Housing in WOW

I can tell you more.

Why blizzard dont revamp the exited zones? Why not re-use azeroth maps, re-make it to players have a perception of time passed in that zone…

No need to create more and more worlds that when expansion ends will be as empty as devs head

1 Like

Considering the amount of time and effort I put into the homes I make in Sims 3, I’d love to have player housing in WoW. I liked collecting things and putting them on display in my garrison. It would be pretty cool aspect to player housing, I think.

1 Like

We’ve had player housing twice.

  • MOP Farm.
  • WOD Garrison.

While not traditional player housing, they are instanced areas that can be customized by the player to which they belong. The Farm to a much lesser extent, as the customization was extremely limited. But with Garrisons, there was a HUGE amount of customization. Garrisons were actual player housing, that you could visit between one another, just without “house” in the name.

So we’ve definitely had player housing. It just didn’t have the word “house” in it, and you couldn’t do things like hire a maid to keep it clean. I think that’s what the majority of players who want “housing” want it to be, but in my opinion, that doesn’t belong in WoW.

edit: Legion class halls can be seen as player housing too, but without any customization in the mix.

2 Likes

Wouldn’t housing just be an additional system in the end? Not really more content. Unless building a bed is content.

I wouldn’t mind having something along the lines of the MoP farm again. Was fun being able to place one of the NPC farmers you befriended at your farm. Once you stepped out you were right near the market and there was always a bunch of people there. Made it feel like a community.

3 Likes

Yes.
Housing is amazing.

And so are instanced catgirl brothels.
Would you rather they sold their ERP and discord cybers in public like in WoW?

You can get reported on the WoW forums for saying @55 but not for moonguard Vulpera on Elf ERP… and people just complain about what catgirls do behind closed doors.

1 Like

This is more of an argument to ban Goldshire, than it is to not have housing.

Housing would help the game, the same way that transmogs and pet battles do.

Garrisons were player-towns, not housing.

Housing needs to be personal. A trophy shelf where you can actually look at Ashbringer on the wall (or in a trophy case). A bookshelf for all those Naughty Romance Novels you haven’t gotten around to reading (or have read too often). A closet for those shirts and dresses you know you can transmog, but can’t bring yourself to get rid of - or a place to put those clothing items you can’t transmog (see Darkmoon Fishing Hat). It should have a refrigerator for storing food (but maybe only 12-24 slots).

It absolutely, positively, should NOT have an AH, a Banker, or any vendors at all. You should be able to invite people over, but really, all they’ll be able to do is look around (and RP - however you like).

2 Likes

I wouldn’t mind some kind of instanced player housing in WoW, but I don’t think it will ever happen after the uproar about garrisons isolating people from the world. (I liked garrisons myself.) The last thing that the devs want is for people to be hanging out in their houses instead of in the main citites or what have you where they are making the game world look populated.

I also think non-instanced housing (like FFXIV has?) would be a logistical nightmare in WoW, especially with zone sharding and character transfers across servers.

hanging-up transmog pieces, maybe have little monuments to all the raids you’ve run on that character (like having deathwing’s jaw hangin in there like stormwind/orgrimmar), maybe your companion-pets run around, similar to the garrison, hire some npcs to keep the place clean… i dunno.

5 Likes

Yeah kinda tired of the murder hobo life. Proper housing implementation would expand on so many systems of the game. Gold sinks by offering unique items to decorate or expand your house. Professions by adding items and decor to craft, use or sell. Old raids and dungeons by farming boss trophies, floor rugs, etc. For example, I would love to have a dragon’s paw or fang as a souvenir.

5 Likes

Calling the Pandaria farm or garrisons player housing is like saying my town has a skyscraper because my nephew built a tower out of legos.

8 Likes

I suppose then it would benefit both Blizz and the playerbase to be clear on what they want :slight_smile:

When housing is discussed I typically see FFXIV and Wildstar mentioned, maybe those systems should be looked at. If housing in FF and Wildstar is about the same as Garrisons then :man_shrugging: but if not which I assume is the case then players weren’t given what they asked for.

This is my plan for character housing in WoW. Since the game already added Pokemon to it as a sub game then they might as well continue the tradition and rip off… er… pay homage to Animal Crossing and make player housing its own island that we can terraform to make it looks like we want, unlocking new terraforming skills as we progress through the game.

Basically we create not just a house for ourselves but an entire island that has a village at one end, a dungeon at the other, and a wilderness section in between. We choose what Azeroth zone it is off the shore of and that determines the starting aesthetics of our island. So if you choose Stranglethorn Vale as the zone your island is off of then your starter island looks very similar to Stranglethorn Vale and your starting village looks not unlike Booty Bay and your dungeon doesn’t look too different from the dungeon in Stranglethorn vale.

But then you encounter NPCs and Bosses throughout the regular WoW game. The NPCs give you a quest and when you complete it they come join you on the island. You can have 10 NPCs living on your island and if you want to swap out an NPC living on your island you can give the old NPC a “letter of recommendation” which you can sell on the AH so if someone else really wants that NPC on their island they can just out and out buy them rather than quest for them.

Bosses work the same way. You can have five bosses in your dungeon. Dungeons scale in difficulty depending on whether you’re soloing them or running them in a group or even running them as a raid. More people in the dungeon the more difficult it gets. Bosses you encounter as wandering monster which you fight. When you beat them they agree to come work in your island’s dungeon. Like NPCs you can swap out bosses and give them a letter of recommendation to sell on the AH.

When the bosses and NPCs move to your island you give them a role to play. You can change their names, even find custom armour and clothing for them to wear and create quests for them. So people visiting your island start in the village, get some quests which take them through the wilderness and into your dungeon. Rewards are scaled to the player’s level and class. The NPCs and Bosses have stock dialogue for those who don’t want to build quests for their island but otherwise they’re very customizable.

Every major city has a teleporter to take you to another player’s island. You can visit a random island or enter a numeric address for a specific island.

You also have a doppleganger of yourself living on the island in your house when you’re not there and you can make this doppleganger either a boss the visitors have to fight or it can give out quests to the visitors. This doppleganger is actually a goblin that gave you the quest to bring you to the island in the first place and sort of has the Tom Nook role helping you build up your island, assign tasks to NPCs and bosses and building up your own house (as well as playing you when visitors come to your island while you’re not there).

The idea is your island is kind of an adventure themepark of sorts.

You can get items to improve your island through quests on the island itself, as well as RNG drops in regular encounters and dungeons and quests back on the mainland. Your island starts off pretty small but as you unlock more terraforming abilities you can eventually grow your island to the size of a mainland zone. The different bosses determine the mobs in their section of your dungeon and the different NPCs determine the mobs in the wilderness section of your island.

Islands mean you don’t have to mess up any of the main map with room for player housing so if people want to take part in the housing system they can do so without affecting the game for people who do not want to do that and you can basically have an unlimited amount of islands. While the island may start off pretty simple with just one sort of environment and architectural style you can eventually unlock abilities to mix and match all sorts of environmental geography and architecture for a truly unique look.

You could also create an island specific currency that you get from loot drops that can be used to purchase upgrades for your own island. So boss 1 drops 100 of this currency and boss 5 in your dungeon drops 500 of this currency and you can use it to improve your island or purchase terraforming abilities.

5 Likes

Yes. Just so can relive people complaining how empty the world feels and how it doesn’t feel like an mmorpg. Like WoD.

2 Likes

As an owner of 2 houses, a medium and a small, an apartment and a guild room on Ff14. This thread pleases me.

Bring on player housing in wow! Instanced or otherwise! Would only help the game grow!

I’d sure play a lot more lol!

1 Like

No. If you want housing, go play games that have it.

Pretty much this. Their main focus is simply high-end content and its playerbase – hence the weekly lockout, conduit system, etc.

just gonna say it… this gave me a giggle. just in-general. picturing someone trying to convince someone their town’s got skyscraper, while pointing at a tiny lego tower… cracks me up.

1 Like

I thought I didn’t want housing but, I dunno…a fortress is too much. A house would be too much too. Let me rent a room in an appropriate dwelling. I could have my archeology stuff in one corner, an alembic bubbling away in another, that sort of stuff.

Rooms for druids, shaman and hunters would be weird though

1 Like