Hot take: The PvP damage reduction is fantastic

It was bad. Like very bad. Had to play a 5 hour long match once

It removes player agency and suspension of disbelief. My damage should be equal in all places unless a specific enemy has a resistance to a specific type of damage.

This will make healers specifically priests the most overplayed class as they can either solo heal their team for 15 seconds and switch with the other healing priest or they can go shadow and dot everything and be a non squishy cloth dps.

The solution would have been to buff stamina 50% so burst dps can still have agency and arent wondering why their damage is in half and people dont die in a single stun or fear and can be healed if they are around

Classic is supposed to be bursty.

They went too far.

20% would have been fine.

This is a very disingenuous post. Classic was NEVER even remotely close to as bursty as SOD. You can’t even compare the two. The current state of PvP with the reduction is much closer to vanilla than people want to admit. Unless your only memory of vanilla is one shotting fresh 60s in naxx gear.

Completely agree with OP, this feels night and day different, and im absolutely loving being able to push some buttons before I die as a melee. Im sure its all the 1 shotting OP casters that are complaining tbh

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I actually think its definitely a step in the right direction, it may be a tad over tuned, and maybe they need to tune certain classes better, but its actually nice to be able to have coordinated battles, its nice to not die in a single stun to a rogue or pali, without being able to move a single step, with full pvp gear and enchants. There is at least some room to try to fight, the fights last long enough to try to counterplay.

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Yep exactly @flighrisks.

I want to post some of my ideas to help PvP.

  1. The Damage reduction could be scaled back from 50 percent to 35 percent, while also nerfing healing by 15 percent.

  2. Give EVERY class some 70 percent heal on a 30 sec or so cooldown, similar to Plunderstorm. I was stoked on Mage Healer, and Lock tank, because to me it felt liek blizzard was trying to address the elephant in the room (lack of healers), and I feel something like this would be great for the solo players/non premade peoples.

  3. Lets do something about the micro cc stuns (Starfall, Blackout, Fire Blast Stun, Hunter Roots) Maybe give more healers magic dispel, or give us some secondary stun trinket? Maybe you could just give melee more gap closers to make up for the increased CC. Open to ideas on this one but yea. :slight_smile:

True we can always go back and forth, but protip:

You are 100x more effective just attacking a target with your team since you have mortal strike debuff and pveing people down. It will output way more pressure than you trying to CC a healer by yourself 50 yards from your team. Would really oly be effective if the other team only has one healer. Other than viper sting, mortal strike is the next best thing to oom healers or possibly land a kill with pressure.

Yup, it’s a big win, and all I do is pvp. Healing just needs to be tweaked so it’s not as OP, and hunter pets.

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100% disagree, that’s not a rogues job tbh. My job is to cc healers if there are lots of them. If healers arent an issue then i’m in the front lines. Also rogues don’t have mortal strike…

Who is capable of killing a healer? Mine just chills and has become a mini boss.

Yeah its not really a rogue’s job, but thats the smartest way to play now. Before the damage reduction attacking the back line was smart because you could generate pressure by yourself or outright kill a healer, now you are just wasting time by dieing or getting CC’d.

Hence why I think the damage reduction change is too high. Everyone is there to do the same thing. Run healers out of mana, then people start dieing.

Go to your rogue trainer and train would poison. It is a healing reduction effect aka: mortal strike effect. Not as good as the real thing, but anything that reduces healing or burns mana is good right now.

Bro…you said mortal strike…you dont need to tell me to train wound poison LMFAO, i know how to play rogue.

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Yeah I said a “mortal strike debuff” aka a debuff that acts like mortal strike. Which you did not know you had until I just told you, or you would have known what I was talking about.

You have not even figured out that the playstyle you are using (back line disruption/assassin) is completely diminished by these high damage reduction changes. a rogue in the backline a couple days ago was a terror and true disruptor, today they are just a minor annoyance.

You don’t play rogue, and if you do you play it poorly. Quit trying to tell people how their main should work. I destroy in BGs doing exactly what i described.

EVERY rogue who does PvP knows about wound poison lmfao get out of here with your idiocy

Well I know you arent “destroying” anything because damage reduction is too high, I can tank rogues on my mage right now. That shouldn’t be happening.

Well clearly all rogues don’t know about wound poison, as demonstrated by your response when I mentioned you had access to a mortal strike debuff, hehe.

i would eat your mage alive.

Bro you aren’t doing anything special or playing any differently than every other rogue out there. Your best build is deadly brew/mut and with the damage reduction it does not generate enough pressure. Guess you just hit your mutilate hotkey way harder than everyone else, sick bro.

Playing tough guy on the forums will not change that.

You have no idea how rogue works. that build is garbage for PvP. Just stop.

Neither do you apparently, you did not know wound poison had a healing reduction effect commonly referred to as mortal strike debuff.

I got a feeling these people you are destroying are bots or clicking their abilities, but hey have fun man.