Hot Take: Normal/Heroic/Mythic dungeons should be harder

With the news of the timer/Death counter. Than they should move everything together.
It would fix most of the hard set problems with M+.

  1. After you hit 70 Normal dungeons should as hard as M0s. The only gear you can get form T8 delvels to fix the jumping in at 7s for the casual players.
  2. Heroic dungeons should be around (M+6-8) M+ now. You have to unlock each level of dungeon before you move up for EACH dungeon.
  3. Mythic 0s starts at (M+ 10-12) Every level of difficulty have the same mechs just faster casts. Everything below this has no timer.
  4. M+ starts at (M+ 13) as M+2 with small or no affixes. Just harder as you go WITH THE TIMER!

This will fix the casual base jumping in at 7s with no idea with delve gear.
Fixes the timer problem for whom that can’t handle it or don’t want to. Unless want to push the higher content.
Fix the 90% of people who don’t want the timer.
Makes people learn the mechs before jumping into something they just can’t out gear.
People really don’t want affixes to deal with on top of winging it to do something they dont know. Leave affixes for this M+ so the meta for them can change week by week.

Normal (vet) heroic (champ) mythic 0 (hero) mythic +(myth)

3 Likes

Honestly thats an great idea. Most people wont gonna worry about the timer at all.

Yeah, They would just have to balance the difficulties than try to make m+ its whole messy levels jumps.

Plus I wont be push into something (pally) feeling worse playing my Bdk

So basically: heroic will have 10% success rate.

Even if you don’t have a timer, it doesn’t make the dungeons [that] much easier. (People are extremely bad.) where LFD is concerned.

Oh: the OP doesn’t have current +10s done… this explains so much.

This simply moves the “wall” somewhere else, it doesn’t get rid of it.

9 Likes

I brought this up a month ago and people hated it, may you fare better OP, and Merry Christmas.

I don’t disagree there should be a better ladder working towards going into mythic+ to prepare players for it. I feel your jump in difficulty is still too high tho. Normals should be heroic difficulty and then heroic can be like a light mythic. Since mythic 0 currently represent a much high difficulty than it did in the past, it can stay the same.

Heroic dungeon to mythic dungeon today is a shock of difference.

It’s not a ladder people want (or in this case the op) The OP wants easier content.

Other complaints along this line usually end up with: make people not fail, when they are with me. (Which is an impossible ask.)

1 Like

you did NOT cook LOL

There is no news. There was a poll. That was it.

No.

No.

No.

No it won’t. Now you want them in M0 before they even hit level cap.

Anything you just said.

10 Likes

Seemed like the op was asking for a way to force punishing dungeon mechanics into the game at “lower” levels of play.

2 Likes

Yes, they’ll walk into a heroic (equal to current m+7) Stand in everything, die, and complain on the forums. Getting better or improving is not an option.

Meanwhile the OP can do a m+0 untimed and finally get a mythic track vault after 6 hours.

1 Like

Yes to the premise but absolutely hell no to the specifics.

The skill floor for normal and heroic dungeons is absolutely far too low and keys overall are far too brutal for the item level that drops especially considering their comparable content pillar counterparts but that is entirely because Blizzard refuses to leave the natural key scaling in place but renove fort and tyr affixes.

1 Like

That’s why there’s mythic 0 as a precursor to mythic +2.

Yuck :face_vomiting:

That sounds like a great way to make players not like dungeons even more than now.

2 Likes

You mean the survey asking peoples’ view on it? Unless they came out recently saying it’ll actually be implemented anyway, which is possible.

Thats the thing I don’t care. Its idea that would fix the problems. Heroic/mythic0 is where 8s are so whats the difference. Its just remove the timer for them not for you oh god player. why do you care so much?

XD really ? this would everything harder for the casual player. So easier?

No bring lower content having the same punishingly mechs to make people learn sooner so you don’t have bob in M+ keys having no idea.

Thats the point. They they would have to learn and gear though normal (mythic 0-3) and cant just gear out to do a mythic 0 (10) instantly

the idea is the level of skill play doesnt start in m+ Its starts in Normal (as mythic0s now)

the gear wont be like that. Its myth would be where mythic plus starts (mythic 10-12s now)

the gear would be like Normal (vet) heroic (champ) mythic 0 (hero) mythic +(myth)

The content would be overall harder for people and for the top players can still do mythic plus as it is now . It wont effect the players who already doing 13s+. The mythic plus number would start at 2 as 10-12s now so whats problem.

So new m+2 is equal to current m +13 and rewards mythic track… I can get behind this - to nerf m+ loot.

(It’s disastrous for the game, let me be abundantly clear there.)

Clearly.

It fixes nothing and makes the game worse.

You mean make them quit the game before they even hit max level.

2 Likes

I do think moving mythic track vault to m+13 (or maybe 14) under his system is a great idea though! (New m+2)

This is why Blizzard doesnt share news with us and we cant have nice things.