not at all, most classes and 100-0 someone in about 3-5 seconds if done right, add another body in 3s or bodies in a bg and people are dying in insanely short spans of time. mostly due to burst and cooldowns being the main sources of ludicrous levels of damage.
All shuffle did was save bad players from not being able to play games cause it forced everyone to play with them and then gave them inflated rewards and egos
Always has been.
idk man, i dont play pvp since the end of cataclysm, i dont want to get cc chained for 10 hours.
is pvp still like that?
Five seconds is a pretty long time to not respond in any way.
cc chains.
It was better than anything they’d done in recent years.
Yea, activity deff shows.
Sorry for the late reply, I was out doing birthday stuff with friends and family.
I’m going to start with an analogy. Take a shot glass, fill it with water, and dump it on a hard floor/countertop. Then take a standard drinking glass and do the same thing. You’ll see the distribution of water from the drinking glass covers a SIGNIFICANTLY greater spread (in this case area) than the shot glass. MMR functions in the exact same way, except it’s linear and not a function of area. Increasing the volume of both water and players increases the spread.
At the start of pretty much every single expansion there are 3-4x as many players as the start of season 2. Dragonflight had a BOOMING reception and solo queue was amazing for a huge portion of the playerbase. In the last 24 hours, there were about 2716 games played of 3s (according to drustvar) There were 28845 rounds of shuffle across 5000 lobbies. Shuffle is over TWICE as active as 3s, and would likely be higher if it wasn’t for a healer shortage and wait times. The start of the expansion was no different. Over twice the population leads to a MASSIVE increase in the spread.
There is no deflation in 3s. It’s just not as inflated because it’s the second season which also coincided with D4 being released and an active raid tier which HOF is just now closing for. The majority of pvpers are not JUST pvpers; it’s “jack of all trades average joes” who typically engage in other content first before pushing rating.
Solo shuffle had its coefficients adjusted accordingly so that despite a larger playerbase, the spread doesn’t blow up out of control and lines up more consistently with 3s.
That’s not deflation, it’s just a lack of inflation.
And there was an insane inflation 100% due to the overwhelming representation of players.
Overall dragonflight is a much better expansion from a lore, world quest, more accessible overall (although that still needs some work).
dragonflight will probably go down as the best least played expansion in wow’s history
you can only feed someone a turd sammich while calling it ham so many times before people quit coming over for lunch
Apparently that number was two in a row. “Fool me once” and all that.
sadly it was more… wod, first 1/3rd of legion, bfa, and then SL. they need to get some semblance of balance by the end of the season and carry it into next expansion with very balance fiascos and they have a hope of regaining some of the pvp player base
- True
- Yes
- Yes
- Eh…yeah alright sure (maybe after Tuesday it will feel nicer)
- Yes
- Do they though? It feels like they play balance wheel of fortune with each spec as a slice on the wheel.
- Heck yes
They’ve definitely improved their systems, that’s more than evident…but their balancing has been nothing but awful and I’d argue that poor balancing and mismanagement kills off participation in any game.
I understand balance is subjective…but when the ret rework gets let loose in the china shop half way through a season, MMR is clogged, the ridiculous amount of bugs etc etc… it’s very much a case of “One step forward, one step to the side, one step back, one step to the side” and repeat…