Good point. The core of every RPG is character progression. Blizz is all about regression though. You are always getting weaker and just trying to keep up until the last 8 months of no new content that happens every expansion.
Yeah this is a big part of what people donât like. Due to the gear and level scaling youâre always on a treadmill. Thereâs no items (except for a few trinkets) with any permanence or significance. Just an ilvl grind. Itâs easier to balance and scale encounters this way, but removes any meaning from the gear. In early expansions youâd be looking for certain pieces and you could feel the punch when you got it. There was a power fantasy of starting out weak, and then feeling your power growing until you could solo things you couldnât before.
It is Dragon flight 2.0, with some new âtalentsâ.
Too early to tell. But I dont like the idea of this 3 parter. We are seeing it already, any ideas or new stuff is being breadcrumbed to stretch it out. /shrug
I kinda like that wow is trying to branch out from just the normal kill x amount quests.
Your own personal opinion is not really a " hot take"
I used to explain why this estimation was completely false, but the shills get angry when you throw logic and facts at them.
This is a clear logical fallacy. Subscriber numbers are down, but that is due to any number of causes not the least of which is simply: the game is really old. You can also throw into the obvious reason bin: People have less time to play time-intensive games. MMOs have waned in popularity. Players are chasing a feeling from ten years ago that they canât ever get back. And so on.
That some players dislike this iteration of the game is undoubtably true, but you have no way to figure out the percentage of players who dislike the direction of the game overall versus disliking this or that aspect of the game. And what about players who disliked BFA or Legion or WoD or MoP or Cata and say all the problems started with THAT expac?