In eso when you’re exploring the map you see a delve and it’s honestly a pretty pleasurable experience.
You go in, sometimes you get a quest explaining the story of the delve, solve some puzzles, kill the boss, find the sky shard and you’re done.
In WoW they made it into this entire system, it feels like you’re moving through muck because how slow it is and the higher tiers are basically waiting for cooldown simulator.
The thing is it took me a couple months to truly hate Torghast, like it was alright sometimes but I’ve done multiple delves and haven’t had a good experience once.
I freaking love delves, they are the best content released for a long time. Balance isn’t perfect, some things are funky, but they are characterful, challenging and rewarding.
It’s ok not to like stuff, not everything can be for everyone. Sorry you don’t like them!
I’ve been really enjoying delves and pointing people to them since launch but omg this hotfix broke all the enjoyment. nothing like Zekvir spawning at the end of a delve or in the middle of a big fight and killing everyone while burning all your revives to really make you want to go back in after having to reset.
I don’t know what ESO is like but these aren’t fun for me because of all the environmental crap that takes place in there. You have to constantly be watching for hazards in the ones I have done. There is nothing fun or relaxing even at T1.
I was able to pretty easily finished all the delves on +11 as a 590 shadow priest in PvP gear. If you are needing to wait for cds your doing something wrong
Aside from the name, ESO’s and WoW’s Delve concepts are quite different.
ESO:
Very large number of Delves across the game, 6 per zone as well as extra special ones, it probably numbers in the hundreds by now.
Non-instanced, repeatable.
Available to do at any character level.
Almost always underground cavern-type environment.
Open content, do alone, with friends, or with anyone else who happens to enter it.
Materials and books, a skyshard collectible once per character and various mobs scattered throughout.
A simple layout.
One difficulty level.
One miniboss at the end which will drop something that may or may not be useful.
Quests involved, and achievements.
No reward chests.
WoW.
Limited to The War Within, 13 I believe so far.
Instanced, repeatable.
Only available to level 70+ characters.
Always underground.
Possible alone, can also be done in a group of no more than 5.
Sometimes has herb or ore nodes, depending on your setup. Small treasures sometimes give small rewards. Multiple, often difficult mobs whih can include one very difficult npc who can pop up unexpectedly.
A relatively simple layout.
Multiple difficulty levels.
A Delve boss that can be very difficult depending on the level.
Quests involved and achievements.
A treasure room with reward chests whose value depends on the level of the Delve you did.
WoW has good combat, but that’s pretty much the only thing WoW has that is better than other MMOs.
Story, casual gameplay, exploration- other games simply do it better.
Dungeoneering in WoW is even getting old and tired at this point. It’s extremely clique-y now. Good luck to any newcomers, they’ll be chased out of the content.
And that’s like, the main activity WoW has, along with raiding that’s been on decline for years.
Idk what WoW’s future will hold, because more of the same isn’t gonna keep if afloat, imho. Old fans stick around, but there’s barely any new players, that’s not good.
PvP is while I stay with WoW, still miles ahead of other MMO’s PvP.
It’s niche, but it’s something WoW does differently that keeps it “alive”, if just barely.
I stopped doing PvE a long time ago, except maybe delves.