Ironically, here’s the blue post about when they DID move the Horde back.
Originally Posted by Eyonix ([Blue Tracker](http ://pix.motivatedphotos.com/2009/12/5/633956211400551745-obvioustrollisobvious.jpg))
I wish people would stop this pointless argument, the only way we could make it perfectly fair is it to make it exactly the same. Both sides have their advantages and since the horde cave was moved back the travel time from cave --> end boss is the same for both sides and that’s all that really matters.
Imagine being as dumb as that Blizzard employee. I guess some of you Allies don’t have to imagine.
I just read a thread about it from 2010. Apparently ally advantage went up from 60% win rate to 75% win rate after the cave was moved back.
But if you read about why it’s because this made Ally Zerg even easier. Not sure that would matter in today’s meta of full horde defense.
Yea. I know. Did you reply to the wrong person or are you mistaken that I think this was for any other reason than to save those pugs? I mean I even referred to what you said as a fact…
Frost Shock DR? They added DR for all impairing effects, Frost Shock is just the most memorable because you could permanently kite. I played a Shaman in classic. Quit being disingenuous.
Alliance would still lose. They could give alliance a 3 min head start and alliance would lose. Spawn point isnt the issue. It is that you people play like scared children or just go afk.
The map is literally the exact same as vanilla and i remember winning nearly 90% of my AV matched as alliance.
If it was “fixed” (it is not broken), your kind would just move on to the next thing you’ll fabricate to blame losing on. Amazingly, alliance of 1.12 vanilla had no such issue with winning.
Faction imbalance is what it is, in vanilla it was the reverse. Many more alliance and less Horde, longer queues for alliance smaller for Horde.
I do not think this is something that anyone can actually fix, because it is player choice.
But most importantly I do not think that it influences Av in any way since for the most part it is a 40vs40 match, and how many people are left outside of it is irrelevant.
For solving the current problems I think, your suggested solution is the good one. We need a Pre 1.12 version of AV to address the issues.
I agree with you that Alliance wants, no expects! a 7min AV. So true. It is so because this is what this version of AV permits and is conductive to. Alliance players know this and so they keep trying and trying and trying to do the same over and over and over stubbornly. Loss after loss, getting demoralized getting frustrated getting negative. Heck some people have just accepted the fact that Horde will always win so they are adapting to be contempt to get scraps honor.
This is not fun for either side. This is not a fun Game …
But if the Av changes to a pre 1.12 iteration then people will adapt to the new reality knowing that a 7 min AV is not possible anymore so lets just stop trying it and change how we go about it.
So yeah this is exactly the situation and solution that is needed. Boost the NPC’s again raise the Health add the Patrols etc etc. And plug the backdoor too and let the fight begin!
Well, Blizz has a rep to care at least about their products. The Versiion of AV right now makes Classic very Crappy. Considering that many of us Vets came back to pay a sub and play Classic in order to experience its fun in both PVE and certainly PvP.
Yes maybe Bliz underestimates the degree that PVP players in the equation. But I think that they are taking note now given all this Drama and Complaints.
And at least if truly do not care about the player base they care for their product and reputation as a good gaming company developing fun and engaging games.
Right now AV makes the WoW classic experience unfun for many players.
At this rate, by next week alliance wont be able to get out of their cave before horde reach balinda. The map is amazing … with how it changes shape and size with each forum post.
And we warned against it for a year or more prior, quite often and quite vocally.
I would love to believe that, but the message that they sent by spending the time and manpower to create Korrak’s Revenge, and then give it to a game not even desiring such a thing, speaks volumes.
Sorry, but I am not seeing anything of the sort. Blizzard of the early 2000s? Certainly. Actiblizz? Hell no.
The race nature of 1.12 AV was absolutely foreseeable. It was one of the primary concerns vanilla players were shouting to blizzard about.
We warned them about imbalance.
We warned them about the AV version.
We warned them about cross realm downsides.
They need only go back and actually read the threads that they themselves cited in the blue post where they announced their AV version decision. They literally linked to the threads that were warning them against 1.12 (1.11), and then explained why they were handwaving them as if they knew better.
Which is what we had pushed for, for over a year prior to their decision.
It couldn’t possibly have anything to do with players having a completely different understanding of the game since it’s been out for 15 years… come on man use your head and stop trying to make these types of silly comparisons. You are talking about two vastly different gaming communities
Hmm…then yes I think I am beginning to smell bananas too.
I was not there in the Preparation phase to Classic so I did not get opportunity to participate in that debacle.
I take your word for it in that Devs were warned by insightful players and they chose to ignore it…then double bad decision. Which means, now they should act responsibly (if possible ) and correct the situation and show to all how they value and consider player feedback
The initial topic was overreaching, he said that when alliance complain their problems aren’t fixed. So I showed instances of alliance problems being fixed after complaints, that’s all.