Nope, red background so you are guilty by your inaction against sylvanas. Nevermind you never had any choice to act against her, we are all genocidal monsters horde side didn’t you hear? We are supposed to feel bad for a choice some of us made 14 years ago because the writers say so.
I’m not opposed to the idea of dismantling the position of Warchief in favor of a War Council; in fact, I would prefer it.
BfA would not have transpired the way it has if the Horde was governed by a council. I fail to see any merit to the argument of, “then we would have 5 villains instead of 1”. Taking the current horde leadership, I highly doubt Baine and Saurfang would sit and nod their heads as equals to Sylvanas, as she rolls out her plan to invade Darkshore, and subsequently torching thousands of innocents.
Warchief worked, barely, for the Horde when it only comprised of Orcs. It doesn’t anymore, as the last several expansions have shown us.
Oh, my sweet summer child…
BfA would have gone exactly the way the writers wanted it to go. They wanted the evil Horde attacking the innocent Night Elves, so that would have happened, no matter what they had to do to any of the characters involved to make it work.
Also: Sylvanas didn’t “roll out her plan” to torch Teldrassil. That came as a surprise to everyone when they actually got there.
My sweet spring chicken…
While, the writers will break characters from their personas for whatever purpose they choose to take the story, I still have a hard time believing BfA would have gone so far down the tubes had there been actual opposition to Sylvanas Horde side.
I can’t see Baine saying, “Yeah, sure thing baby girl, we’ve got your back on this war you want because reasons.”
So, Horde players suffer the villain bat. Your solution is to make sure that each Horde player has to suffer the villain bat on an individual basis?
At least it would be a real end, in that I could make a clean break and switch games without looking back.
I am a little puzzled why you consider doing this, while validating the Alliance players sense of superiority, as “working together”.
Sure, but they could have had “actual opposition” in the story as it is, without a council–and there wasn’t. Putting in a council doesn’t magically force the writers to add opposition to the story.
Sure it does. With a council, they are equal but separate representatives of their people. They are not beholden to the whims of a paranoid Warchief that was beaten with a villain bat. They don’t need to ask, “How high?” when the Warchief tells them to jump.
Additionally, it becomes exponentially more challenging to pervert the personas of five characters over one.
That’s pretty much a Druid thing and since I don’t see them taking that ability away from Horde Druids, that makes it a nonstarter.
I certainly don’t want the “my hope that the Night Warrior will revive the Matriarchal, Xenophobic, and homicidal night elves that I remember.”
If I wanted to play a Troll, I’d have rolled Horde. Then again I have I prefer to think of the Night Elves has being forced to progress from their original stuck up arrogant mentality (not matriarchal!) by being forced to work with and learn to appreicate other races. The Night Elves you have in mind would never have had the empathy nor compassion to have rescued the Worgen from the sack of Gilneas and the trap of the worgen curse which is one of the high points of the Night Elves in Cataclysm. Working with other races also resurrected the Wild Gods slain in the RTS and War of the Ancients, another high point for the Night Elves that would have been impossible for a race stuck in the WC3 cardboard cariacature mentality.
If the writers want the Horde to be cruelly antagonistic to the Alliance then they are going to make it happen and no form of government will prevent them from doing so. Instead, we’d have a council of villain batted leaders. The Warchief position is only an issue because they’ve made it that way, and not in an interesting or intentional way.
No it doesn’t.
They probably would have just had a scene like the one in A Good War where Sylvanas talks Saurfang into going along with the war plan. Only she would have made the same arguments to the rest of the council, and they would have agreed, because that’s what the writers wanted.
I’m not naive to the fact that the writers will take the story wherever they want at the cost of anyone they want. I’m stating that it becomes a much higher hurdle for them to write all of the other leaders to agree with Sylvanas’ war. However, if that’s the route they were to take, then it would become abundantly clear of their motivations to villain bat the Horde, and I can stop playing this game after 13 years.
As I replied to Dotzy, I understand the story is at the mercy of the writers and that no amount of buffer from council members would prevent them from writing as they please. However, their intentions for the horde would become very obvious.
I think they’re pretty obvious already, given the amount of shame they’re piling onto Horde PCs.
Which I just don’t understand at all. Like, I get maybe playfully mocking people who picked a certain outcome for a quest or something along those lines… but trying to shame an entire faction for something that they wrote? Give me those drugs, Blizz writers.
Can’t argue there.
How were they ever stuck up and arrogant?
Yes they are, explicitly said so by a Terran Gregory.
Why not?
I honestly don’t understand this mentality. I don’t see how Night Elves are arrogant and stuck up in any capacity. They learned from the War of the Ancients and built a near utopia society, free of disease and poverty, in relative peace for 10,000 years.
I play Night Elves for what they are, and don’t want them to change. If I wanted them to change, I would be playing something that would already be that way.
This “Twilight of the Elves” BS trope is overused, boring and I don’t want it.
Hey, don’t you forget the STAUNCHLY isolationist Night Elves as well (as if succumbing to isolationist tendencies and xenophobia has EVER resulted in positive outcomes for Elven peoples in the long run). We also can’t forget the NEs that STILL believe that the Long Vigil is still going on; or refuse to recognize that those 10k years of immortality didn’t have some negative impacts on NE culture (along with the positives). Learning to act as mortals again has been a learning curve for some it seems.
Hell, as recent as MoP you can still find NEs who are going against Malf’s wishes and attempting to find methods of re-obtaining their immortality.
(as if succumbing to isolationist tendencies and xenophobia has EVER resulted in positive outcomes for Elven peoples in the long run).
It did for the Night Elves.
From a strategic standpoint, it’s a complete sham. The Night Elves are - Were? - A very populous race with many large settlements housing sizeable civilian populations. A guerilla strategy is centered around striking quickly and retreating before retaliation can come, usually undertaken by a small force against a larger and more organized force. But for the Night Elves, their enemies have targets to hit back at. Like Teldrassil, for example. If the Night Elves could just flee anywhere, if they didn’t have a civilian population to protect, they could have run the Horde around their territory forever. But because they had to defend their city, they had no choice but to form a sort of defensive line to halt the enemy directly, while only employing hit and run tactics in a minor way.
This is actually a misrepresentation of guerilla warfare on a strategic level. The Peninsular War is one of the most important moments of guerilla warfare in history and it was extremely mixed between the regular soldiers holding Portugal and the irregular troops fighting throughout Spain.
The presence of a ‘Front Line’, so to speak, doesn’t automatically make irregulars beyond that point not guerillas.