It’s kind of neato that they have a knob for healers and dps to either adjust their health/damage up and down without affecting the other directly. Things should slow down further, so curious to see how it feels.
Played a bunch of 1600-1900ish shuffles recently and had one lineup where each round was almost 4 minutes.
the game had more people playing overall so this statement actually means nothing
it’s hard to argue that participation didn’t spike in DF season 1 almost exclusively due to RSS, and the main reason, i would argue, that this season feels worse is because rather than actually implementing something that made the OG brackets easier/better to play, they just took honor/conq gains from SS, added it to the OG brackets, and hard capped every bracket at like 2200 to start the season
RSS hasn’t killed participation this season. blizzard did.
they wouldn’t have been 800-1k higher than what they should’ve been had it not been possible for half the season to leave RSS games without losing a single point of MMR which played a big role in pushing things higher
we can agree that anyone who got their first Elite last season in RSS that quit because the Rival grind was too hard this season are probably closer to where they actually belong, but let’s not act like the environment that existed wasn’t blizzard’s own fault, and capping MMR at barely Duelist wasn’t the way to fix it
No it didn’t and that’s not how mmr works. That has zero impact whatsoever on inflation.
Agreed. And it was an oversight for that to happen in the first place. Not for elitism and reward-gating purposes, im all for rewards being more accessible as opposed to less.
But for a consistency piece.
No one should ever care about their rating number because it’s all relative. This is why % based titles were a thing for so long.
But that’s a hard thing for people to conceptualize and wrap their head around.
Well it wasn’t. Its entirely due to the number of players.
It was metered to be kept in line with threes which is fine imo.
Whether youre a 3v3 diehard or a fan of solo shuffle (i like both, and i thought i would HATE shuffle and am happy i was wrong), they are still three players vs three players and rating SHOULD be comparable.
if leaving a game causes you to lose zero MMR, but staying in a game and winning 0-2 rounds guarantees you lose some MMR, then the ladder will absolutely inflate
Idk if it’s fine as it’s discouraging to players to feel like they are artificially being kept back. Natural inflation being hindered behind the scenes just to keep the bracket in line with one that the vast majority of players aren’t participating in seems to have turned a lot of players off from PvP (at least for now). I personally look at PvP from the standpoint of someone that enjoys the gameplay itself and wants to know they “earned” X reward and it even left a bad taste in my mouth. If they want to implement a more standardized system I’m all for it, but rubberbanding people’s cr back to keep it in line with 3’s has been a disaster imo.
last season, before the leaver penalties were added, someone could leave a game that was a guaranteed loss and lose no MMR which allowed them que up again, win, and see MMR increases. well, if MMR never goes down, then CR continues to go up at a higher than average rate thus allowing for higher ratings to be achieved
this isn’t a novel concept. it was generally accepted that a lot of the people who got higher rated earlier in the season absolutely did so through this MMR “exploit” if you wanna call it that.
this didn’t have an affect on the kind of inflation we have been asking for this season, but it did inflate the ladder earlier than the ladder would’ve been otherwise
i guess i don’t understand where the confusion is. if you believe participation is why there were 3k rated players 4 weeks into the season, then i gotta beach in Montana for sale
Correct. But practically speaking, this only really effected healers because Queue times were too long for it to matter in the vast majority of cases.
They would still get a CR penalty even if the MMR didn’t change, and MMR still had the same functional cap. I was playing at MMR cap for basically the entire season and did it on more than one druid.
No one at the high end did that, and people doing it in the middle doesn’t force the right-bound bar over.
But there was still a cap. I’d have lobbies where I’d 6-0 and get +1 and 4-2 and lose 30 when your CR moved past MMR cap. It happens.
Generally accepted by who? Again, it really only applied to healers to any functional degree and everyone at the top was not doing that.
Not to be rude, but you literally do not understand how wow’s ELO-based system works.
Yes. It was absolutely 100% participation. That’s it. That’s all it was.