What I deserve is a vacation.
Couple cold drinks, a book, some music and a peaceful place to rest….sounds good to me.
Well our characters get one at least.
Ah the realm of fantasy where you can experience the impossible like slaying dragons, conjuring spell fire and being able to take 3 years off of work.
Well, the factions are working together on Dragon Isles, we have dialogues between Horde and Alliance captains where they teach their children to get along with the opposite faction, and there are no Horde or Alliance flight masters on the Isles.
I wish there was more Horde involvement. I am sick and tired to take quests from unberable hacks like Jaina and Tyrande.
This worries me a bit. I’m really starting to think the faction conflict cooling and the introduction of WM was done for expediency.
WPvP around neutral hubs is famously brutal. Be it the Maw or Nessingway’s Encampment way back in Vanilla STV. This can be remedied by giving neutral hubs tough guards but honestly the only ones I’ve seen with real teeth are the Argents who’s security NPCs can stun lock you indefinitely.
SL was of course nothing but neutral hubs and consequently WM was a ghost town on it. I distinctly remember turning it off in Bastion so I could go attend a WM off RP thingy, and the hub went from empty to bustling with a button click. Players gravitate toward maximum efficiency and just turning WM off is much easier than rallying a counteroffensive to chase off an enemy camping a hub.
And I think Blizz knows this and thus stopped designing regions with WPvP in mind. BFA pretty infamously had terrible shards, to the point where I can count on one hand how many actual battles those faction assaults caused. 9 out of 10 it was a curb stomp with one side completely outnunbering the other. But I never saw a lack of WPvP because between faction strongholds, safezones and items like the flight masters whistle you could usually escape to relative safety. The same just wasn’t true in SL. Even if you could get to a hub it was anyone’s guess if guards could actually stop your attackers or even spawn. Couple that with the poultry WM rewards and an overall lack of narrative reason to fight and it seemed to be actively suggesting you turn it off.
And I wonder if that wasn’t deliberate. Designing zones with PvP in mind does require a lot more effort. You need to be more cognizant of where you’re putting hubs and flight paths and WQs. Because if done carelessly you can give one side a huge advantage.
Not having to do that as players can simply opt out of WPvP would be easier.
To be fair, I absolutely would have done warmode on more than just my druid (stealth means any PvP is if and when I feel like it!) for poultry rewards.
I totally agree with this. I wish they would do more Scryers/Aldor type things.
Me too, just execute them already…lol Hell, as alliance I don’t even like them. They should off Malfurion too while they are at it. Ohh and take Anduin and Baine too.
This is why I tend to stay in Discipline. I probably won’t be able to kill you outright as I’ve no means of stopping someone from just running away. But you’d be surprised how many people are stupid enough to follow a Priest they’re mauling to a ledge.
Don’t get me wrong I do love Rogue but nothing tops the schadenfreude of hijacking a toon and jumping to their death. It’s just delicious when they pop that medallion a second too late. Only topped when they manage to just barely crawl back up with a well timed glider or Heroic Leap. Only for me to throw them right back off with Shining Force.
I think it’s a good idea for Blizzard not to design with WPVP in mind, especially now that it is an opt-in sort of thing. I think we’ve more or less found out that WPVP is a meme and those days where the ideal of the WPVP server are dead. As we see on Classic, the PVP servers are all Horde dominated to the point where there is no Alliance whatsoever, functionally making it a PVE server. People don’t want to WPVP at this juncture anymore. With the way gaming culture has progressed to hyper-efficiency, no one wants a back-and-forth battle that goes on for days and completely distracts them from the dopamine drip of tasks that they need to do. They want to win.
So by that logic should we just replace WoW with a button that says “You’ve Won!” if you hand it $5 dollars?
Because I just described Diablo Immortal and that’s outpaced some GDPs with it’s earnings so that’s not exactly an unviable idea.
People already unironically play those games, yes, they’re called gacha games.
Moreover I think most people are just opting out of WPVP entirely. They either want to play on a server where they’re the dominant faction, or just don’t do it at all.
Yes. Because the maps are terribly designed for it.
I don’t believe that’s the issue. If the other faction outnumbers you 3:1 then it doesn’t matter how the map is designed. I believe the prior point about hyper-optimization is the issue. Sure, you could roll on a server/turn on Warmode when you’re not playing the dominant faction, however it is not optimal to do so. It is more optimal to do so when you have a higher chance of winning. Thus the problem snowballs. The only winning move is not to play.
Sharding was supposed to fix that though. And in spots it did. The assaults were usually a curb stomp but when they weren’t they were amazing.
Hell even when you were on the losing side it could be fun. At one point I just got a group to ignore the WQs and join me on the Horde airship. That was the final step so there weren’t too many Alliance there. Being a surprise final boss to spice up the actual final boss was wonderful. Even had a designated net gunner shooting down Alliance scoping out the ship.
That sporadic, chaotic fun created entirely through player invention and the cooperation of strangers is the sort of thing even the best designed raid or dungeon can not hope to compete with.
Suffice to say victory has no flavor to it if you haven’t first tasted defeat. I’m sure a quick, easy dopamine hit is all some players want but we get nowhere fast pandering to the lowest common denominator.
Wait - when you say take, you mean kill right?
Because I don’t think either faction really wants to claim either of them.
If we were drafting racial leaders, I think Baine would even get drafted behind Calia.
I am no Calia booster, but the way she used her Light bubble to get the plague sample was at least useful.
Mr. “Taurajo was a legitimate target” is hard to root for as you fight alongside him.
It’s been said many times before but when the Jailer just discarded him, it felt so accurate.
“No thanks folks from Azeroth. I’ve been trying to break Jaina, Thrall, and Anduin so I can use them to take over the universe, but I really don’t want this guy on my team. I don’t really have room for him with Tin Cans #1-1000000 already in the fold. Thanks anyway.”
Him sitting on the stoop in Oribos was the cherry on his character. The only thing more appropriate would have been if after the Shadowlands intro, some of the Val’kyr flew back to Azeroth and dropped Baine off at Thunder Bluff with a big “Return to Sender” sticker.
Is that anyway to talk about the Heart of the Horde?