Hot Take: Normal/Heroic/Mythic dungeons should be harder

Exactly and they are at wall where the M+ of itself is not fun as stand alone end game content anymore for casual player. Reducing the m+ pool to the players who actual want that timer and make the casual less stress is better for the game.

saving the max rewards for whom that earns it just like mythic raid

Have you forgotten that your post is about elevating heroic dungeons to the difficulty of m+8?

Succeeding about 10% of the time, is clearly, less stressful.

Sure, bring back the bottom key levels then. This just ruins the bottom end (vastly the majority btw) to make the top end of rewards easier.

Yes it would be compared to it. They still have an better time without timer and being harder

the gear system would feel the same as now gearing up to a 8

you’re designing a difficulty currently targeted to people who can’t play.

They will still not be able to play,

and their newfound level is probably… normal dungeons? or would they need to level a new character because bottom tier dungeon content is too hard?

No, they wouldn’t. Because the players who don’t do +8s don’t want to queue +8s with random groups and get farmed. It’s just messing up every level of difficulty below 10s so you can get 10s easier.

Yep, pretty much this.

The OP’s take would have more merit, if they’ve actually done 10s/12s

I disagree. Even if they were playing in the top 0.1%, ruining queued content for the lols still wouldn’t really have any merit.

Eh, Brewa has a take of LFR being bad for the game. This is similar in concept. (But for dungeons.)

we all did m0s at the start of the exp right? they only hard because no knows how to do them and gear. The amount of players who tired m+ and failed to finish a dun is insane because theres no easy stepping stone into an timed content.

For the 10s it would feel the same because you still have to do the it. Timer or not the hardness comes form the content not the timer adding nonsense pressure to already hard duns. The gear would fix the jumps and if you want myth gear guess what you still have to do the max-end content like mythic raid. Where it should be the hardest as timer added on because you already master the content now its timed

This would fix the knowledge checks needed for harder steps.

You realize the reason that people experienced high failure rates is because they removed the first 10 levels?