HOW are Devastation Evokers getting NOTHING in 10.0.7!?

I mean, our damage is low, our survivability is low, our pvp viability is low. About all we can say is our healing is good. I took this class expecting to at least be A tier after last xpacks Elemental shaman Debacle.

I expected a brand spanking new class and spec to at least get the kind of attention Dk’s / Demon hunters did in their day, instead…we have more silence, from apparently the kings of…silence.

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To be clear

  • Devastation
    • Verdant Embrace healing increased by 35%.

this is not good enough, in either the development of survivability or our gap in performance.

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also for all the feedback we have apparently gotten 0 blue posts in our Evoker forum to date!? i can’t be reading this right

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Try stacking crit haste instead of mastery then crit.

https://www.warcraftlogs.com/character/us/frostmourne/imariel#difficulty=4&boss=2587

https://www.warcraftlogs.com/character/us/zuljin/onyxdragon#bybracket=1&boss=2587

Your logs for eronar vs mine. Sure you’re doing higher keys than I am (that’s a me issue I just need to get more confident) but I have noticed that since the crit talent was buffed, that stacking crit appears to give a better result with haste being around 23%. At least with the build I’m running.

I have found most dracthyr that stack mastery have a massive falloff out of their burst phase. Sure your cd window is great but out of that it’s lower.

https://worldofwarcraft.blizzard.com/en-us/character/us/zuljin/onyxdragon

That’s my character for reference.

I do agree though that blue feedback would be nice.

ALso unless I’m reading it wrong, you’re missing a piece for your second embellishment. I put mine as helmet since I have the Lariat. Having the over 90% health one least for me worked out great.

I am trying to work on a better trinket though the one trinket isn’t the best.

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absolutely, my own personal performance not with standing, this was more about peak performance of our best evokers, the median which i consider my self in, and the people who are struggling.

I haven’t seen a post that says “Devastation evokers are really good. good job blizz”

and so it is very surprising to see…virtually nothing for our next major content patch.

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Because apparently we don’t exist in the dev room.

Paladins got 340958304958039458 pages worth of changes, several classes got new talents and mini reworks, druids keep getting attn and bug fixes, and for some strange reason we’re buffing warlocks still…meanwhile I still can’t cast abilities when they’re off cooldown, randomly.

Fun times.

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I did compliment my fellow Paladin in my guild for pioneering blizz’s new hero class, the Paladin.

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Oh got ya oops.

Idk it took some getting used to but there are some survivability perks in there and I personally like the rotation as it is with enough haste.

Without enough haste though… it feels like a total slog.

I would like to see some dev feedback though letting us know if they think evokers are where they need to be, new class feed back, etc you know? That would be nice.

See the problem with this, is eranog is all pad. If your groups blows through the adds in 3 seconds like mine does, you’re not going to parse high. He actually did more priority boss damage than you did.

Mine for reference. We both did about 88% of our total damage to the boss. You only did 67%, meaning you’re just padding adds. Terros would be my go to benchmark.
https://www.warcraftlogs.com/character/us/lightbringer/novustrasza#difficulty=4&boss=2587

They skipped Evoker and went back to DH. They’re the golden child of this expansion.

World of Warcraft, Demonflight.

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With the sheer amount of topics regarding our range and survivability as devastation, I’m 100% positive they’re aware of the issues and will at least try to address them soon. I just really hope they do a good job the first time around so we don’t have to keep asking for more…

They are definitely aware, the problem is i dont think they have been given the freedom to make meaningful changes from upstairs. Please someone help us :sob:

I really want to be hopeful, but the current feeling I’m getting is that Preservation is the spec getting all the love and care. The Dev Dev seems to be a little confused as to where devastations pain points are, and is unsure where to start fixing them. I really don’t want it to get to a point of “laundry list of changes is too long, so to not disrupt players we will hold these changes and iterate further for patch 11.0”

But just to show I am hopeful that some changes may occur, because to me it does feel weird that the newest class is currently being over shadowed, so here is my wishlist for Devoker during Dragonflight.

  1. Mastery tuning/ rework, I know not everyone dislikes the mastery but I think that the point has been proven that while a reverse execute sounds fun on paper and could have been a class defining niche, in actuality we don’t burst higher (or at least noticable) during what should be our strongest point in the fight, so to the player base at large our mastery doesn’t feel like we are dealing “bonus damage” at the beginning, but instead we are getting weaker as the fight goes on.

  2. Talent tuning/ new talents, I doubt I’m the only one who feels like Devastations talents feel very uninspired, while Devastations tree is full of a lot of passives, they don’t always need to be boring flat damage increases, no matter how you build Devastations talents the gameplay priority changes very very little, with very little difference in decision making. Also for a final nitpick, several of our talents haven’t seen play because they are just poorly designed for how devastations current playstyle works, no amount of 25% damage buffs will make them viable because they aren’t designed to mesh with the build.

  3. Make hover castable while casting, make it function like a mages blink, nothing sucks more than starting living flames long cast time just to cancel it to cast hover just to cast it again.

  4. Clarification on Dragon Rages design intentions, while we can all feelycraft what the developers intentions were with the design of a cooldown I’d love to hear it from the horses mouth. Did the Dev design Dragon Rage with the idea in mind to aggressively clip your disintegrate? Because in some instances to extend Dragon Rage you have to adopt a slightly degenerate mindset, accepting that you have to get hit by something to finish the cast in time, because almost dying to a swirly is worth another 12 seconds of Dragon Rage. My potential fix would be to increase the base duration of the cooldown change it from a CD extension to a CD reduction, this may also help Evoker flow better because you really do feel like you exist for dragon rage at the later stages of fights.

  5. Evoker staff, currently our Unique raid item is adding a lot of additional damage to our spec, and unless they plan on adding the ability to our baseline kit losing the effect next patch is going to have the potential to squeeze our DPS harder than expected, compounded with the Eranog ring (for those lucky enough to have it).

On a final note. While Devastation did get some love for their DPS quite early on in the expansion, those fixes came across as bandaid hotfixes rather than addressing the gameplay issues, on top of that our single target is still quite poor, and we are being carried by our damage to adds, comparing how Devoker performs on Terros Vs Durnia is a real night and day. Essentially Devastation is the king of cleave as long as adds keep spawning.

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I mean that’s because paladins as a whole are being rebuilt, That’s to be expected, Ret was not in a good place at all.

warlocks are situationally good in PVE (No clue about pvp sorry) They are trying to make them more consistent

This still needs to be fixed yes.

I personally feel It works fine

I mean it could do with a little something something but I quite like how it runs myself

If we could just make hover consistent… I am a 3-900KG dragon yeeting myself forward with an unimaginable amount of thrust and muscular force… And i’ve been deflected by a curb… a pebble… a tiny rock… wall decoration…pond…holy hell.

I’ve gotten along just fine without it so far in keys even doing some 20s, Though It’s certainly noticable when im compared to someone that has it.

In prepatch, all of November, December and half of January i was all about the Evoker. Considered it my main. It has totally fallen off for me. I try to play it and it’s just not fun anymore.

Dev is very, VERY boring. I DESPISE Dragonrage. It is the worst CD Blizzard has ever made. Cancel your damage channels, spam your aoe filler, use your empowers asap and not allow 2pc to stack, all for this 'race to extend the cd timer" is dumb. Blizzard should really rework Dragonrage, it is a terrible design - would have been better if Dragonrage reduced empower spells CDs by 80% or something that is actually fun at all levels of the gearing process.

Prevoker is ok and where i spent most of my time with evoker. However, it just doesn’t have the control that other healers can bring. I found myself back on my MW. 15 second interrupt, RoP, Leg Sweep, Para, 5% more phys damage, revival - even if just for the mass cleanse. MW brings so much more despite not being meta. Meta only really matters in coordinated groups, and i don’t do much of that. Pugs need utility bloat to carry them through their lack of wanting to interrupt, cc, kite, etc. Seems like Prevoker, in most pugs, just brute force outputs healing while getting most of their damage out with firebreath/deepbreath.

PvP, obviously Prevoker is amazing, but pvp has become stale for me over the last 3 weeks with Solo Shuffle being full of turds that it’s not enjoyable for me to farm atm.

tl;dr: they need help soon.

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this is some solid feedback, and prediction of future issues

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[Note, I don’t PvP, so this is a PvE standpoint]
Yeah I mentioned it before a few times but I’m willing to be a broken record. I don’t think the numbers are where Devastation particularly struggles, we’re middle of the pack from what I’m aware of, which is fine, considering that last I remember the damage numbers between top and bottom was actually quite small so it’s fairly balanced.

It just feels a bit meehhhhh? that we were partially advertised as mobile while having almost melee range and having our big stuff be channels that we lose all of (3 essence cost upfront for disintegrate) if a random aoe swirly or mechanic (which this expac is RIFE with) happens. Kharnalex even makes it go further, adds another BIG DAMAGE COOLDOWN that you CANNOT MOVE FOR. Doesn’t feel great, sure I can get from point A to point B relatively quick but it really chops up what output I can do.

Also deep breath is so hard to use sometimes when its one of our AoE blasts. Feels bad. :{

tldr we need less number changes and more gameplay changes. the simplest on the list I see requested most is making hover OGCD+doesn’t interrupt casts

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The shimmer treatment to hover would be great.

Something I would love to see as well is Giant Killer being reversed (ramping damage bonus instead of falling off). This makes our opening with Dragon Rage more impactful, and also doesn’t encourage odd gameplay where you want to hold rage if you’re closing in on that last 10% or whatever. It also makes more sense that as we fight the giant thing we get better at killing it.

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Rets definitely needed a rework more than making a quality design for devastation during the early months of a new expansion release no doubt :skull_and_crossbones:

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Here are my suggestions for the spec.

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