Hotfixes -- Updated November 20

Now can y’all get some fixes in for crafting professions that are totally borked since the squish.

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I think we’re still missing a fix to a couple things, notably:

  • Loot-a-rang should have it’s required engineering level reduced from 70 Cataclysm engineering to at least 40 (if not completely fixed back to level 1).
  • Relics of the Past were overly nerfed and should be reverted back to the top end of the spectrum for crafting ilvl 87 gear.

This. My crafting toons have all had issues with their professions and are mostly stuck in the middle of progression.

PLEASE upgrade the iLvl 68 honor gear vendor in Org/SW.

There are so many forum posts about this already in the PvP forums, but it NEEDS to be seen.
The pre-patch event for ilvl 100 gear is who knows how far away. I’m going to go out on a limb and even say that the PvP gear should be even higher than 100 because of the grind, but maybe that’s being greedy.
I have so many friends who casually play classic & talk to me wanting to return to see how I’ve enjoyed pre-patch so far, & how their class is going to play for shadowlands, but I don’t have the heart to tell them that spending a week farming BG’s is still going to put them 1/3 of the way behind.
Being a fresh 50 is such a waste of time, being able to hit 50 in literally one evening makes it even worse.

I didn’t play BfA for its entirety and came back a few weeks ago and couldn’t wait for pre-patch hoping I could gear up, and seeing the honor gear iLvl was the biggest slap in the face I’ve seen in a while.
I cannot even being to fathom how horrible of an experience this would be if you were brand new player. Imagine being 100% BRAND NEW, not knowing anything about the history of this game, you happen to enjoy PvPing the most, finally hit max level, spend 1-2 weeks farming all day to get all of your honor gear and you still have 1/3 HP of anyone who played BfA. I would personally be so distraught. I’m confused & I know what to expect.
The only possible way to get a below average iLvl is to be carried in high mythic dungeons, which again, brand new players should NOT be expected to have to do that just to stand a chance when the expansion is right around the corner.

There is ZERO reason that the honor PvP gear should be iLvl68, & I also noticed that when I try to transmog the ilvl 68 gear, it shows up as an epic item instead of a blue like it is in the vendor, but I don’t know if that means anything. Someone in a different post stated that they were indeed supposed to be at least iLvl 100, and that it got changed without any blue post whatsoever when pre-patch was live. I tend to not complain and just accept things as they are on this game at this point, but this is utterly ridiculous. There’s not a chance I would ever think of bringing any friends to this game at its current state because of how unfriendly it is to gear up.

Now when the expansion comes out? Yeah that’s a little different. But this is a pre-patch, a time where you’re supposed to be able to try out things and TEST them with new characters.
I ALWAYS look forward to pre-patches because of how fun it is to try max lvl new alts, and I’ve had a little fun leveling regardless, but hitting 50 is extremely disheartening.

Thx for the update on ret aura now we Just need it to be remove from the game and the fixe will be completed

Happy Friday! Here is today’s hotfix update.

October 23, 2020


  • Demon Hunter
    • General
      • Fixed an issue that caused Glyph of Crackling Flames to break the animations of several abilities.
  • Rogue
    • General
      • Tricks of the Trade can now be cast on characters level 10 and above.
  • Shaman
    • Enhancement
      • Fixed an issue where the Hailstorm (Talent) buff persisted after switching specializations.
  • Warlock
    • General
      • Warlocks below level 10 now have a pet action bar to control their summoned demons.

Dungeons and Raids

  • Ny’alotha, the Waking City
    • The damage and health of all enemies have been reduced by 10% on Mythic difficulty.
    • Carapace of N’Zoth
      • Infinite Void damage reduced by 50% per stack on all difficulties.
      • Black Scar damage reduced by 10% on all difficulties.
      • Mandible Slam damage reduced by 25% on all difficulties.
  • Icecrown Citadel
    • The Lich King
      • Fixed an issue where the Necrotic Plague debuff wouldn’t be removed upon exiting the instance.

Items and Rewards

  • Wands can now be transmogrified into two-handed Legion Artifact weapons.

Player versus Player

  • Battleground gates will once again open when the countdown timer expires.


  • During the quest, “The Day that Deathwing Came: What Really Happened”, the falling rocks in the Scar of the Worldbreaker are no longer quite so punishing on Martek’s Hog.
  • Players are once again able to steer the Keg Bomb during the “Do a Barrel Roll!” quest in Kun-Lai Summit.

I hope Blizz also fixed the Resto Druid Legion artifact quest in the cave, where if you hit 2 or more blobs on the way up it puts a stacking DOT that only goes away if you hearth and does about 10% of your health per tick.

Please PLEASE loosen some more transmog restrictions. Please let mages transmog their 1 handed swords into arcane staffs. I can transmog my one handed sword into the frost staves but not arcanes…I thought we wanted to let all the mages specs enjoy all the legion artifact skins.

Pretty please?

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what’s the actual wand change? I don’t see any wand change at all in game. We could already mog legion artifacts over wands for the same spec, for the whole xpac. I can’t see anything new at all here.

When’s it going to kick in? Definitely would like to mog over wands, but in game currently, as of right now, 12:57AM PST, wand mogging is exactly the same as it’s always been the entire xpac, where you can mog a legion artifact over a wand within a specific spec, nothing has changed in game at all.

why the rollback from to

Were Monk’s nerfed at lower levels since Monday 10/19? Or was Black Morass buffed?

I ran heroic Black Morass on Monday, with a level 35 monk, it wasn’t the fastest, but it was fine. Today I ran normal and struggled a lot with the elites.

Just asking. Thanks

I was thinking that they could add a 5 or 10 minute CD on mining/herbalism. That would really reduce botting. Possiby add training for 30,000G (which is what it’s cost me on each character to get this working again) to reduce the CD a bit.

I’m super irritated by this change. I’ve already dropped 90,000G to level engineering in a 10 year old expansions just to get this Toy working again.


Be honest.

How was this something that needed changing? lol

It’s part of the make-engineers-angry-now (or the MEAN) campaign. They need to revert the loot-a-rang changes too.


Directly related to this, I found out tonight that the Evolved Twilight Zealot in Blackrock Caverns is hitting for 150% damage as well. It hit both the tank and me for 150% of our lives.

Arena Countdown Timer Still Messed up!

Here are the hotfixes from today.

October 26, 2020


  • Shaman
    • Enhancement
      • Primal Primer (Azerite Trait) now correctly activates when Flametongue Weapon is applied to your weapon.

Dungeons and Raids

  • Experience granted to players in dungeons is now standardized, and does not change with the size of the player’s party.
    • Developers’ notes: This standardized experience value is equal to what the leveling player would have previously earned in a 5-person party. Dungeon experience was tuned around the expectation of full parties, and we saw that taplist loopholes in combination with pre-patch changes to dungeon scaling revealed some extreme leveling tactics by fewer than 5 players. We want dungeons to remain lucrative, and to be a valid alternative to questing and other experience sources, rather than to overshadow them.


  • Anduin Wrynn should now be present in the throne room to turn in quests for players who are still on the Darkshore introduction storyline.
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Not mentioned here but seems to be resolved:

  • Guild application functions on servers that were previously merged with others seem to be restored.

Just a quick question for clarification on the dungeon exp change. If we’re used to just hitting the lfg queue we’re not going to see a difference right?