I admit to not following anima costs for anything but covenant upgrades and the very occasional campaign mission. I’m assuming there are appearances/pets/mounts that cost anima, too. I’m not interested in those (but mean no disrespect to those who are), so I’m wondering, aside from distribution to alts, is there anything else I’m missing for which anima is the currency? (I’d check in-game now, but the maintenance has been extended.)
We’re working on a couple of changes to address this in 9.1.5:
We’d like to make it so that all players will have the 20 Redeemed Souls version of the weekly quest “Return Lost Souls”, regardless of Renown level.
We’re designing a repeatable quest to gather 20 additional Redeemed Souls. This would be for players looking to progress their Covenant Sanctum faster.
Any possibility that you could extend these soul collection quests to include souls freed inside Torghast? Collecting 5 souls didn’t feel that bad, but having to run around the maw for 20 of them, one at a time, when there’s no other reason to be there feels unnecessarily tedious.
High key this is why I don’t do the quests. Running around looking for 20 souls is possibly the least fun quest in the game. It’s so anti-fun that it basically guarantees the play session itself will have a bad taste in my mouth. Even after it’s completed my engagement with the game is ruined for the session.
Seriously, I can’t stress how unfun it is enough. Even if I want to play WoW going into the session and am excited, by the time the quest is done I’ve already booted up Halo or something else. It’s a black hole of enjoyment for very very little reason.
It’s literally a 101 guide on how not to do a quest. This is it - this is the absolute worst way to design a quest. Long, loaded with mobs, have to deal with other players, hard to navigate terrain, it’s the full package of everything that saps the fun out of something.
I don’t know why I can’t let go about this asinine quest. Like…seriously please change it. It’s insufferable. There’s nothing redeeming about this piece of “content” and making it complete able in Torghast would actually be fun (I like Toghast) and thematic.
I get it was designed to be completed over the course of a week, but lets be real here. 4 forays into the Maw for 5 souls…no thank you. That’s 4 play sessions ruined instead of just one. I’m begging you please address this.
Honestly, this gets me as well. Imagine being rescued from literal Hell only to be used as a currency to help some random bloke buy some fancy shoes or something. Its so weird and jarring narratively that it makes absolutely no sense.
Make it give one of those grateful offerings or something. That makes sense - a group of souls banding together to reward their savior with an offering…not using them as Soul Bucks.
Oooor, we just get rid of them, and the other ‘special’ currencies like offerings. Or at least not require another tedious quest that could easily be removed or added to something else we already have to do daily/weekly.