A CHANCE” abilities vs your skill, well it doesn’t feel satisfying that 50% of my damage doesn’t even come from me pushing my buttons correctly. It’s just “up to the game” and it’s algorithm how much dmg I will get to in a fight :man_shrugging:.

Just feels really really unsatisfying.

I’d rather my abilities get modified to be meaty and chunky, rather than some random proc that has nothing to do with my class…

I mean come on…its true. Numbers prove you don’t have to be that skilled anymore, just lucky.

I don’t have rank 3 stars on a 475, but I do have rank 3 on a 445 and it does 5 - 10% of my damage depending on the fight. Usually around 7% in a dungeon.

Neck passives do around 3 - 4% on a lucky run. Not sure how your experience is so different. I guess some trinkets do another 4 - 5%, but it’s still a long way from 50%

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infinite stars is a reference to that whole circle of stars thing that got said once. hopefully this represents the death of all thet prophecy nonsense.

i hate them as well but they are balanced; you can do just as much damage as someone getting boosted with IS, you just need luck with more pieces.

Step 1 Get a geared tank
Step 2 stack Twilight devestation
Step 3 Go into a high m+
Step 4, watch as tank out DPS’s every single highly geared dps in the dungeon.

Step 5 - watch the dps bow their heads in shame if this is true.

I’ve seen tanks do 70k sustain across a whole run with stacked twilight Dev.

I only have 1 piece of it, but I helped someone out with a quick normal dungeon queue earlier today, my Twlight Devastation was doing 3 quarters of the mobs health with anything it touched.

For some reason I enjoyed it…

Its fun at first because of the ridiculousness of it / feeling of power you get because you did big numbers. For myself and others it wore off quickly, dare say the same will happen to you.