Fixed an issue that caused Glyph of Crackling Flames to break the animations of several abilities.
Rogue
General
Tricks of the Trade can now be cast on characters level 10 and above.
Shaman
Enhancement
Fixed an issue where the Hailstorm (Talent) buff persisted after switching specializations.
Warlock
General
Warlocks below level 10 now have a pet action bar to control their summoned demons.
Dungeons and Raids
Ny’alotha, the Waking City
The damage and health of all enemies have been reduced by 10% on Mythic difficulty.
Carapace of N’Zoth
Infinite Void damage reduced by 50% per stack on all difficulties.
Black Scar damage reduced by 10% on all difficulties.
Mandible Slam damage reduced by 25% on all difficulties.
Icecrown Citadel
The Lich King
Fixed an issue where the Necrotic Plague debuff wouldn’t be removed upon exiting the instance.
Items and Rewards
Wands can now be transmogrified into two-handed Legion Artifact weapons.
Player versus Player
Battleground gates will once again open when the countdown timer expires.
Quests
During the quest, “The Day that Deathwing Came: What Really Happened”, the falling rocks in the Scar of the Worldbreaker are no longer quite so punishing on Martek’s Hog.
Players are once again able to steer the Keg Bomb during the “Do a Barrel Roll!” quest in Kun-Lai Summit.
I hope Blizz also fixed the Resto Druid Legion artifact quest in the cave, where if you hit 2 or more blobs on the way up it puts a stacking DOT that only goes away if you hearth and does about 10% of your health per tick.
Please PLEASE loosen some more transmog restrictions. Please let mages transmog their 1 handed swords into arcane staffs. I can transmog my one handed sword into the frost staves but not arcanes…I thought we wanted to let all the mages specs enjoy all the legion artifact skins.
what’s the actual wand change? I don’t see any wand change at all in game. We could already mog legion artifacts over wands for the same spec, for the whole xpac. I can’t see anything new at all here.
When’s it going to kick in? Definitely would like to mog over wands, but in game currently, as of right now, 12:57AM PST, wand mogging is exactly the same as it’s always been the entire xpac, where you can mog a legion artifact over a wand within a specific spec, nothing has changed in game at all.
Were Monk’s nerfed at lower levels since Monday 10/19? Or was Black Morass buffed?
I ran heroic Black Morass on Monday, with a level 35 monk, it wasn’t the fastest, but it was fine. Today I ran normal and struggled a lot with the elites.
I was thinking that they could add a 5 or 10 minute CD on mining/herbalism. That would really reduce botting. Possiby add training for 30,000G (which is what it’s cost me on each character to get this working again) to reduce the CD a bit.
I’m super irritated by this change. I’ve already dropped 90,000G to level engineering in a 10 year old expansions just to get this Toy working again.
Directly related to this, I found out tonight that the Evolved Twilight Zealot in Blackrock Caverns is hitting for 150% damage as well. It hit both the tank and me for 150% of our lives.
Primal Primer (Azerite Trait) now correctly activates when Flametongue Weapon is applied to your weapon.
Dungeons and Raids
Experience granted to players in dungeons is now standardized, and does not change with the size of the player’s party.
Developers’ notes: This standardized experience value is equal to what the leveling player would have previously earned in a 5-person party. Dungeon experience was tuned around the expectation of full parties, and we saw that taplist loopholes in combination with pre-patch changes to dungeon scaling revealed some extreme leveling tactics by fewer than 5 players. We want dungeons to remain lucrative, and to be a valid alternative to questing and other experience sources, rather than to overshadow them.
Quests
Anduin Wrynn should now be present in the throne room to turn in quests for players who are still on the Darkshore introduction storyline.
Just a quick question for clarification on the dungeon exp change. If we’re used to just hitting the lfg queue we’re not going to see a difference right?
Nope, the change is for people that were being ‘towed’ through dungeons as ‘trivial’ is still coded as level-20 so a level 50 could tow people through legion or WoD dungeons for mass xp grind without issue
I’ve seen some interesting things whilst mining elementium for my mechagnomians loot a rang. I seen what looked like a single druid that fanned out briefly and my chat window showed 10 taps on the ore I was tapping all in less than a second.
I’ve seen ores where 3 nodes were showing and as I near it they all despawn simultaneously, not as if they were tapped and then despawn, I am almost certain that they are using a sharding method to throttle your ability to gather only a certain amount.
No wonder the hackers and cheats have taken over, it is horrible to gather these days and I did 100’s of hours of it.
I can say this is not true. I can pick, literally, hundreds of flowers an hour. That said, in areas with heavy phasing, you can see the original phase as having the ore/herb, but when you get closer, you swap to your current phase, which does not.
It has been a massive irritation since Cata came out.