Horde! Transfer to Deviate Delight!

Lots of people who have made the transfer say the same thing. The communities are comparable Alliance side, but DD is better Horde side.

https://us.forums.blizzard.com/en/wow/t/should-grob-transfer-for-better-community-rp/296819

Stop poaching, thanks.

Please stop. This silly campaign is pointless.

Many of us followed retail WoW guild members, IRL family & friends here on to this server. I sure have a heck of a lot people I know from ED on Grobb too. Some I’ve played with in some form or way since Cata. I don’t even care about waiting in a queue, I expect it when I decide to play, honestly. The wait is worth it to me so I can be a part of the same community I have loved for so long.

Also, I made a Horde character on DD and this is making me want to never log onto it ever again.

To be clear, I’m not advocating that every Horde on Grobbulus transfer to Deviate Delight. I’m suggesting it for the Horde here who are tired of waiting in queue or have other reasons to be dissatisfied with their Grobbulus Horde experience.

Hey, as of this moment, according to the data from the census addon YOU keep championing, Alliance supposedly outnumber Horde on Grobbulus.

https://wowpop.appspot.com/realms/grobbulus

So please stop trying to destabilize our server’s faction balance by poaching from the smaller faction, thank you kindly. =)

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Yet here you are still whining on our forums ;b

I’m on Grobbulus btw

So my effort to balance both servers is working, at least for you guys.

I think the Grobbulus census depends on which side had someone most recently take a census. Last night Horde had more active players when I checked. Deviate Delight definitely still needs Horde, though.

Makaga furrows his brow.

What is this queue you speak of? The five minute wait one night a week?

Makaga pulls a crystal ball out of his pocket.

In two months time, guilds who favor a world full of characters will transfer to Grobbulus. Roleplay on Grobbulus will pick up, not that it cannot be found at present. Those who were patient will reap the reward. Those who took flight will pay the toll.

Deviate Delight needs more players in general, and I’m not sure you guys are going to get them. This isn’t the kind of game with a lot of growth potential. The fall-off is already happening. Grobbulus’ queues are pretty much gone, and we’re currently in the process of stabilizing as the most balanced server in Classic when it comes to factions.

But even then, we will still continue to lose thousands of people simply to attrition over the next few months. And so will you. The difference is that Grobbulus was here first and is and will always be the bigger RP-PvP server, leading to us eventually stabilizing at a Medium Population, so long as we work hard to create our own RP-PvP content in the game.

Deviate Delight, on the other hand, is doomed to a slow death, in the same way that every RP-PvP server in retail except for Emerald Dream suffered over the years. You are Maelstrom, you are Lightninghoof, you are Venture Co, Ravenholdt, and even my own long-time home of Twisting Nether. And you’ll end up going the same way as those servers in the end as well, because Classic WoW does not have enough of an RP-PvP population to populate two servers.

Luckily for you guys, Blizzard has said they will be opening paid transfers at some point down the road, from what I’ve heard from second-hand sources. Unluckily for you guys, they will be paid, which I think it kind of dumb and silly, when Blizzard tricked so many of you into transferring to a soon-to-be dead server that THEY made the mistake in releasing as a snap judgment anyways.

I hope I’m wrong about everything I said in this post. I tend to be pessimistic by nature. I hope that I’m made to eat my words, and that both Grobbulus and Deviate Delight end up reaching a point where they thrive for years to come.

But I doubt it, so I’ll just say this, have fun while it lasts.

When I checked mid week, the queue was well into the thousands. I didn’t wait to get on, but back when I was locked onto Grobbulus, a queue that long corresponded to between half an hour and multiple hours, depending on time of night.

Now there’s some wishful thinking. It’s the opposite of what happened on Emerald Dream, though.

Based on what I’ve seen, there seems to be an ideal population for a roleplay server faction. Beyond that point, roleplay starts to break down. Deviate Delight Alliance is just beyond that point; things like your /world channel drama are starting to creep in there. Deviate Delight Horde is still growing into the sweet spot.

We don’t need more Alliance. Alliance side is comfortable now, and will be quite full when our two layers are combined in phase 2 of Classic. If anything we’d be better off with slightly fewer Alliance players.

Maybe that’s true for Grobbulus. A majority of players in starting zones on Deviate Delight are now players who are playing World of Warcraft for the first time ever. Classic facilitates community in a way that’s actually driving brand new subscriptions for the first time in a very long time.

Are there people leaving, too? Sure. Census figures suggest that there’s still net population growth, though, definitely on Deviate Delight, and even on Grobbulus too.

I don’t think we’re going to see net losses until most people start hitting 60, which is probably 6 months to a year off.

I don’t know what’s going to happen when people hit 60, but before that, Grobbulus will continue to be at medium to high peak time population. Given that even low to medium population is bigger than any Vanilla server, I think that will have some negative effects. For example, your economy is going to face severe shortages when your five layers are collapsed into one and can no longer be farmed separately.

Deviate Delight is at a higher population than Emerald Dream ever was, so there’s no reason to think that it can’t thrive for just as long. Maelstrom had a healthy population until years after the end of Vanilla, when poorly thought out changes by Blizzard started destroying the population of the game as a whole. The other four servers you mention never got to critical mass in the first place, so they never had a chance; they’d be like RPPVP servers 3-6 now, which Blizzard has not made the mistake of creating. Two was the right number of RPPVP servers in Vanilla, and it’s the right number now.

I think paid transfers will be driven by ping time, which will likely mean that DD will gain more than we lose at that time since more people play from east of the Rockies than from the west coast. I’m not necessarily happy about that from an Alliance standpoint - as I said, I think DD Alliance is at or above the ideal population right now - but I think it’s the most realistic result. It will provide a second chance for Horde to grow if they still have room at that time.

Not really. It’s the most reasonable thing to be said about the post-launch addon servers. Just like retail launch, they will turn barren over time and people won’t want to play on them. Many of us learned that the first time around which is exactly why so many are choosing to ride out the initial queues rather than jump ship.

The wishful thinking part was that late immigrants to Grobbulus will improve roleplay, rather than making it deteriorate.

Not gonna lie, I’ve pondered it because being on a LA server is kinda silly for me. But whatever. All the cool kids are here and I like trying to be a cool kid. Besides, who is going to keep poking the Enclave dummies if not Iconik and me? :kissing_heart:

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offers mushroom

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You have a lot of faith in those people trying WoW for the first time actually sticking around. They won’t. Maybe a handful will, but I fully believe the majority of those players in DD’s starting zones won’t make it past 30.

That implies there’s not going to be thousands of these characters gathered from the census addon who will never reach 60 to begin with. And there will be.

The majority of the millions of people who have picked up WoW Classic won’t ever hit 60.

Grobb is already down to about 2-3 layers most days because of population attritition and people being spread out across the zones. It’s not going to be a case of 5 layers being collapsed into 1, it’s going to slowly go down to one as layer by layer are shaved off. Sort of like how we’ve lost our queue times almost altogether by this point. Because people are already quitting the game.

Saying DD has a higher population than ED ever had when more than half of DD’s population is still below level 15 is disingenuous to say the least. ED is a dead server now, but it was extremely active all the way up to MoP, with tens of thousands of level capped characters even then.

Why would paid transfers be driven by ping time, when the FREE transfers aren’t even driving many people to switch based on ping time at this point? Grobbulus has more EST players on it then PST at this point, and it will continue to have that well into the future. Heck, I’m a Pacific player, but I’m in an EST guild on Grobbulus myself right now lol. They haven’t even considered moving.

A lot of your beliefs seem based upon the idea that most people who pick up Classic WoW will actually reach 60 and play the game for the next 6-12 months.

A lot of my beliefs are based upon the idea that most people who pick up Classic WoW won’t reach 60 and will quit before they get there instead. Given that the number of inactive players on every server is growing by the day based on the very census addon you champion, my beliefs seem to be more accurate.

But I guess only time will tell which of us is right. I still hope it’s you. I just don’t think it will be.

A majority will not, I agree. But then, a majority didn’t in Vanilla either. I think about the same proportion will stick around as did in Vanilla, which was enough to make for years of subscriber growth.

Maybe. Or maybe it’s a combination of transfers off and people no longer playing 24/7 after the first week. Or maybe different things are happening on Grob and DD.

Ping time matters much more for PVP than for PVE. Right now, there’s no honor grind, so people don’t care so much about PVP. That will change.

My beliefs are based on Classic behaving like Vanilla. Your beliefs seem to be based on Classic having steep dropoffs like Cataclysm, Mysts, Warlords, Legion, and BFA. We have yet to see which is the case; I agree with that much.

Not that different, really. Currently, 15% of Alliance and 21% of Horde characters on Grobbulus are now marked as inactive by the census addon.

Meanwhile, 21% of the Alliance and 6% of the Horde on DD are marked as inactive by the census addon. The numbers really aren’t that far off, though your guys’ Horde currently isn’t doing too bad. Your numbers will probably even out all on their own, if more of your Alliance players go inactive as they seem to be doing.

The difference in ping between EST and PST is negligible at best. Most people aren’t playing on potatoes at this point in time, most people aren’t on dial up anymore. We’re already having massive 200v200 battles on Grobbulus that stretch from Astranaar to the Crossroads, and I’m hearing about WPvP happening literally every day between a bunch of folks who would rather slaughter each other than level up. The people on Grobbulus don’t need an honor grind to care about PvP, I’ll tell you that much.

The problem with this is, Classic will never be Vanilla. For it to behave like Vanilla, we would have to go fifteen years back in time, which is kind of impossible. For it to behave like Vanilla, we would have to eventually have Burning Crusade and then Wrath of the Lich King come out, because those are what truly propelled the population upwards and onwards and led to growth in the game.

But that’s not going to happen, at least not in the way it did in Vanilla. Blizzard is not going to force us all to replay Burning Crusade and then Wrath of the Lich King. At the most, they MIGHT offer Burning Crusade and Wrath of the Lich King servers alongside the Classic servers, but if that happens, it’ll just split the entire community even more, to the point that at least one set of servers, be it Classic, TBC, or Wotlk, will be dead as a doornail.

The only way I could see Classic eventually having sustainable population growth is if Blizzard goes the route of Classic+, leaving the level cap at 60 but adding new content to the game in the form of the unfinished stuff they never got around to fleshing out, like Karazhan Crypts and the things like that. If they went that route, ala Old School Runescape, then maybe Classic could pull in and keep people interested in the long term.

But people are just going to ā€˜finish’ the game and quit, because to many, Classic has a finite amount of content. Now, I fully believe that the RP-PvP community will stick around longer than most, because we were always good at creating our own content through emergent RP-PvP gameplay… but I do NOT believe that the RP-PvP community that will stick around after all the Phases are gone is big enough for two servers. We’ll eventually have to consolidate down the road, and that consolidation will likely take place on Grobbulus. But maybe it’ll take place on DD, and if it does, I’ll gladly transfer to play with likeminded RP-PvPers at that time.

more horde than alliance on grobbulus? not a chance, from what i’ve experienced, and my experience is all that matters to me for that.

I’m not sure what the active versus inactive numbers are supposed to represent. Does ā€œactiveā€ mean the number of simultaneous players? Or does ā€œinactiveā€ mean ā€œhaven’t been seen for a certain number of daysā€? DD Horde has, I believe, fewer inactive than last night; did some come back? Or did weekend players start playing again, and only DD Horde has actually had a census done this morning to observe that? I’m watching the split, but I wish they’d make it more explicit what those numbers mean.

That’s what I’m hoping happens.