It is different
Races and classes are a core fundamental of what makes an MMO an MMO. Abilities individually are not really fundamental. Is Frost bolt fundamental to the game? No, but the concept of what is an Ability in itself is fundamental, as this is what the player uses to interact with the game in general.
Exactly, some classes are optimal for certain content, others aren’t. That’s fine. My point is that the different specs of a class can make it competitive anywhere. This is why you can see a Disc priest, one of the worst M+ spec, making it above 5k io score, despite being a non-optimal class for the content.
Though I feel like this is getting away from the point of this thread. So moving back to it…
Blizzard has an issue with making Covenant easily swappable, and I think the explanation Ion gave in his interview with Sloot made sense, essentially describing the Covenants as a big package of various things you get.
What I would like to see, and many other players do, as like I said earlier this has been extensively discussed for 7 months now, is them taking one part of the Covenants packages, aka the class abilities, and put them into a talent row or something similar.
The choice of covenant remains a big one even without the class ability being tied to it, as the package provided by covenants would still be quite big:
- You gain access to the 3 unique Soulbinds of the covenant you pick, influencing your character’s strength;
- You gain the unique Covenant signature ability;
- You experience the unique Covenant Campaign;
- You unlock the Sanctum specific to your Covenant, which will essentially be an Order Hall-like hub;
- You unlock the various cosmetics elements related to your Covenant (Most notably the armor set and the cloak transmogs).
That is already a ton of stuff for one decision that will impact essentially everything your character can touch, be it its power, its appearance or the story it experiences.
Now, a lot of players expressed their concerns of not having access to all 4 new class abilities they will experience during the leveling. As a priest, I can already see a bunch of situations that I would make different choices based on what content and situations I’ll face.
This is all from the perspective of a Discipline Priest:
Take the Kyrian priest spell, Boon of the Ascended, which would be an extremely strong 3 min CD for raiding environments, but would fall short in M+. But then if you look at the Necrolord priest spell, Unholy Nova, it looks like a very strong option for M+ as it fills some weakness Discipline has in this content.
But it’s also not as straight forward as this, sometimes I could actually need Unholy Nova in raids if there is a boss that would benefit from a lot of instant multi-dotting (which is what Unholy nova does if you didn’t check), or sometimes I could also need Mindgames, the Venthyr priest ability, in either raids or M+ instead of the Kyrian/Necrolord spell if there would be enemies that casts healing spells, which Mindgames would reverse into damage.
Just portraying this in my mind makes it clear that the system, if it stays as Blizzard wants to, has a massive flaw. Being stuck with one class spell without the option to swap will inevitably feel awful sometimes, and feel amazing in other situations where the chosen spell shines.
So then they can do this one simple fix of making the class abilities swappable at will, be it via a new talent row or whatever, and then all those situations that would feel awful would simply never happen in the first place.
This is why I don’t really understand the side with the idea that untying the Class abilities away from Covenants is a bad thing. There is a lot of unique things you will get from picking a covenant even without the class abilities, and there can be even more than what I’ve mentioned above for all we know, so saying that doing this would make the decision not matter is simply not true.